I just got done playing a game of it and thought of a few things: -The speed for the zombies seemed too fast as well as the humans speed being too slow. I changed it to where the humans have 90% speed and 75% gravity and that seemed to work fine for them while the zombies had 110% speed and 75% gravity. -If you get enough people underneath the pallets and get enough people pushing at the man cannon, you can walk out. This can be fixed by putting gravity lifts facing toward the inside of the trenches where you walk in from the man cannons. -People tend to hide in the pallet trenches fairly often and it distracts from the main point of the game play as well. -The starting weapon should be changed to something less powerful, like an assault rifle so you have to find weapons scattered around the map in various places. Giving you a reason to run around. Make ammo limited so when your out, your out for good. -Humans should be able to withstand two sword lunges before dying. This will not only make the game play last a little longer, but will encourage the zombies to plan ambushes and also encourage humans to walk in a pack, considering one lunge to the back is an instant kill. Just thought I'd point these things out to you.
wow you certainly have lots of ideas. Sadly i can't add different weapons "on" the map since my budget glitch will not let me, but you could change the starting weapon. Anyone reading this: My gametype that I made is simply "my" gametype. If you do not enjoy the settings than you can change them to your liking.