THE TRUTH AND RECONCILLATION V 2.0 This is the last version of the remake of Truth and Reconcillation level of Halo: Combat Evolved. Changes from V1: -Now the aestetic of the map is the most similar as possible to the original hangar of the Truth and Reconcillation; -Now there are more respawns on invasion slayer, and they are more balanced Screens: PHASE 1 The spartans have to storm the hangar Spartan Loadout Scout: Sprint/AR/Magnum/2x Frags Sharpshooter: Sprint/DMR/---/1x Frag Elite Loadout Warrior: Evade/Plasma Repeater/Plasma Pistol/2x Plasma Sentry: Armor Lock/Plasma Rifle/---/2x Plasma Weapons 2x Needle Rifle 1x Shotgun PHASE 2 The spartans must unlock a door in order to proceed Spartan Loadout Guardian: Armor Lock/AR/Magnum/2x Frag Recon: Sprint/DMR/AR/2x Frag Spectre: Active Camo/AR/Magnum/2x Frag Elite Loadout Zealot: Evade/Needle Rifle/Plasma Pistol/2x Plasma Assassin: Active Camo/Needler/Plasma Pistol/2x Plasma Sentry: Armor Lock/Plasma Rifle/Plasma Pistol/2x Plasma Weapons 1x Rocket Laucher 1x Focus Rifle 1x Plasma Laucher 1x Custom Powerup(Turns one elite into a zealot with a 2x overshield) PHASE 3 The spartans have to place a bomb to destroy the ship Spartan Loadout Air Assault: Jetpack/AR/Magnum/2x Frag Sharpshooter: Sprint/DMR/Magnum/2x Frag Operator: Armor Lock/Shotgun/Magnum/2x Frag Granadier: Sprint/Granade Laucher/AR/2x Frag Infiltrator: Active Camo/DMR/AR/2x Frag Elite Loadout Royal Zealot: Evade/Needle Rifle/Plasma Rifle/2x Plasma Dark Assassin: Active Camo/Needler/Plasma Repeater/2x Plasma Gladiator: Evade/Energy Sword/Plasma Repeater/2x Plasma Ranger: Jetpack/Plasma Rifle/Plasma Pistol/2x Plasma Sentry: Armor Lock/Plasma Repeater/Plasma Pistol/2x Plasma P.Slayers can't drive vehicles, but can use turrets Rate and comment please
First of all you spelled balanced and aesthetic wrong...:/ In the layout of the map I can see that it is like that of the ship on the campain mission; however, you did not capture the true look or feel of the hanger in the mission using all of the gray pieces. With many parts of the ship you could have used the stunt ramps to make the map has the feel of covenant better and you could use the purple color on many of the objects to amplify this. If you have enough budget on the map and if you really what to you could even put a purple fx on the map but you would have to be careful that the players arent annoyed by that. On the set up of the game you should change what happens on the last phase because they do not destroy the spirit, but instead they get on it and leave the covenant ship that way. You should change it from blowing up the spirit to capturing the spirit or maybe bringing a core to it if you want. For the gameplay I cant say much at this time because I havent played it yet but the map does seem a little small for invasion but I need to play the map first before being sure about that and checking other factors of gameplay. Overall nice map that is very accuarte, but could use some changes to make it even more accuarte.