i will take a look in forge and btw you have the same screenshot twice ok here is what i think, the map is alot smaller than expected but that is ok first thing i have noticed is you left a big gaping hole in the side of the map because you left the set on start option to no the llocations of these are: facing the active camo to the left a fence wall is missing again facing the active camo to the right on the ground there is a gap just wide enough to walk through between the wall and the box please fix these especially the fence wall one because it lets you into the area where you left all the money-glitch items so people can just run in and grap anything they feel like. as for the actual map layout it's self the grav lifts leading upto the top of the level are broken, one spawns which pushes the other one off it's weapon holder lthen falls to the ground leaving both of them useless, i also thought the small side corridor with the teleporter served no purpose and could be used for camping and the camo placement is quite a bad idea since there is nothing keeping you from walking right out of the map. as for the weapons two shotguns + maulers is a bit too much for a map which is centred around close combat like this one, i like the idea of the sniper perch and how it was constructed but, it's just another door out of the map, so i would put some fence walls or something around it so you can still shoot but you can't jump out of the map. the actual construction of this map is very neat and tidy, i could not find many places where the gap between objects made you bounce as you walk over it and must have taken some time to get it that way. so if you fix those major problems this could become quite an enjoyable map