Turring

Discussion in 'Reach Competitive Maps' started by Thorshix, Dec 2, 2010.

  1. Thorshix

    Thorshix Forerunner

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    Turring
    by Thorshix​

    This is a casual but yet competitive asymmetrical map built on Tempest. I blocked off the side of the map that I thought was pretty and just played around till I got this. It may seem big in the pictures below but you actually get around the map really fast, especially on MLG v2 settings and by using the awesome man-cannons.

    So far I only have it set up to support slayer or MLG v2. However, if anyone is interested in it, I do think that flag, stockpile, oddball, 3 plots, and bomb would work very well on this map.

    Basically there is a big wall set up blocking off the rest of tempest and a small base (red team) against the wall. There is another base(blue team) in the back near the beautiful water and the cool electric glass thing that makes awesome wind sounds. The rest is pretty much Tempest with some more rocks for cover, two outgoing man-cannons at each base, a rocket bridge, and a ledge aligning with the giant block-off wall.

    Please leave any feedback and hit me up if you want to run some customs on it. I am dying to try some slayer on this. GT: Thorshix

    Thats enough wall-o-text for now. Pics below:

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    I though I'd explain the one below since its a little confusing. This is the a view looking into shotgun room that was already on Tempest. The view is coming from the ledge that runs against the "block-off" wall. There are two lifts up to the ledge(which can be accessed by both bases.
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