Gametype Name: They're creepin __________________________________________________ Description: Recommended Player Count:5-10 Recommended map: "You" Scoring system: kill a human:2p kill a zombie:1p Suicide:-1 _________________________________________________________________ "They're creepin" is a gametype that I created after I played a very unbalanced infection game. I wanted to make a gametype that was fun and balanced. The gametype works with most standard maps, but is best used with the map "You" Best maps to play on are: Assembly Blackout Cold Storage Epitaph Guardian Snowbound _________________________________________________________________ Alpha zombie traits Spoiler -Shields & Health: •90% Damage Resistance. •Normal Shields •50% Shield Recharge -Weapons & Damage: •Infinite Ammo: Enabled •damage modifier:75% •Primary Weaponlasma pistol •Secondary Weapon:Brute shot •Grenade Count:None •Weapon Pickup:None -Movement: •100% Speed •100% Gravity •Vehicle Use:None -Appearance: Red -Sensors: •Enhanced •10 meters Zombie traits Spoiler -Shields and Health: •Damage Resistance: 90% •No shields •0% Shield Recharge -Weapons & Damage: •Infinite Ammo: Enabled •damage modifier:50% •Primary Weapon:Energy sword •Secondary Weapon:None •Grenade Count:Map default •Weapon Pickup:None -Movement: •100% Speed •100% Gravity •Vehicle Use:None -Sensors: •Enhanced •10 meters Human traits Spoiler -Shields & Health: •150% Damage Resistance. •Normal Shields •50% Shield Recharge -Weapons & Damage: •Infinite Ammo: Enabled •damage modifier:90% •Primary Weapon:Smg •Secondary Weapon:Magnum •Grenade Count:None •Weapon Pickup:None -Movement: •90% Speed •100% Gravity •Vehicle Use:None -Appearance: Blue -Sensors: •Friendly's only •25 meters Last man traits Spoiler -Shields & Health: •150% Damage Resistance. •2x Overshields •100% Shield Recharge -Weapons & Damage: •Infinite Ammo: Enabled •damage modifier:90% •Primary Weapon:Smg •Secondary Weapon:Magnum •Grenade Count:None •Weapon Pickup:None -Movement: •90% Speed •100% Gravity •Vehicle Use:None -Appearance: Blue -Sensors: •Friendly's only •25 meters •Waypoint: everyone Custom Powerup Traits Spoiler -Shields & Health: •invaluable Damage Resistance. •Normal Shields •50% Shield Recharge -Weapons & Damage: •Infinite Ammo: Enabled •damage modifier:0% •Primary Weaponlasma pistol •Secondary Weapon:Brute shot •Grenade Count:None •Weapon Pickup:None -Movement: •100% Speed •100% Gravity •Vehicle Use:None -Appearance: Red -Sensors: •Enhanced •10 meters ________________________________________________________________ Screenshots: Human spawn teleporter room Long hall Pit Jump Zombie spawn ________________________________________________________________ Action Shots: Nice job Last stand Revenge Flashpoint using HLG on the nubs
you said this is supposed to be balanced... but it seems incredibly unbalanced to me, the zombies are incredibly weak, the only thing going for them is that the alpha can shoot weapons, not just a sword. idk, id have to play it i guess, but it sure doesnt seem balanced