timed scripting for intro cinematics.

Discussion in 'Halo and Forge Discussion' started by Dash IV, Jun 25, 2017.

  1. Dash IV

    Dash IV Legendary

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    this community is amazing and I love everything you guys do so big shoutout and thanks.

    so anyway, I've been working on a few maps for a while now, and 2 of them are ready to be released to the public, and I have a great idea for the cinematics, but it involves a lot of perfectly timed timed scripts... whoo that was a doosie to read probably. so, if you think you are a master when it comes to introns, please feel free to help me out. I will very much appreciate it. =) thanks
     
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  2. ExTerrestr1al

    ExTerrestr1al Forerunner
    Senior Member

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    you probably just need to carefully plan out the length/timing of each intro cam, and then when each scripted event occurs. You will not be able to use round start, because this happens when the intro is over. But you can use On Timer events with an intial delay and then no repeat. That will make things happen during the intro.

    Good luck,
     
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  3. Ascend Hyperion

    Ascend Hyperion The Homeslice
    Staff Member Forge Critic

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    So here's what you need to know.

    An intro is 13 seconds long. When using the script option, "On Timer", time is measured NOT FROM THE INITIAL SPAWN but from THE INSTANT THE CINEMATIC BEGINS. This means that when you script your events for the intro, you will be working within a 13 second window.

    Time your events to match with your cameras. For example:

    Camera 1 = 3 seconds long
    Event 1 = On Timer (Initial Wait: 00.00 Repeat: 00.00), Do: Event

    Camera 2 = 3 seconds
    Event 2 = On Timer (Initial Wait: 03.00 Repeat: 00.00), Do: Event
     

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