Training Ground

Discussion in 'Featured Maps' started by TrueDarkFusion, Dec 16, 2007.

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How would you rate this map?

  1. 1

    11.1%
  2. 2

    0 vote(s)
    0.0%
  3. 3

    11.1%
  4. 4

    22.2%
  5. 5

    55.6%
  1. Ty

    Ty Guest

    I was thinking more in the sense that everyone would have to do that, otherwise some would have an advantage of knowing someone is nearby.
     
  2. BetaWaffle

    BetaWaffle Guest

    Not so, mute works in both directions if you mute someone you can't hear them and they can't hear you.
     
  3. Ty

    Ty Guest

    ahh, that I did not know.
     
  4. BetaWaffle

    BetaWaffle Guest

    Well, I like to hear that. Now if they could just add a gametype option for muting teams.
     
  5. Ray Benefield

    Ray Benefield Godly Perfection
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    He means for the whole game... for it to be fair, EVERYONE in the room needs to shut off proximity voice. That way someone can't hear someone else around the corner if they are on opposite teams.
     
  6. BetaWaffle

    BetaWaffle Guest

    Yea, but like I said only one whole team would have to. Mute goes in both directions. If I mute you you can't hear me either.
     
  7. Ray Benefield

    Ray Benefield Godly Perfection
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    I'm not sure those options work both ways because your not actually muting them... proximity is a feature of Halo not XBL, but if it does work then cool....
     
  8. BetaWaffle

    BetaWaffle Guest

    I'm certain. Tested it many time. Useful both for strategy and if you're a jerk who doesn't like people but still plays with them online.
     
  9. Gravedigger5454

    Gravedigger5454 Ancient
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    I was wondering about the motion tracker as well, I changed it 10 meters, but maybe it should be turned off. There's a second floor on my map that you can jump up to in various spots, other then that it will just remove the feeling that your stuck to the ground, although it will be tactically a bad idea to actually jump.
     
  10. Ray Benefield

    Ray Benefield Godly Perfection
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    NO DO NOT REMOVE THE RADAR!!! If you do it turns the game into a run-and-gun fest. We tested it... there is no strategy after you remove it, cuz then nobody is cautious about there location being revealed. Jumping and no vehicle usage is fine though...
     
  11. Gravedigger5454

    Gravedigger5454 Ancient
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    How about 10 meters instead of 20 then?
     
  12. Ray Benefield

    Ray Benefield Godly Perfection
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    No cuz then you aren't as cautious... and with the newer SWAT maps being larger than Training Ground, 25 meters is going to be required...
     
  13. Gravedigger5454

    Gravedigger5454 Ancient
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    I would think that you'd have to be more cautious, since you can see less by just looking at your radar. I'd like to see exactly how big Tygards maps are, mine is more medium sized, so 10 meters works great.
     
  14. Ray Benefield

    Ray Benefield Godly Perfection
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    If its bigger than Training Ground then yes we need 25 meters... and the Rat's Nest indoor one that I saw, will need 25 meter radar...
     
  15. BetaWaffle

    BetaWaffle Guest

    Or more... there were many occasions when someone was in plain sight running along a hall and they weren't on the radar.
     
  16. Ray Benefield

    Ray Benefield Godly Perfection
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    No cuz the next highest is 75 meteres I believe and that is WAY too much.
     
  17. Gravedigger5454

    Gravedigger5454 Ancient
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    Not more, anything more than 25 would be way to much for a SWAT gametype.
     
  18. Ty

    Ty Guest

    My Rat's Nest large map is pretty big. The Standoff one is also pretty large, however if you stay in the playing area (your stupid if you don't) Then 25 will work great.
     
  19. Ray Benefield

    Ray Benefield Godly Perfection
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    So 25 meters it is then... my current change log is:

    -Normal Gravity
    -Normal Speed
    -Vehicles on Map
    -Vehicle Usage: None
     
  20. BetaWaffle

    BetaWaffle Guest

    Bungie really needs to add a lot more tick marks in some of their settings. I don't care if it takes me 5 extra seconds, I want to set score to win to 62.
     

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