I played a similar game in Halo 3 a few times, but then one the person who had the map unfriended me, I lost access to it's genius until now. I have moved to remake it in my own way. The gameplay mechanics are the same for the most part, although I did implement a teleporter system. If I had more teleporters to work with, then I would have had a bit more freedom, but I worked through that issue. However, due to only 12 teleporters being available for forge, there might be a spot that becomes an issue, which is why I need playtesting. I have a backup teleporter system that I can use if the current one fails the tests. I built the gametype for the map as well. Since it's been a while since I played the original, I might be off a little, but that's also what playtesting is for. The map is compatible with any number of players; it can work with just two players or the max of 16. It has been set up for FFA and teams. For team games: only team doubles is supported! On to the pictures: Initial Loadout Screen: Overall map (zoomed out a little compared to loadout screen): After 35 seconds, teleporters spawn for the victors to take to round two: 100 seconds marks when these bridges spawn for the third round: At 150 seconds, the final round opens up: The spawn times for the new "rounds" are subject to change. If you're interested in playtesting, please let me know.