Sandbox The Wastes 2.0

Discussion in 'Halo 3 Competitive Maps' started by Final_Assassin_42, Oct 26, 2009.

  1. Final_Assassin_42

    Senior Member

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    The
    Wastes
    2.0

    -
    Created by: Final_Assassin_42
    -
    Abandoned at the start of the Covenant War, UNSC Outpost 97X4 has been re-purposed for the Spartan IV Project. 8-12 Players.
    ------------------------------------------------
    The Wastes 2.0 is the modified version of my original map, The Wastes. Here's the link to the original version's thread.

    It is designed primarily as a Slayer-oriented map.


    It can be modified to serve as an Objective gametype, without much difficulty.

    Just a heads up though if you plan on modifying it; I hit the object cap on the map, so you'll need to delete some content to add the Objective Spawns/Respawns. Sorry about that.
    ---------------------------
    WEAPONS/EQUIPMENT/VEHICLE LIST
    Battle Rifle x 9
    Assault Rifle x 6
    Shotgun x 1
    Sniper Rifle x 1
    SMG x 4
    Mauler x 4
    Rocket Launcher x 1
    Spartan Laser x 1
    Carbine x 2
    Frag Grenades x 8
    Plasma Grenades x 8
    Bubble Shield x 1
    Power Drain x 2
    Regenerator x 2
    Overshield x 1
    Mongoose x 2
    Gauss Warthog x 2
    Chopper x 2
    -------------------
    Pictures
    [​IMG]

    The Wastes 1.0 Overview

    [​IMG]

    The Wastes 2.0 Overview


    [​IMG]

    Original base structure

    [​IMG]

    New base structure

    Modifications from The Wastes 1.0:
    -Third level made inaccessible, modified to serve aesthetic purposes.
    -Number of ARs in the bases reduced to 2.
    -Frag grenades removed from the first floor.
    -Bridge added to span the second level.
    -Gauss Hog/Chopper spawn in back.
    -Slit walls added along the back of the base.
    -Ramps added to the front for easier access.
    -Structures added to the sides of the base to provide cover.

    [​IMG]

    Side structures added to bases. Maulers spawn inside.

    [​IMG]

    Old Center Structure

    [​IMG]

    New Center Structure

    Modifications from V.1:
    -Size minimized to accommodate the new location of the Fins.
    -Bubble Shield spawns inside the structure.
    -Rockets moved to the top of the Hutch; Laser now spawns in the center.

    [​IMG]

    The Sniper Tower; V.1/V.2

    The tubes on the sides have man cannons that propel the player up on top of the tower. I figured that they would be harder to camp than a ramp, since the player would come flying out, rather than just walking.

    [​IMG]

    Sniper Tower; Rear View

    Modifications from V.1:
    -Fusion coils relocated along the sides of the walls. This allows players below the tower to make it easier to kill inattentive snipers/finish opponents.
    -Fusion coils placed inside the tubes to prevent camping them.

    [​IMG]

    Sniper Tube Interiors; Now With More Boom.

    [​IMG]

    The Hutch; Exterior View

    The OS spawns here, and the Rockets have been relocated on top of the Hutch.

    [​IMG]

    The Hutch Interior; V.1

    [​IMG]

    The Hutch; Interior V.2

    Modifications from V.1:
    -Rockets now spawn on top of the hutch.
    -Fusion coils moved to the sides of the entrances to prevent camping.

    [​IMG]

    The Fins

    These were added for aesthetic purposes. They contain Regenerators/Plasma Grenades (on the left side of the map), and Power Drainers/Frag Grenades (right side of the map).

    Changes from V.1
    -Fins have been moved closer to the center of the map.
    -They now contain Regens/Power Drainers and Frags/Plasma Grenades.

    [​IMG]
    ----------------------------------------------------
    Map Linkage
    The Wastes 2.0

    Hope you guys find it better than the original. :)
     
  2. Flameblad3

    Flameblad3 Ancient
    Senior Member

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    Looks pretty good from what I can see. Looks better than v1, though you should add some more cover near the bases. 3.5/5
     

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