This map was made for the sole purpose of being one of the simplest, smoothest and cleanest maps ever made. It supports 2v2 slayer, KoTH, Oddball and Terries. It might just support some other stuff but I can't quite remember. However, I'm sure the aforementioned game types should suffice. Thunder v2 Stats: BR- 2 (10sec) Carbine- 2 (10 sec) Mauler- 2 (60 sec, pretty useless on this map...) Plasma Pistol- 1 (120 sec) Frag Grenade- 2 (10 sec) Plasma Grenade- 2 (10 sec) Take a look friends: As you can see it's all very simple and very clean. If you can believe it, most walls and boxes lined up with each other using the itsy bitsy little gray squares on the Foundry Floor. Much of Thunder v2 is really that precise. Now if you're going to say, "Put some weapon holders on the barriers because blah blah...." Don't bother. I know lots of people are going to say that. I don't know why everyone always says that you need weapons holders on barriers. I understand what they are meant to do but there is a fundamental problem. That is, Onslaught v5 doesn't have them. So why should I? Anyway enjoy the map! And take a look at 7th Column v2 which is definately my best map ever. Happy Forging everyone! Someone has addressed the "bump" at the top of some of the stairs. Frankly, it all depends on how your cross-hair is orientated (up will bump more often) and how you run up the stairs. (angled or straight) I realized that in certain instances you will bump, but it's the same on every MLG map. I've found ways to bump on Amp and Ons too. It isn't the biggest deal in the world really. Suffice to say you don't always bump every time you walk along the stairs and do not bump anywhere else. Even across the huge floor made of bridges. I'm proud of that.
I thought the problem with weapon holders is that they were crap and who cares if something moves a little. =P Maybe thats just me.
7th looks better to me but this is cool too. It does have a really simple layout to it unlike 7th column. This one looks really small too. 4/5
When you said "One of the simplist and cleanest maps I've ever made", I know what you mean, You could build this map in about 2 hours. (Maybe) Looks good so its 3.75/5. I would have given you a better rating but theres not a lot of cover on the ground floor. Which is a no no for me.
well, you got the neatness part right. i love how it is just a simple map, and how it is also good gameplay. 5/5
i like the layout and everything alot but what about spawn killing? other than that 4.999999999...... .......out of 4.999999999
nice map, it's pretty plain but also creative. for some reason it reminds me of a 007 golden eye map, i don't know why.
I guess if you wanted it to work decent and be smooth you did good, but the stairs have a bump. To prevent that you have to raise the box by half a fence wall. Otherwise, there's spawn killing. And sorry another thing, if you put bridges on their original side, the silver area has no bump if you morph them into each other by 1 fence wall.
This map is definitely really simple, but that is what makes it great. A lot of other maps are really confusing because they are too complicated. And I have a question: how did you make the floating floor perfectly level? Try as I might, I can't do that.