Trial Point

Discussion in 'Halo 3 Competitive Maps' started by wackodude77, Aug 7, 2008.

  1. wackodude77

    wackodude77 Ancient
    Senior Member

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    This is one of my first maps I have made for the competitive category.
    This map is best for 2v2 or 1v1.

    Download Here: Bungie.net : Community : Forum Topic Listing : Forum Reply Listing

    Includes:
    Smg x2
    Battle Rifle x2
    Mauler x4
    Brute Shot x1
    Carbine x1
    Bubble Shield x1
    Radar Jammer x1
    Plasmas and Nades x6 (I Believe)
    Energy Sword x1
    Overshields x1
    Custom power up x1

    Features:
    Trap
    Door Teleporter
    Interlocking
    Geo-Merging
    Weapon Balance

    For Use With:
    Bungie.net : Community : Forum Topic Listing : Forum Reply Listing Trial Slayer

    Pics:

    Over View
    [​IMG]

    Stair Platform
    [​IMG]

    Entrance to Tunnel
    [​IMG]

    Inside
    [​IMG]
    Inside 2
    [​IMG]

    Have Fun!!!


    Download Here: http://www.bungie.net/Forums/posts.aspx?postID=24592065

    For Use With:
    Bungie.net : Community : Forum Topic Listing : Forum Reply Listing Trial Slayer
     
    #1 wackodude77, Aug 7, 2008
    Last edited: Aug 7, 2008
  2. FreshCherry

    FreshCherry Ancient
    Senior Member

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    from the reading part, it sounds good, but the pics aren't working
     
  3. SitarHero980

    SitarHero980 Ancient
    Senior Member

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    the pics started working for me and I think it looks awesome! it looks like it would be a good FFA & team map.
     
  4. Ryan. K.

    Ryan. K. Ancient
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    This looks pretty new, and it has some potential, but I think you should Interlock more and mybe Geo Merging, if nesccecery.
    From now on the map looks pretty good, but it looks a bit mazelike aswell.
    I don't think that would be really good for Competitive, it looks like it's more a Casual or Infection map.
     
  5. sgt.pepper

    sgt.pepper Ancient
    Senior Member

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    looks really good, i like the idea, great job i think u should use diffrent techi=niques
     
  6. Wood Wonk

    Wood Wonk Ancient
    Senior Member

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    good job fixing the pics, welcome to forgehub. the looks pretty good, i like the layout, but it could use some more interlocking(helps prevent lost grenades). and if boxes are not going to be walked on, just used as walls, it makes the map look cleaner if you make the bottom facing players. anyways, good job!
     
  7. ZANDER1994

    ZANDER1994 Ancient
    Senior Member

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    Yes! You got it right and may I say, very good job on the map. I love the sword placement, and the fact that it has two levels that are sort of cramped. The only thing i could suggest is that you make the outer walls higher, as a grenade jump out of the map could be possible.
     
  8. Zachary9990

    Zachary9990 Ancient
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    I think this is a good map but it looks really sloppy. Some of the walls arn't even strait. If you want my download then you need to mke a V2 that looks more asthetically pleasing
     
  9. wackodude77

    wackodude77 Ancient
    Senior Member

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    thnx all! I will get to work on a V2 soon!!!
     
  10. Arch3m

    Arch3m Ancient
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    Looks pretty fun, but it looks easy to escape from. A grenade jump can get over a lot of the top walls. Perhaps you can fix that in a v2?
     
  11. nealsaviking

    nealsaviking Ancient
    Senior Member

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    I agree with everyone else- interlock and it'll be amazing
     
  12. RadiantRain

    RadiantRain Ancient
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    The overall layout of what I saw from the pictures looks like a really good competitve map, along with the great interlocking in some areas, although some parts need better interlocking.
     
  13. Pacman Wizard

    Pacman Wizard Ancient
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    As some people have previously stated, grenade jumps will get you out of the map. Also I don't think that there is that much interlocking in the map and it looks a bit out of line in places from what I can see, not sure about anyone else. 3/5 for your effort.
     
  14. Warlord Alpha

    Warlord Alpha Ancient
    Senior Member

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    Before i begin, let me say welcome to forge hub.

    Anyways, first thing i noticed, the absolute first thing i looked for in the first picture was interlocking and neatness. I saw the stairs interlocked, but then i saw the walls. i dont understand how those stairs were interlocked beautifully but how the walls were that crooked. Did a friend interlock those stairs for you?

    If you did that, consistency is one of the most important aspects of forging, and its one that shouldnt have to be important. You should do it automatically. Making one part epic and one part sloppy guarantees your map will get about 5 downloads.

    As for the layout, i found it incredibly hard to get an overall view of the map in my head. Your pics showed me secluded parts of the map and i couldnt say in my head "oh, here is the 'A' sign, so this picture must be next to the part with the..." and so on. I noticed very low walls (VERY easy to escape. Even by accident. This should be fixed) and a very low base, so taking some shots from up high should not be a problem.

    I reccommend just rebuilding the map, but make sure everything is perfectly straight, aligned, and interlocked. I just cannot take this map for what it should be due to the gap between a well forged map and a poorly made map. I saw so many problems and messy walls and such that trying to fix it would just create more problems. Read all the forging 101s and use them. They are the greatest tool anyone can offer you.
     

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