Transcendence

Discussion in 'Reach Competitive Maps' started by Hypertion, Sep 27, 2010.

  1. Hypertion

    Hypertion Ancient

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    They thought the war would not end. they though they would never resolve their diffrences. but the war ended, and we Transcended our diffrences. we became allys

    Transcendence

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    This is a Huge BTB intended map. it spans bouth Montanna and Alaska of Forge World with two bridges linking them.

    Bouth sides contain a Base, one for Red and one for blue teams. Each base has a diffrent style and feel to how you move around them and what weapons spawn. Bouth bases are made to be difficult to camp spawn points and tanks generally can not access the insides of the bases although smaller Vechicles can.

    Each weapon spawns in one location on the map with diffrent respawn times and limits to the number that can be on the map at once.

    Each base has diffrent defenses and diffrent vechicles/weapons. Bouth bases contain a teleporter that leads straight to the smaller of the two bridges. Each base also contains a turrent setup to defend against attacks.


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    The RED BASE is natural Rock Formations supported with stratagicly placed structures to provide a defendable area from attacks that have gotten inside.

    Only Human Weapons and Vechicles spawn in this base and the primary frontal defense is a single bunker with a Single Machiene gun turrent.

    Inside the boundrys however sees attackers getting punished by concentrated fire from positions above. The only entrance is a narrow Ravine that spawns the middle of the base. Natural and Artifical inclines create a base that is able to expel attackers with ease


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    Rather than use Natural chock points and raised areas the BLUE BASE is created much like a castle. While it contains more access points than the red base its structure allows it to fend off weaker frontal attacks with ease. its structure contains entirely Covenant Weapons and Vechicles.

    Against Frontal attacks a pair of shade turrents can coridanate fire for high effect and easly defeat on foot attacks and light Vechicle assults. A high Perch accessed from behind the base gives a great vantage point for sniper and antitank weapons.

    Inside is relativly open and easly transversed. As a result enemys who manage to get inside can entrench themselfs with success.

    In addition to a larger number of weapons more Vechicles spawn for the blue base allowing swift assults or solid defense. that said the realtive weakness of most Covenant equipment renders these numbers on even ground with the red bases equipment.

    Attacks on the Blue Base usally will see small groups completly unable to enter, but larger groups that sucessfully get inside can get the objective and kill enemys inside with ease.


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    Spanning the Gap between the two main landmasses is a pair of bridges.

    the Top image shows the larger of the two with allows Vechicles to cross to the other side. on either side of this bridge is a pair of Defensive Turrents respective of the race their side represents as well as small defensive structures. A long tunnel on the side and two upper walkways contain useful weapons for attacking the enemy base.

    the Bottom image shows the "array". a structure that connects the higher points of the two landmasses. this bridge is made of small walkways that connect 3 large dishes. while vehicles can not use this bridge in any way, a teleporter in each base provides instant travel to the arrays allowing quick on foot travel accross the map. in addition the entrance structures on either side of the arrays contain a weapon for anyone crossing.

    This map was made in effort to create a unique BTB experience. it supports all BTB gametypes Very well and alot of effort was made into balancing the 2 sides.

    This map is Particualry good with Invasion Slayer Custom Gametypes and allows for a memorable experience in Custom Safe Haven Gametypes.

    I will be posting 2 universal Infection and Invaison Slayer Gametypes in the page for them here of Forge Hub that work with this map really well as well as working on anyother map that supports those gametypes. you can also look them up in my fileshare if you wish.

    These Gametypes are:

    The Flood (Infection gametype with gun toting zombies)
    Bungie.net : Halo Reach : File Details

    Invaison Slayer Omega (Invaison Slayer with better loadouts and Vehicles at start)
    Bungie.net : Halo Reach : File Details

    this is my Second Release and i would like to hear your comments / opinions / suggestions in reguards to gameplay and feel of the map.

    Thanks to Imageshack for hosting the pictures^^
     
    #1 Hypertion, Sep 27, 2010
    Last edited: Sep 29, 2010

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