Trick Jumping Basics

Discussion in 'Map Discussion' started by Luculent, Apr 29, 2019.

  1. Luculent

    Luculent Legendary

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    Luculent submitted a new map:

    Trick Jumping Basics - A basic trick jumping ability map that provides a challenge in places.

    Read more about this map...
     
  2. ZombieDyer

    ZombieDyer Legendary

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    I wish you had done some really sick modern constructivism theme. Like an abstract portal look with some neat info-graphics on the walls to hint how each jump should be made. Over all, nice challenge map.
     
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  3. Luculent

    Luculent Legendary

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    Yeah I wasn’t the best with aesthetics and mostly focused on functionality. I will probably come back to this map later and refurbish it and sort a few things around to make it look and play better.

    The infographics on the wall would be a great addition though and I am definitely considering putting them in when I get the time to make them up.
     
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  4. Blaze

    Blaze Sustain Designer
    Forge Critic Creative Force Senior Member

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    Most of this is more in line with tactical jumps rather than trick jumps but I guess that's more of the nature of H5 in general. Cool to see a map dedicated to H5 jumping though regardless.

    I'd recommend adding some trim to the platforms help with depth. Though if you do this, be careful of breaking clambers when objects are overlapping.

    Another thing that would be cool (but maybe too much work to be worth while) would be to add a run through and links to tutorials on the jumps that require a bit of precise or have multiple ways to achieve, like spring jumping.
     
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  5. Luculent

    Luculent Legendary

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    Yeah I found that trick jumping is kinda hard for Halo 5 because the physics don't lend themselves too well to it. I'd say stuff like the drop thrusts, turret launch, and lift manipulation are closer to trick jumping but as you said, a lot of it is much closer to practical jumping.

    I intend to work a bit on the general aesthetic and add a few more things to the map that can get it to a better point. I have thought about adding some stuff to the platforms to make it feel less flat, but yes, I have to also remember that H5's engine doesn't like overlapping objects.

    I do intend to make a run through of the map and chuck it up on the map details here (maybe provide the video ID in the map somewhere o_O). But I'll do that when I know I have added everything I know of.

    I'll probably end up making a progressions map with stupid stuff like Railgun Jumps and stuff like that that is much more difficult. But again, after I'm completely done with this map.

    EDIT:
    Of course, building up an understanding of how the base mechanics can be abused, such as stabilise jumping maintaining and raising height if there is some speed, is pretty integral to being able to jump effectively in this game, but I wouldn't say it's an absolute requirement

    Thanks for the feedback :)
     
    #5 Luculent, May 1, 2019
    Last edited: May 1, 2019
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