Zarathustra's Eulogy No working Link because Waypoint is down for some reason right now - it's on my fileshare though This one -->
Gamertag: Ryilz noble 7 Map name: Gailawin Gametype: 4v4 Slayer Link:https://www.halowaypoint.com/en-us/... noble 7_2874e070-59b5-4ac4-9256-32bc5a968865
Gamertag: GrayishPoppy210 Map name: Sanctum4 Game type: 4v4 hcs slayer (contest gametype) Link: https://www.halowaypoint.com/en-us/...Poppy210_43f75552-f2eb-48db-8087-a97972a69cb4
Contest Map so please pick apart with as much detail as possible. GamerTag: L1MN0DR0MUS Map: Oasis Gametype: Team Arena (Any of the 3) Player Count: 8
Gamertag: KingKantalope Map: Khaleaus (Map Post) Gametype: HCS (Slayer & Strongholds) Player Count: 4v4
Map: Elevation GameMode: 2v2 Slayer ( 25 kills ) A new map designed to open up as you get used to using your Spartan abilities. Designed for small player counts
Gamertag: Sikamikanico Map: Brimstone Gametypes: 4v4 Slayer/Strongholds/Oddball Link: Map Download Right now, big concerns around framerate - particularly from Sniper looking back into the map. Likely caused by lighting setup. Willing to explore different ideas to reduce that issue. Looking for feedback on weapon set up/spawning and the various lines of sight. Is the Sniper too powerful? Is the exposed route to obtain it too risky? Is the fire theme cool? Would the map be better better served with a more naturally lit theme instead? <3
Gamertag: shonbag69 Map: Solstice Gametypes: 4v4 Slayer/Strongholds I have this submitted to the 4v4 ForgeHub Contest, would love some feedback. Let me know what you think about weapon choices please, I'm especially curious as to how the sniper will work out on this map. How does the theme look? Does it need more work? Thanks a mill! Would really appreciate this! EDIT: Had a playtest, switched sniper for plasma caster, would appreciate feedback on this.
Ryouji Gunblade Labrynna 2v2 Strongholds This map has an experimental design, and I hope to learn and improve upon its principles for future maps. Loosely based around the gameplay of the famous tower of Ascension, I wanted to see just a few players climb and fight around a very vertical asymmetrical tower. The respawn points are all on the middle level, kind of like an octagon map. That is another experiment, as I do not yet know if it will work in a 2v2 setting.
Gamertag : ArKer Spectre Map Name : Suprematie Mod : Slayer 4v4 (of course, it is for the forge map contest) I need feedbacks such as : - Is the sniper too powerful or not ? - Is there enough cover ? - About the size
Map: Sailors Delight Gamemode: Drunk Sailing (4v4v4v4) PlayerCount:16 (use red, blue, green, and yellow team, 4 per team) Description: Just stay on the ship by all means, all players are deathless, exempt from water... that **** sinks you.
Gamertag: Dirty Pugsley Map Name: Cliffband Gametype Requested and Player Count: BTB Slayer or BTB CTF, 16 Short Description: Outdoors map inspired by Avalanche from Halo 3
GamerTag: ShotAces Co-Forgers: II SEGA USA II, Foge Map: Power Down Gametype: CTF or Oddball Player Count: 8 https://www.halowaypoint.com/en-us/...ShotAces_b6841b01-45a0-42bd-ada2-e5db5250d7a1 Description: Mirror symmetrical map. HCS settings preferred because Ground Pound could give access to powerful parts of the map.