lNeedMoreBleach submitted a new map: Transit - inner city transit station. 4v4 core map Read more about this map...
Haven't got to play the map yet but I jumped around it and it seems like a very solid layout. One thing that I did notice was some frame drops looking out of the windows in the corner seen in pictures 2 and 4. You could probably close those windows up and I don't see it harming the flow of the map. Despite you not having engagements from those windows in the direction of the frame drops, I'd still recommend trying to eliminate that, if possible.
yeah i will try and work on the drops there. as for changing the glass it would be a last resort since its not only aesthetic but functional. being able to see enemy's in that corner is important and the game play engagements would become very different losing that visibility. the corner would become both physically and visually segmented from the map.
i was going to post a map update but cant yet. To address the frame drops from glass corner i continued with object and polygon reduction and i half succeeded as the frame drops where gone when against the windows but as you moved back they returned. So i decided it'd be best to take you're idea blaze and wall it off but i tried to keep as much of the window dynamic as i could. pic update couldn't attach the pic but here's the link
lNeedMoreBleach updated Transit with a new update entry: performance fix. Read the rest of this update entry...
I really enjoyed the gameplay and positioning in this map. Great layout and detailed construction. Nice work!
For all the testing and hard work that cougar put into this map I am very glad he did so well. Congrats.