Training Center Alpha

Discussion in 'Reach Competitive Maps' started by 19Delta, Jul 11, 2011.

  1. 19Delta

    19Delta Forerunner

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    My first map for the general public. Right now it only supports slayer and team slayer. I am working on CTF and Assault variants as well.

    From yellow tower looking across
    [​IMG]

    From floor looking at red spawn
    [​IMG]

    Green Corner overview
    [​IMG]

    Top-down weapon spawns
    [​IMG]

    Green Corner
    [​IMG]

    Rockets spawn inside of this building
    [​IMG]

    Stairway to red spawn
    [​IMG]
     
    #1 19Delta, Jul 11, 2011
    Last edited: Jul 11, 2011
  2. Wolf Gamer

    Wolf Gamer Forerunner

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    --Edit--

    Looks quite good, I like the symmetrical layout and aesthetics, though you might wanna change the floor from Coliseum walls, because they look a bit dull.
     
    #2 Wolf Gamer, Jul 11, 2011
    Last edited: Jul 11, 2011
  3. 19Delta

    19Delta Forerunner

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    Any particular amount of pics?

    [br][/br]
    Edited by merge:


    I'll see what I can do about the floor. I'm kinda low on pieces.
     
    #3 19Delta, Jul 11, 2011
    Last edited: Jul 11, 2011
  4. Bio Cobalt

    Bio Cobalt Forerunner

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    Actually I like how it looks right now. It reminds me of Halo 1 maps, and especially of Hang Em High. Maybe you could lower/heighten the wall coliseum walls so it looks like there are big windows? From the pics it looks pretty clean and fun.
     
  5. D3ATH EYE

    D3ATH EYE Forerunner

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    nice map, i would agree on the wall coliseums, because A, it is similar to a halo 1 map (as bio said), and B, because it makes it seem more like a training center. so good job with the theme. the only problem i can see is that some areas are too open, and others people dont usually use. such as the pillars in the corners. people wouldnt use those except for if they were sniping, because they are away from the center point. basically you are not going too see much fighting there. so i suggest that you move them more towards the middle, or replace them with something that costs less budget. as for the no cover thing, you can just place crates in spots. again, it fits the whole training center theme. so overall, i would say it needs a bit of work, but it's mostly good. :)

    btw, one of the pillar groups looks closer than the other. see if you can fix it using coordinates.
     
    #5 D3ATH EYE, Jul 11, 2011
    Last edited: Jul 11, 2011
  6. 19Delta

    19Delta Forerunner

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    I need people to test it with. I thought about adding more cover, but I want to keep a few clean lanes open for sniping and such. I don't want to turn the sniper into a shotgun if I can help it. I checked the pillars as well and they are equal. It just looks weird because I couldn't get high enough for a perfectly top down shot. Thanks for bringing it up though.
     

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