Two Way War Created by evil bla A two based Team Slayer and CTF map. Base: ___-.Foundry Supported Gametypes: Team Slayer Capture the Flag Having fun Story: After the war with the Covenent the Soldiers of the UNSC military got bored and decided that Paintball was the new thing. Whenever a soldier gets shot it stuns him in the spot, rendering it numb. After a certain amount of shots, the person becomes fully stunned and with the new teleporter technology, are transported back to their base. Regular soldiers prefer the 8v8 game but the ODST drop troopers utilized the battlefield for playability with their Flags. Description: Basicly what the story says. Both the bases have the same length and have the same box placement, hallway placement and weapon placements and spawn times. So the pictures show only one building, but it counts for both of them. Forging 101: [ ___ ] __Floating Objects [ ___ ] __Instant Respawn [ ___ ] __Immovable Objects [ ___ ] __Timed Map Events [ ___ ] __Effective Spawn Placement [ ___ ] __Gravity Lift Techniques [ ___ ] __Objects Placed in Water [ ___ ] __Used Symmetry Option [ ___ ] __Interlocking Objects [ ___ ] __Objects Merged with Map Geometry [ ___ ] __Unlimited Budget Glitch _________________________________________________ Middle View Spawn Hall (same for the other building) Window by Man Cannons, as you can see the other windows for the other building, they are the same for this. Man Cannons leading to roof and/or Sniper possition. Sniper spawn point and most of Rooftop. _________________________________________________ Download Two Way War
I'm not an interlocker :S I know how to do it, but it can be annoying sometimes if you make the wall just a little bit off.
i was more talking about lining things up nicely and interlocking, but u did succeed on those mancannons up to the roof
Well the object placment looks really sloppy you should have used interlocking (it may be hard but its totally worth it in the end believe me.) And also you could use more if a description I dont really know much about the weapon placement etc.
the mere fact that every single one of those forging 101 boxes are unchecked means barely anyone is going to DL this... sorry. Some walls also look crooked. interlocking is actually really easy and effective. you are going to have to start doing it eventually if you want yor future maps to get noticed, so practice and it will become easier for you.
Although it is a little sloppy like walls and stuff, it's organized and mostly all of the people that played it so far with me liked it. I hosted a 16 player game and none of them had complaints. But anyways I can fix it and do interlocking. This map was just a map I made while I was waiting for my friend to get out of Big Team battle and he braught along some friends when I was testing it.
That may be the case, but are any of them going o brag about it to their friends, and play this again on there own. I tend to find that a little hard to believe. Its no offense to you at all, you have potential to become a much better forger. A little practice and some more creativity is all you need.
Personally to tell you the truth I HATE forge, worst map editor I have ever used in my entire life. But since it is the only way to edit maps on Halo 3 then I guess I have no choice, plus I don't have the luxury of hours on Forge :S I wish I did, then I would be able to make really good interlocking, but other than that it would take weeks for me to finish a decent Forge map because I only get weekends to make maps and specials days of the week. If I did, this map would have had Interlocking and all the stuff, but I had no time for it. If I did interlocking I would be about halfway done with the map before I had to leave. So I would be Rolling out with better maps, but work, family and school all factor into my time and quite frankly I don't want to quit my good paying job for Forge time. I guess I'll try and roll out with a simple, small but neat interlocked map.