Hello everyone! I have a few race maps that i made and i'm still working on more. I'm not saying these are the best ever! First one is called: Track-Attack Bungie.net : Halo 3 File Details This map is the first one I made. I also have a video preview on youtube YouTube - Halo 3 :: Map Preview :: Track-Attack The second is called: T-A Compound Bungie.net : Halo 3 File Details This one is more difficult than the first, and longer. Here is the youtube video link YouTube - Halo 3 :: Map Preview :: T-A Compound The third and final one so far is called: T-A Deconstruct Bungie.net : Halo 3 File Details This one is the hardest yet. You are driving through a self-destructing factor build site. Youtube video YouTube - Halo 3 :: Map Preview :: T-A Deconstruct NOTE that the debris that you may see on the map suppose to be there to add a little more difficulty. I am currently working on another so if you like these you will like this one.
Hmmm... The maps looks quite interesting, although the video quality is quite bad and i suggest a capture card... Also, although you have a video you need at least one screenshot just to let you know. P.S. Killballs ruin the map..
I must say your maps don't seem to be of high quality. In Track Attack you were forced off your mongoose 3 times which makes poor gameplay. Also both T-A Compound and T-A Deconstruct didn't seem to flow well. This is just my opinion, maybe go and correct some of the bumps present in the maps, and clean up the maps a little. Hope this helps, looking forward to a version 2.
the maps look fine to me finally something different from those super interlocked short race maps this brings some entertaimnent again
entertainment hah...... ummmm lol First off this is going to most likely get deleted since it is not finished it should be in the forge discussion thread.... second almost nothing looks interlocked and the whole thing is single wide and you have to keep slowing down.... if you put some smooth banks it would be alot better but you should probably clean them all up and make them double wide so they are raceable
these tracks arent hardcore race maps. There suppose to to be difficult (hence the slowing down and narrow paths). All of the jumps where you may fall off your mongoose, you are able to land them fine if you take the jump a certain way (again for difficulty) and if there was a place where it was bumpy (ex. end of T-A Deconstruct where there is a sideways jump) it was meant to be that way. Hopefully this clarified something...