Tumult

Discussion in 'Reach Competitive Maps' started by SnowPsycho, Feb 6, 2011.

  1. SnowPsycho

    SnowPsycho Ancient
    Senior Member

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    This here is Tumult. This is my very first map made on Tempest, and second map on Halo: Reach. Check out my YouTube channel for Halo videos including gameplay footage on this featured map. YouTube - Halo: Reach - Tumult Map Variant
    please download!
    P.S. for some reason, the map is named Tempest. I kept naming it Tumult but it still shows up as Tempest. I guarantee that you will NOT be downloading the default Tempest map.

    Here are some previews:

    [​IMG]
    middle

    [​IMG]
    red

    [​IMG]
    blue

    [​IMG]
    red a2

    [​IMG]
    blue a2

    [​IMG]
    bottom floor

    [​IMG]
    bottom floor room (structure created by log0monster275)

    [​IMG]
    outside view





    PLEASE DOWNLOAD
     
  2. Hogframe

    Hogframe Ancient
    Senior Member

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    The map itself seems fine, but you really should revise some of your power weapon spawns. Any weapons with the ability to kill quickly or in a few hits (Rockets, Sword, Shotgun, Sniper, etc.) need to be handled very carefully. If you put one on too short of a respawn time, it'll dominate the weaker weapons people spawn with and cause frustration. If you set one up to have too many clips, then the result will be even worse. The team that gets to that weapon first (if it has too many spare clips) will gain an almost unfair over the other team.

    The main example of this bastardry I noticed in your video was the Rocket, that you happened to give four extra rockets. Doesn't this strike you as just a tad bit too much? A rocket is an incredibly powerful force capable of killing multiple enemies in one hit, with little to no skill involved. You must reduce the number of spare clips to one, or prefferably to zero. Believe me when I say that most people will not download the map unless you do so.

    Cheers,
    Hari.
     

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