They're creepin

Discussion in 'Halo 3 Casual Maps' started by Connor14, Aug 30, 2009.

  1. Connor14

    Connor14 Ancient
    Senior Member

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    Gametype Name:
    They're creepin
    __________________________________________________

    Description:

    Recommended Player Count:5-10

    Recommended map
    : "You"

    Scoring system:
    kill a human:2p
    kill a zombie:1p
    Suicide:-1
    _________________________________________________________________
    "They're creepin" is a gametype that I created after I played a very unbalanced infection game. I wanted to make a gametype that was fun and balanced.

    The gametype works with most standard maps, but is best used with the map "You"

    Best maps to play on are:
    Assembly
    Blackout
    Cold Storage
    Epitaph
    Guardian
    Snowbound
    _________________________________________________________________

    Alpha zombie traits
    [​IMG]
    -Shields & Health:
    •90% Damage Resistance.
    •Normal Shields
    •50% Shield Recharge

    -Weapons & Damage:
    •Infinite Ammo: Enabled
    •damage modifier:75%
    •Primary Weapon:plasma pistol
    •Secondary Weapon:Brute shot
    •Grenade Count:None
    •Weapon Pickup:None

    -Movement:
    •100% Speed
    •100% Gravity
    •Vehicle Use:None

    -Appearance:
    Red

    -Sensors:
    •Enhanced
    •10 meters

    Zombie traits
    [​IMG]
    -Shields and Health:
    •Damage Resistance: 90%
    •No shields
    •0% Shield Recharge

    -Weapons & Damage:
    •Infinite Ammo: Enabled
    •damage modifier:50%
    •Primary Weapon:Energy sword
    •Secondary Weapon:None
    •Grenade Count:Map default
    •Weapon Pickup:None

    -Movement:
    •100% Speed
    •100% Gravity
    •Vehicle Use:None

    -Sensors:
    •Enhanced
    •10 meters

    Human traits
    [​IMG]
    -Shields & Health:
    •150% Damage Resistance.
    •Normal Shields
    •50% Shield Recharge

    -Weapons & Damage:
    •Infinite Ammo: Enabled
    •damage modifier:90%
    •Primary Weapon:Smg
    •Secondary Weapon:Magnum
    •Grenade Count:None
    •Weapon Pickup:None

    -Movement:
    •90% Speed
    •100% Gravity
    •Vehicle Use:None

    -Appearance:
    Blue

    -Sensors:
    •Friendly's only
    •25 meters

    Last man traits
    [​IMG]
    -Shields & Health:
    •150% Damage Resistance.
    •2x Overshields
    •100% Shield Recharge

    -Weapons & Damage:
    •Infinite Ammo: Enabled
    •damage modifier:90%
    •Primary Weapon:Smg
    •Secondary Weapon:Magnum
    •Grenade Count:None
    •Weapon Pickup:None

    -Movement:
    •90% Speed
    •100% Gravity
    •Vehicle Use:None

    -Appearance:
    Blue

    -Sensors:
    •Friendly's only
    •25 meters

    •Waypoint:
    everyone

    Custom Powerup Traits
    [​IMG]
    -Shields & Health:
    •invaluable Damage Resistance.
    •Normal Shields
    •50% Shield Recharge

    -Weapons & Damage:
    •Infinite Ammo: Enabled
    •damage modifier:0%
    •Primary Weapon:plasma pistol
    •Secondary Weapon:Brute shot
    •Grenade Count:None
    •Weapon Pickup:None

    -Movement:
    •100% Speed
    •100% Gravity
    •Vehicle Use:None

    -Appearance:
    Red

    -Sensors:
    •Enhanced
    •10 meters
    ________________________________________________________________

    Screenshots:

    Human spawn
    [​IMG]



    teleporter room
    [​IMG]



    Long hall
    [​IMG]



    Pit Jump
    [​IMG]



    Zombie spawn
    [​IMG]
    ________________________________________________________________
    Action Shots:

    Nice job
    [​IMG]



    Last stand
    [​IMG]



    Revenge
    [​IMG]



    Flashpoint using HLG on the nubs
    [​IMG]
     
  2. rewib65

    rewib65 Ancient
    Senior Member

    Messages:
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    you said this is supposed to be balanced... but it seems incredibly unbalanced to me, the zombies are incredibly weak, the only thing going for them is that the alpha can shoot weapons, not just a sword. idk, id have to play it i guess, but it sure doesnt seem balanced
     

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