Trench Wars: Spec Ops (Remake)

Discussion in 'Halo and Forge Discussion' started by Devil95, Jul 13, 2011.

  1. Devil95

    Devil95 Ancient
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    Halo 3 remade gametypes don't really turn out as awesome or original as they once were. Trench Wars was one of the many that get remade and remastered for the original feel. This isn't a remake of Izano Slayer's Map. Infact this is a remake of a map that was released within the months of Halo:Reach. This is a remake of Aquilifier's Trench Warfare Map. Now in the original map "He" built there was a bunch of problems with his that I had to do personally just to make the game alot more fun. Here was the list of problems:

    - Able to spawn kill (By walking across a ledge on the side of the map)
    - 5 territories ended the game way too fast.
    - Falcon would spawn after the round was over.
    - Turrets spawned way too fast (30) now to (120)

    During the process of this map, we wanted to change the feel entirely by making a small cave that lead to the 2nd (middle) territory. This was removed due to the limit of rocks.

    This was where I got the idea from, but again removed due to the limit of rocks.

    [​IMG]

    Image Above is "TRENCH BATTLEFIELD" Made By: Darth Human

    The gametype has been redone, just to reduce minor things that people were complaining about.

    We added more cover to allow snipers to have a more difficult time trying to kill someone. All classes are still the same as his gametype. Reason why is because of how balanced every class is to each other.

    This map is officially done (100%). We are working on a trailer for this map. I just need to get the recording done and send it to derk for editing. No release date will be confirmed until we get the trailer done.
     
    #1 Devil95, Jul 13, 2011
    Last edited: Jul 13, 2011

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