Treason

Discussion in 'Halo 3 Casual Maps' started by nealsaviking, Sep 14, 2008.

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What's better? Map or Gametype? 5 highest, 1 lowest

  1. Map=5, Gametype=5

    0 vote(s)
    0.0%
  2. Map=4, gametype=4

    0 vote(s)
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  3. Map=3, gametype=3

    1 vote(s)
    100.0%
  4. Map=2, Gametype=2

    0 vote(s)
    0.0%
  5. Map=1, Gametype=1

    0 vote(s)
    0.0%
  1. nealsaviking

    nealsaviking Ancient
    Senior Member

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    Treason
    Don't trust anyone

    Description:
    This map is, currently, set up for Infection and slayer only. It is an asymmetrical map that is set up for the 'Treason' gametypes. The map includes perfect weapon placement, balanced and neat layout, and a mix of open areas and CQB.
    Gameplay:
    Infection:
    Zombies:
    You are obviously not on the red team. Until you pick up a custom powerup! The custom powerup turns
    the player red for, pretty much, their entire current life. The humans have no indicators, making it difficult to tell who is an ally and who is a enemy. You may pickup weapons but you are still weak and unarmored. Be subtle! Don't look like you're a zombie. Act as a human would.
    Humans:
    TRUST NO ONE! Stick together and try to guard the entrance(s!). Stay in your base. Trust me, the sword is not as strong as the headshots. You have a slow shield regen so be careful and again, TRUST NO ONE!

    Have fun. I am open to any and all suggestions/constructive criticism.

    Also, if you edit or make a gametype for this, make sure you set custom powerups to make the player color red for however many seconds and make sure that all player indicators are turned off.
    NOTE: Expect many updates! I take all feedback seriously and will do my best to fix what the community dislikes.

    Download Map
    Download Gametype



    First Some Rough 5-sec Drawing Layouts
    (black areas=drop, blocked off, or not on floor):


    ground floor(+outside)
    [​IMG]

    middle floor(very simple)
    [​IMG]

    top floor
    [​IMG]

    Now for some screenshots:

    Outside Overlay
    [​IMG]

    Truck with CP, mauler, and SMG
    [​IMG]

    Grav Hammer Climb
    [​IMG]

    Top level (sniper at top right corner)
    [​IMG]

    Rocket spawn (ground floor)
    [​IMG]


    [​IMG]

    Staircase from floor 1 to 2
    [​IMG]

    Sword+turret spawn (ground floor)
    [​IMG]

    2nd floor. Carbine is in the middle
    [​IMG]

    A person can cover the front entrance with grenades here
    [​IMG]

    small overview
    [​IMG]

    Grav lift spawn (use to get overshield which is directly above it. The BR is below the OS and can be reached with a simple crouch-jump)
    [​IMG]

    pointless hallway
    [​IMG]

    Shotgun spawn (no respawn, use wisely). Receiver node?
    [​IMG]


    Download Map
    Download Gametype
     
    #1 nealsaviking, Sep 14, 2008
    Last edited: Sep 16, 2008
  2. Norlinsky

    Norlinsky Guest

    This map looks just...confusing. It has a design that's hard to follow and most things are not or sloppily interlocked. 3/5 at best. If I was walking around on this map, I would probably hit a lot of bumps, which is annoying. Plus, there seems to be a lot of really open areas which lack in tactical combat.
     
  3. Ja Red is Ninja

    Ja Red is Ninja Ancient
    Senior Member

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    this seems like a pretty impressive map neal. this is the first time I have seen your forging and I already like the idea. keep forging wierd ideas...
     
  4. nealsaviking

    nealsaviking Ancient
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    Actually, there aren't bumps at all. Feel free to walk through and tell me if you find any. The boxes acting as walls aren't interlocked because I didn't have enough boxes and had too much space to cover. The layout is very simple. My pictures kinda suck lol.
     
  5. XED360X

    XED360X Ancient
    Senior Member

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    it looks strange but good at the same time... a good origonal map you have got there and you have good skills to make maps so dont forget to make more!

    8/10

    [​IMG]
     
  6. nealsaviking

    nealsaviking Ancient
    Senior Member

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    Thanks. Most of my maps aren't the greatest looking but the gameplay is usually very fun and original.
     

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