Thank you all for the downloads and comments. I can't wait to hear feedback if you choose to give it.
Thank you DrawtheLine and Brute captain. I really hope that I can get some constructive criticism from you all once you play it, if you choose to give it.
Oh and I also forgot to add that when I first started playing, the little circular bowl area amazed me, it was just so well made..
Thanks, brute captain, I actually had about 4 different level designs based on that shape, so if I decide to go back to that base, you might see some more levels that incorporate the bowl shap...
Enjoyment: 8/10 The map plays well. There are no obvious spawn problems and no one had a bad time. However our fighting was focused in the back area of the map and very little fighting was done elsewhere. Still the map was enjoyable and no one was able to camp out a certain area. There was also a lack of close-medium range weapons leading to people to use the same weapons and lack of variation. Balance: 8/10 Triumph's balance is its strong point the lower areas and the upper area are all connected through many different way. Whether it be a tele-porter, a gravity lift or the jumping ledge in the back a player will have no issues getting to where they are going. The main semi circle area however is very wide open and not many dared venture out of the safety of the back area. On another note the weapons run time maxmium were all very high but with the lack of many power weapon make this not too important. Durability: 3/10 Sadly I was forced to mark this map down heavily in this category. There are two easily escapably sections in the back room and a large number of holes in the semi circle area leading to many lost grenades. The escape points are easily fixed and wont interfere with the level design. Aesthetics: 7/10 The design of the level is well put together and the interlocking is very neat in some parts. The map is symmetrical but a section or two could be moved around slightly, but they don't interfere with the gameplay. The semi-circle area looks beautiful with the fence boxes and bridge trim making it the center piece. The fenced-in area where the overshield spawns also look nice and compliments the semi-circle. Originality: 6/10 The most unique part as I have stated is the semi-circle area. The back area shouldn't be overlooked as it is well thought out and the 3 rear levels all look clean. Nothing is too plain or overly complicated but the lack of something unique keeps it from reciveing a higher score. Overall score (Average of the above): 6/10 This map doesn't really deserve a 6 its more of a 7 but the durability was a big issue. The map is quite enjoyable and is perfect for small groups of people to have fun on. The shape of the map is straightforward and leads to many fast escapes and long distance fire fights even in the enclosed back area.
Alright, mind if I ask where the escape points are, I mean you said back room, but do you mean where invisibility is or back by where the stairs are?
I was going to review this ..in a smaller from mat..but I am stepping away from my reviews... I don't have the present time..i thought I did..but from the observations ... its near the crane..and the other side to it...