Symmetrical in the center with blue and red bases at opposite ends. Bordering this small stadium like center are some wide sloping pathways. Softkill zones on rooftops prevent jetpack advantage. Easy to navigate. All gametypes supported excluding race & invasion. 5 Mongeese Spawn Details overdone in case of a large party 8 initial red team - 8 initial blues team 6 initial green team - 6 initial orange team 4 initial yellow team - 4 initial purple team 4 initial brown team - 4 initial pink team FFA & infection spawns set for max party size as well My Other Enclosed Maps In Order of Creation Barracuda CityLimits Skull Temple Streamline Spitting Cobra Mr. Rogers Miami Marina Mergatroid’s Xboxx Mergatroid’s Sublevels Mergatroid’s Train Mergatroid’s Eyeball
Ok I gave this map a download and a quick run through ( couldnt get anyone for a test maybe later). Here is what I see. You have a great idea for the map here with the fact of mutiple height variation and few long "open" sightline. The main complaint I can see is a complete lack of aesthetics. Now I know that many people give the speech that if its competive it doesnt need these waste of money. i suggest these for your map strictly to break up the monogamy of sightline breaks being the same thing. Just my opinion, but try to make something round. I would also like a weapon list on your post.