Tournament [Needs Playtesters]

Discussion in 'Halo and Forge Discussion' started by Angel of Grief, Oct 7, 2010.

  1. Angel of Grief

    Angel of Grief Forerunner

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    I played a similar game in Halo 3 a few times, but then one the person who had the map unfriended me, I lost access to it's genius until now. I have moved to remake it in my own way. The gameplay mechanics are the same for the most part, although I did implement a teleporter system. If I had more teleporters to work with, then I would have had a bit more freedom, but I worked through that issue. However, due to only 12 teleporters being available for forge, there might be a spot that becomes an issue, which is why I need playtesting. I have a backup teleporter system that I can use if the current one fails the tests.

    I built the gametype for the map as well. Since it's been a while since I played the original, I might be off a little, but that's also what playtesting is for. The map is compatible with any number of players; it can work with just two players or the max of 16. It has been set up for FFA and teams. For team games: only team doubles is supported!

    On to the pictures:

    Initial Loadout Screen:
    [​IMG]
    Overall map (zoomed out a little compared to loadout screen):
    [​IMG]
    After 35 seconds, teleporters spawn for the victors to take to round two:
    [​IMG]
    100 seconds marks when these bridges spawn for the third round:
    [​IMG]
    At 150 seconds, the final round opens up:
    [​IMG]

    The spawn times for the new "rounds" are subject to change.


    If you're interested in playtesting, please let me know.
     
    #1 Angel of Grief, Oct 7, 2010
    Last edited: Oct 7, 2010

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