TURNING POINT

Discussion in 'Map Discussion' started by Zombievillan, Mar 6, 2015.

  1. Zombievillan

    Zombievillan Ancient
    Forge Critic Senior Member

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    Your view about this Map?
     
  2. Zombievillan

    Zombievillan Ancient
    Forge Critic Senior Member

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    http://xboxclips.com/zombievillan/9a498831-46fe-42af-a64c-31ae8358dfb1
     
    #1 Zombievillan, Mar 6, 2015
    Last edited: Mar 6, 2015
  3. Given To Fly

    Given To Fly MP Level Designer
    343 Industries

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    I had a good time testing this map with you! It plays well and has great jumps. Good work Zombie.
     
  4. Zombievillan

    Zombievillan Ancient
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    Thanks GTF, I updated the post with better pictures and I linked a better walk through video as well. I wish there was a way to embed the clips from Xboxclips.
     
  5. a Chunk

    a Chunk Blockout Artist
    Forge Critic Wiki Contributor Senior Member

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    I was initially worried by the Rocket Launcher. Turns out...Rockets work really well on Turning Point.
    This is an excellent map. I don't have any complaints about the design or weapons at all. The one thing that held it back slightly during the judging process is the scaling. Even with Sniper, OS, and Rockets on the map, the map plays 1v1's pretty slow. The battles are always interesting, but there have been long droughts between engagements in every game. Have you tested 2v2 on here at all? It seems like it would play a mean game of doubles.
     
  6. Zombievillan

    Zombievillan Ancient
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    OK, Later today when I get off work I will go in & setup spawns for a 2v2. I kinda thought it would be a good 2v2 map but never bothered with it since it was made for the 1v1 tourney. I have edited the thread to show it as a 2v2 now and also with more details on how to find me in the leaderboards.
     
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  7. WarlordWossman

    WarlordWossman Legendary

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    After playing yesterday I think that this map is really cool for 2v2s. I would like to test it again because the game I played on it suffered from heavy lag for some reason.
     
  8. Zombievillan

    Zombievillan Ancient
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    Thanks Warlord, I did enjoy this map in 2v2 far more than I did in the 1v1's. I'm not sure if the lag was from connection issues or the map. I wasn't too concerned with piece usage in the initial build because it was intended for 1v1 only. In regards to that game and Blazes review, I will be adjusting spawn times on the OS & power weapons since this map is now going to be mainly a 2v2 map. I have already started setting up Hill & Oddball now as well.

    Also with Blazes review, I did notice that area not getting too much action. I only went there to grab Rockets & I remember someone saying "Oh, that's where Rockets are" so that showed me they didn't go there either. I liked it as a safer area to spawn & the Rockets being the strongest weapon are the most out of the way. I thought there would still be movement I the area when I was planning.
     

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