Sandbox Transcendence

Discussion in 'Halo 3 Competitive Maps' started by Frostbite 87, Apr 11, 2009.

  1. Frostbite 87

    Frostbite 87 Ancient
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    A somewhat open, somewhat close-quarters symmetrical map inspired in part by Halo 2's Collosus. Supports only Slayer for now. I'm not sure what else to say here, soo....try it, and let me know what you think.
    Gamertag: Frostbite 87

    Items on map:

    x2 Battle rifle
    x2 Mauler
    x2 Rocket launcher (no spare clips)
    x1 Energy sword
    x1 Sniper rifle
    x1 Beam rifle
    x4 Plasma Grenade
    x4 Spike Grenade
    x1 Bubble Shield
    x1 Regenerator
    x1 Active Camo
    x1 Overshield

    Link to download: Bungie.net : Community Map Variants : Map Variant

    VVV Pictures VVV
    -----------------
    Left side teleporter
    [​IMG]


    Camo chute
    [​IMG]

    O.S. chute
    [​IMG]

    Center structure
    [​IMG]

    Mauler/BR tunnel(s)
    [​IMG]

    A better overhead...
    [​IMG]

    Overview (see the hands reaching for sword spawn? ^.^)
    [​IMG]


    If I didn't post the right kind of image code, let me know, this is my first forum post...ever.
     
    #1 Frostbite 87, Apr 11, 2009
    Last edited: Apr 11, 2009
  2. Manoukian1414

    Manoukian1414 Ancient
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    This map is well made. I like all the merging, it gives the map a smoothe feeling. I have two problems:
    1. You say it's kind of a CQB map, yet according to the weapon list, there is not shotgun
    2. Add an overhead picture,so peopl can get a better overview of the map.

    Other than that the map is awsome. 5/5

    P.S. - First Post! lol and Welcome to Forgehub
     
  3. Bottlecap

    Bottlecap Ancient
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    Dude.... how the hell did you get a wall floor that smooth? Dude, seriously how? They always go to * for me. You have to tell.
     
  4. Frostbite 87

    Frostbite 87 Ancient
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    lol, yeah...

    i figured since the map has alot of tight spaces, the sword and maulers would work for now. Thanks for the input tho, I'll take it into consideration for version 2. I'm currently working on it, lol.
     
  5. rewib65

    rewib65 Ancient
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    he has them sitting on the grid, pretty simple.

    Anyways, the maps pretty good, kinda simple and honestly kinda open considering its supposed to be close quarters. Its forged pretty well though
     
  6. Bottlecap

    Bottlecap Ancient
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    Oh really? No, I meant how are they smooth. Sitting on the grid has nothing to do with it. I mean how did it turn out so all the walls don't turn up a little? Everytime I do it and save and quit, I come back and they shift.
     
  7. luckiesnipes

    luckiesnipes Ancient
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    The Yellow: To keep them straight you have to forge offline. Idk why it works but it does.
     
  8. Leeumm

    Leeumm Ancient
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    I've heard of so many people entouring this problem, yet I've never encountered it myself ... I guess I'm lucky.

    Anyways, the map looks great. Nice merging, and as far as I can tell, nice layout. I'll be giving it a go.
     
  9. Awkward Silence

    Awkward Silence Ancient
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    I heard that that was proven not to work....

    As for the map, the hands reaching for the sword are brilliant. Very original. However, I'd suggest deleting the Grav Lift in the center and just adding ramps that connect to the center structure from the outer reaches of the map. That would make the gameplay much more interesting.
     
  10. Bottlecap

    Bottlecap Ancient
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    Oh thanks alot dude. Yeah I was pretty irritated when it happened to me. At least I know how to fix it.
     
  11. Pel

    Pel Ancient
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    I love the layout. Very nice use of the Skybubble! I see a lot of great interlox, which is a plus, and good job on making it smooth. Overall a 4.5/5

    Oh, and welcome to Forgehub!
     
  12. BIGGnelson

    BIGGnelson Ancient
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    Your thinking of going local and that doesn't work from what ive heard you need to actually go through all the trouble of completly disconnecting from live.

    Edit: Almost forgot the map.
    I like the layout of this but i cannot tell from pictures but the chutes are they touching the ground or do you go down them and then pop out?
    I like the arena style you have here.
     
    #12 BIGGnelson, Apr 11, 2009
    Last edited: Apr 11, 2009
  13. Frostbite 87

    Frostbite 87 Ancient
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    I like the layout of this but i cannot tell from pictures but the chutes are they touching the ground or do you go down them and then pop out?
    I like the arena style you have here.[/quote]


    They touch the ground. What I had in mind was kind of a trap-door spider reaction from someone who might chase someone else into the o.s. or camo chute, only to have them come jumping back out temporairly invincible or hard to see...
     

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