Uber Map Created by sp3c0p5grunt Supported Gametypes: slayer, CTF, KOTH, VIP, assault. Map Description This is definetly my largest and best map I have made so far. It takes up all of foundry and is a large structure in the center of the map and a bunch of other side structures (including toilet stalls). This map took me 17-18 hours to make and i put a lot of hard work to it. now, onto forging techniques used. Geomerging Interlocking Infinite budget glitch Floating objects Objective based items Effective spawn placement Now, a brief description of the bases. Red Base: On left default foundry base, more veichle access, two ways to get out. Blue Base: On right default foundry base, warthog, four ways to get to different area. There is a VERY wide assortment of weapons on this map including: gravity hammer, shotgun, beam rifle, sniper rifle, mauler, energy sword, SMG, trip mines, rocket launcher and much more. BACKSTORY TIME!!! Backstory: This facillity is being used for one of the biggest BB gun courses in the world. Many people have entered, but a few come out of the BB international 2394. Now onto the pics _________________________________________________ just a overview.... inside the elevator chamber on top of the main structure corrodor of the sniper tower view of the map from blue base the stalls..... gravity hammer chamber the pathway view of map from rocket spawn view of map from red base once again a overview _________________________________________________ HALO IS AWESOME!!! this is my 4th map posted =D http://www.bungie.net/forums/posts.aspx?h3fileid=48155272
i like how big and filled up this map is it doesn't seem like there is any blank areas which is a good thing for me
Looks good, but I think an Uber map would require no interlocking and fusion coils falling from the heavens. I will download.
i agree with all above the only snag i saw (twice) are that you have put wall x2 dub boxes when there are stairs leading to the boxes. this can lead to jumping which leads to annoyed halo 3 players and so on oterwise the map is u13er
ok a few problems and easy fixable aswell the interlocking on the piece that hangs out is just so bothersom to me also the weapon placement could use some help so make a v2 that would just kill this map