Turbulence

Discussion in 'Halo and Forge Discussion' started by SkyMan EvoLV3d, Mar 4, 2012.

  1. SkyMan EvoLV3d

    SkyMan EvoLV3d Ancient
    Senior Member

    Messages:
    36
    Likes Received:
    19
    TURBULENCE
    Canvas Map: Forge World
    Last Updated: 3/8/2012
    Status: Near Complete
    Ideal Player Count: 4-8
    Best Gametypes: Anything FFA, Team Slayer and CTF
    Supported Gametypes: so far EVERYTHING EXCEPT Invasion,Infection and Race.


    Newest Version Updated...NEW GEOMETRY and various fixes

    Other Notes:
    *Formerly known as Control Room
    *Over 2000 downloads total!!!
    *Another Version on my file share supports the '"Bansheeless Option if you so desire"

    DOWNLOADBungie.net : Halo Reach : File Details



    Neutral Initial Spawn Cam

    [​IMG]


    Initial Inspiration for Turbulence came from the neutral banshee gameplay from Halo 2's Ascension. While Narrows(H3) and Elongation(H2) inspired the over under base to base layout. There is a nice "in-between" with Turbulence especially for the players on foot; plenty of cover, travel time is minimal and over all size is just right for 8 players.
    [​IMG]


    Bottom Floor RED Base

    [​IMG]


    An intoxicating harmony of explosive firefights and death defying escapes make every battle on Turbulence replay worthy. Weather you enjoy the chaos of FFA or a tactical bought of CTF, Turbulence will be the battle ground with just the right amount of "HALO Magic" to spice up the 4v4 Arena. Preferably AR/Magnum starts!
    View from BLUE base landing pad
    [​IMG]


    Tower of Power
    [​IMG]


    With Neutral Banshee comes great responsibility...Creating equilibrium on a map with a neutral banshee was essential to the wild success of the map. Every game tested on Turbulence has been a blast thanks to a carefully balance set of weaponry NO singular weapon will dominate the map. Even the banshee is easily retired/ hijacked at the mercy of a skilled player.


    [​IMG]


    Rough list of weaponry.


    Power Weapons
    x1 Plasma Launcher -120sec. 2spare
    x1 Needler- 80 sec. 2spare
    x2 Grenade Launcher- 90sec. 3 spare
    x2 Shotgun- 150 sec. 1spare

    Skill Weapons
    1x Sniper Rifle- 150 sec. 2spare
    2x Plasma Pistol- 45 sec. 2spare
    4x DMR- 45 sec. 2spare
    2x Needle Rifle- 45 sec. 2spare

    General Use Weapons
    x2 Assault Rifles- 30 sec. 2spare
    x2 Plasma Repeater- 30 sec. 2spare
    x2 Magnum- 30sec. 2spare
    x6 Frag Grenade
    x6 Plasma Grenade

    Explosives
    x4 Propane Tank- 60sec.

    Vehicles
    x1 Banshee- 180sec. Not at Start. FFA ONLY




    ***MINOR FIXES INBOUND***
    You call it out, and the handyman will get to work. Upkeep and renovations will be regular until final release. Any and all feedback is welcome! LETS MAKE THIS MAP AMAZING TOGETHER!! FORGERS UNITE!!!


    *Concerns with Shield Doors(LoS) during Team Objective game types?
    * Proper Spawning suitable for all game types.
    * Receiver Node Player POV.
    * Framerate and Zfighting to be addressed ASAP



    Budget Remaining:1465
    Overall performance: Very Playable All Around even with banshee up... slight lag on top floors near each base's grenade launcher drop. Minor Z-fighting here and there. HENCE NEAR COMPLETE STATUS.
    Split Screen Framerate Rating: Could be better! HELP!!

    Anyone is welcome to test Turbulence and future creations, just add me: SkyMan EvoLV3d





    [Edited on 03.05.2012 11:08 PM PST]​
     
    #1 SkyMan EvoLV3d, Mar 4, 2012
    Last edited: Oct 6, 2012

Share This Page