Turbine

Discussion in 'Halo 4 Archive' started by Insanem0nk, Feb 10, 2013.

  1. Insanem0nk

    Insanem0nk Promethean

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    Turbine
    Remote power facility battered by heavy meteor storms. A generator lies in the centre, harvesting energy from the planets core

    GT: Insanem0nk3
    I tried to utilize Impact's environment to its fullest potential, ie. using the mining building, open red/blue bases to see the great starry background - something which is sometimes missing in impact maps. It's compatible with slayer, CTF, and extraction, and will soon have a variant for my custom game Search and Destroy.

    I wanted to make a map centered around controlling the middle, so the team who controls the middle atrium controls the passage to green (scattershot), to gold (damage boost), and would try to hold either red or blue base (sniper). Any team that tries to camp only their side, gives up control of the power weapons of the other passages. The team with the best map control wins.

    Video Walkthrough

    Turbine Map Walkthrough by Insanem0nk3 - YouTube

    Screenshots


    Inner atrium: [​IMG]

    Overview:
    [​IMG]


    Red base: [​IMG]

    Green bridge: [​IMG]

    Gold:[​IMG]

    Extra Screenshots:
    Blue base
    [​IMG]Green Room
    [​IMG]
    Weapons & Powerups

    Power weapons

    • 2 UNSC Snipers (one at each base),
    • 1 Scattershot (green),
    • 1 Damageboost (gold)

    Default weapons:

    • 2 DMR (one at each base)
    • 1 LR (green bridge)
    • 1 Carbine (gold)
    • 1 BR (gold)
    • 4 frag, 4 plasma, 2 pulse grenades
    These weapon placements were likened to be similar to MLG styled weapon choices.


    If I've left a comment or constructive criticism of your map, here is your chance to return the favor! :D


    Edited by merge:


    Anyone got advice on my map?
     
    #1 Insanem0nk, Feb 10, 2013
    Last edited by a moderator: Jul 25, 2013

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