MLG Thick'n Musky

Discussion in 'Reach Competitive Maps' started by xShineyThighx, Aug 22, 2012.

  1. xShineyThighx

    xShineyThighx Promethean

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    [​IMG]
    [​IMG]

    The picture of the map has been thro some small changes, generally its the same tho, might need to update my fileshare.... still new to all this ^_^ but check it out anyways.
     
  2. DC

    DC Ancient
    Senior Member

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    Well i like the idea you have going, but just looking at it, there seems to be major problems that could conflict with gameplay, i think the middle looks to open, and there isnt enough high variation to make the game interesting. The bases seem big and bulky, and personally, i like to have lines of sight from either bases.

    also, i just really dislike the right side( right side if your looking at blue, left side if your looking at red) It disrupts the flow of the map, and the lines of sight are conflicted by the window colosseums.

    Also i think this map should support more players, really big for 2v2

    but overall its an interesting layout, but if i were you, i would downscale, and make adjustments to the height, also you kind of are forcing the players to take the same route every time because theres only one route to take, right down the middle

    4 or 5/10
     
  3. xShineyThighx

    xShineyThighx Promethean

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    thanks for the feedback, i plan on making another map shortly this was my first time actually sketching out the map from a top down angle, so i wanted to stay as true as possible to the sketch.

    I'm sure my next one will be better :). thanks agian for the feedback.
     
  4. SimmonsZore

    SimmonsZore Promethean

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    The map is too open and you need to add more pics your only showing us the middle which looks almost the same. You should also tell us about the map other then just puting screenshots like tell us how it plays or weapon spawns ect.
    well since your new, look at how other ppl post there maps or even see how others forge their maps, you may learn afew things
     
  5. Southern

    Southern Forerunner

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    WAY too open in the middle. You go on the sides, you're dead. There is no cover except the braces in the middle. Widen the map, add alternate routes, that kind of stuff. The sides are a dead end death trap.
     
  6. Munchiebox

    Munchiebox Forerunner
    Senior Member

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    I think you need to add some other routes and areas around the map right now there is only 1 way out of the base and nowhere to go after that.
     

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