Turbine

Discussion in 'WIP - Works In Progress' started by EpicChief117, Apr 12, 2013.

  1. EpicChief117

    EpicChief117 Forerunner

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    Turbine by EpicChief117 (Aleksnipez37)

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    My Halo 4 forge debut, Turbine is a symmetrical, 4v4 map that utilizes the vehicular combat of Complex and the infantry combat that Halo is famous for. The thing with me is that I enjoy coming up with a backstory to all of my maps. This map is set in a UNSC forward operations base that was created in order to study Requiem's sources of renewable energy.

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    The map currently contains 2 Ghosts. I have refrained from adding warthogs as I feel that it would be too much and Mongeese are essentially useless. While the map consists of a single donut-shaped vehicle route it is skirted by elevated infantry routes. This design theoretically would allow for players to hijack vehicles more easily and create a more balanced environment.

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    I have begun to do something new as I am aware that not everyone is happy with the weapon layout changes brought to Halo 4. I will release a Classic variant alongside the original that will have a weapon layout as if I had created it pre-Halo 4. This includes no ordnance drops and instead the weapons themselves replace them.

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    If any experienced map creators can see any major flaws in the design from these few images then please inform me. I am always open to contructive criticism. I cannot wait to hear what you think of this map.
     
    #1 EpicChief117, Apr 12, 2013
    Last edited: Apr 13, 2013
  2. A R C A S I U S

    A R C A S I U S Promethean

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    Looks decent but where's the turbines O.O

    lol I'd love a Birdseye view of the map because I can't get a grasp of the layout
     
    #2 A R C A S I U S, Apr 12, 2013
    Last edited: Apr 12, 2013
  3. GrenadeGorilla8

    GrenadeGorilla8 Forerunner
    Senior Member

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    Moar pics! An overhead and some of the inside of the middle building to be precise. Also I think that you may want to raise your "raised infantry routes" a little more so you can't see over them without jumping. Just to create a LoS blocker to avoid cross mapping a little. But thats just my opinion from the pics. It may work just fine.
     
  4. EpicChief117

    EpicChief117 Forerunner

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    I have added a couple more pictures as per request. There is now a birds-eye view of the map and an image of as much of the interior of the centre building as I could manage in one picture. I hope that these will allow you to get a better grasp of the layout of the map.
     
  5. A R C A S I U S

    A R C A S I U S Promethean

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    cool... BUT WHERES THE TURBINE! or should I be asking... why did you call it turbine? :p Also im not sure but it feels like the circular vehicle path is too open, there are no LOS blockers at all meaning infantry will never venture out there meaning vehicles will have a hard time getting kills
     
  6. EpicChief117

    EpicChief117 Forerunner

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    It's called Turbine to insinuate that Requiem would maybe use wind turbines like in the Scottish highlands as a source of renewable energy. I would include some sort of turbine but the game lacks on forerunner objects. As for the vehicle path, I have all of the initial drops and am planning to move the other drops in the middle of the vehicle path so that infantry will risk losing the safety of shelter to grab a power weapon. As for the difficulty of vehicles getting kills, it is a theoretical attempt to balance vehicles and infantry. I would need to test the map in order to see if this actually works but I am usually quite short on time. However I will consider your suggestion, thank you.
     

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