Threshold

Discussion in 'Map Discussion' started by Ascend Hyperion, Nov 20, 2017.

  1. Ascend Hyperion

    Ascend Hyperion The Homeslice
    Staff Member Forge Critic

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    Ascend Hyperion submitted a new map:

    Threshold - 2v2 map with a two-phase layout set near the entrance of a Forerunner Shield World

    Read more about this map...
     
  2. S0UL FLAME

    S0UL FLAME Mythic
    Senior Member

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    This is the second most unique idea for a core map in Halo. If I ever get to play this map, I'll give my thoughts.
     
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  3. Ryouji Gunblade

    Ryouji Gunblade Legendary

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    So you named it after the gas giant from H1, but it's on a different place altogether? Ok.

    I wonder if you were inspired by stuff like Pokémon Stadium or Castle Siege.
     
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  4. AceOfSpades

    AceOfSpades Talented
    Forge Critic Senior Member

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    I've toyed around in my head with having two completely different playspaces in one map, but nothing ever came of it. This looks super cool, definitely want to give it a shot.
     
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  5. icyhotspartin

    icyhotspartin Legendary

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    hmmmmm, dynamic layouts and map elements to direct play.... hmmmmmmmmmmmmmmmmmmmmmm.....
    :^)

    jokes aside, I really appreciate the concept, and am excited to see what you've done with it!
     
  6. Lukz

    Lukz Legendary

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    Seems like an interesting concept, will definitely give this a try with some friends!
     
    Ascend Hyperion likes this.
  7. Connie

    Connie Catgirls Don't Cry
    Senior Member

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    Mama Mia thatsa CRISPY meataball
     
  8. Ryouji Gunblade

    Ryouji Gunblade Legendary

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    Ex and I ran around this with a couple of randoms and we enjoyed the unique mechanic.

    I like the first half, but the later half had some small issues. I kept falling off the map at the crevice. Could you make that lower out-of-bounds less playable-looking? The other thing is that it was ring-around-the-spartan-charge too. Maybe make the later part have one or more raised, rounded rock platforms rather than straight up columns? Consider opening it up just a little. One of the randoms suggested adding more weapons to the map too.

    The embedded Forerunner stuff was very campaign-like. Great job!
     
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  9. ExTerrestr1al

    ExTerrestr1al Promethean
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    +1^...

    yeah, the random said "is this a devmap?" I responded, "No, but I'll tell him you said that". There, I kept a promise :D

    Also, I echo the need to cure the several mini-donuts that is the latter section.

    Also, maybe give us more time in the first section? It seems very quick (not half, is it?) There might be a possibility of a scripting trick making the game equate what half of the time should be.. I haven't looked into that much, though. At any rate, a little more time in the first section would also cure some of the shortcomings of the 2nd. Actually the first might have issues too, but we didn't spend as much time there, so IDK.
     
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