Gamertag: Focus ii Map Name: Piers (WIP name) Gametype Requested and Player Count: CTF Classic and Neutral Bomb (Both 4v4) Short description: An H2A, competitive-focused map built on a risk/reward foundation. Link to Map: Map will be on my MCC fileshare Gametype Link (If needed): Gametype variants will be on my MCC fileshare As soon as we have a time set, I'll be able to participate as well! Super excited to get this map tested for the H2A competition going on! EDIT: Depending on the time, I may not be able to participate. I've setup my own playtest for tonight so I can control the coverage and feedback loops.
GT: Ryilz Noble 7 Map: Salshin Gametype: 4v4 Slayer Link:https://www.halowaypoint.com/en-us/... noble 7_f825c0f2-fad7-4878-b391-b09831888a47
GCSDoodles Blockkin Gametype: 2v2 slayer Description: I added on to the layout hoping to fix gameplay problems. I decreased elevation advantage over some areas for more even gameplay. Link: https://www.halowaypoint.com/en-us/...rder=BookmarkCount&page=1&gamertag=GCSDoodles
GT: The S0UL FLAME ("O" is a zero) Map: Zed Axis Gametype: Capture the Flag Description: Need a final playtest on this, but with default Halo 5 gameplay. Link: https://www.halowaypoint.com/en-us/...UL FLAME_a8155614-98ef-4e57-ab61-3eafe3cb1800
Gamertag: oO LMMORTAL Oo Map Name: Enchanted Ricochet 4v4 Gametype Requested and Player Count: Short description: Rico Ball is a spin off of ricochet the Rules are 1 point to throw it in and 3 to run it in first to 15. As the ball carrier you have the advantages of 110 movement speed, 1 hit beat down, and double thrust. Link to Map:https://www.halowaypoint.com/en-us/...ORTAL Oo_ad870d31-5468-42e0-a8b9-88e61e90b336 Gametype Link (If needed):https://www.halowaypoint.com/en-us/...ORTAL Oo_6498d82b-0ff5-4252-9812-f071f0923394
@GCSDoodles blockin - Changes from last time are great. Much more movement and enhanced interactions on the map. Very natural flow-to-fight style. The play between Railgun and Shotty is actually really fun and a much more chaotic choice in a 2v2 environment. Suggest adding in art elements to see how it affects player direction and holdouts @Chronmeister Lineage - Neat vertical layout. Nice break from standard overplay on blocks. Way too big and tall for just 2v2. Increase player count to 4v4. Time ran out in our match before max score could be reach with rather aggressive play from both sides. @Dunco Trollsquat - Play is actually fairly solid. Layout is varied and easy to figure out. The power weapons and very odd and almost detract from play, consider evening them out a bit. Minor confusion with destructible element @Ryley Salshin - Intricate and interesting layout. Players felt it was a tad mazy, might be a first time play thing. H2 BRs could stand to be replaced. Power weapons worked but were a tad generic. Art was fun, some places on the map are louder than others. Play seemed to funnel to mid @S0UL FLAME Zed Axis - You were there @ARC1T3CTZ Imperium - Missile Pod? The art could also be much better. The curremt style looks like a tan blockout. Overall pretty fun, cool concept. Nice to see it fleshed out @oO Lmmortal Oo Enchanted - The art on the map is fairly lack luster, especially given you appear to have plenty of pieces to spare. Some players felt that mid ramps were way too open and felt like cannon fodder running through mid. Some notable spawn killing as well. With some adjustments to sightlines and map length, could see significant improvement in player reception and quicker, less droning gameplay
GamerTag : ArKer Spectre Map : Aria Noir Gametype : Slayer (4v4) link [ForgeHub] : https://www.forgehub.com/maps/aria-noir.6506/ link [HWaypoint] : https://www.halowaypoint.com/fr-fr/games/halo-5-guardians/xbox-one/map-variants?lastModifiedFilter=Everything&sortOrder=BookmarkCount&page=1&gamertag=ArKer Spectre#ugc_halo-5-guardians_xbox-one_mapvariant_ArKer Spectre_5cfa5639-1285-4a1e-9d22-e7668a0697f1
Gamertag: Mik3yG 010 Map name: SIDEWINDER Gametype: (Big) team Slayer, 8-16 players Description: The remake of the old classic Halo CE Sidewinder. Link: https://www.forgehub.com/maps/sidewinder.6674/ Thanks in advance!
GamerTag: Fiipyn Co-Forgers: ii Sega USA ii Map: Royalty Link: https://www.halowaypoint.com/en-us/...t_FIipyn_8ff95c92-48d3-4c67-9476-991266a39064 Gametype - 4v4 CTF or Slayer GamerTag: Fiipyn Map: Trinity Link: https://www.halowaypoint.com/en-us/...t_FIipyn_9fd9a6f0-7e00-40cd-a2b9-8bf679d79668 Gametype - 4v4 CTF or Slayer
Gamertag: Fiipyn Map: Idol Link: https://www.halowaypoint.com/en-us/...t_FIipyn_169208a1-3e3b-4c1f-9dd7-dbbf1d9db3ef Gametype: Slayer/CTF Request: Could you play 1 on Evolved Settings and one on normal H5? TIA
GT: CommanderColson Map: Interstate Gametype: Team Conquest (16 Players) Description: Needs to be tested before being submitted for contest. Link: https://www.halowaypoint.com/en-ca/...erColson_225e282f-efff-44a8-be00-50c2de2100de GT: CommanderColson Map: Vessel Gametype: Team Conquest (16 Players) Description: Needs to be tested before being submitted for contest. Link: https://www.halowaypoint.com/en-ca/...erColson_87817e4c-5853-4c1d-b44b-cfba9ce38d4b GT: CommanderColson Map: Cerebellum Gametype: Team Conquest (16 Players) Description: Needs to be tested before being submitted for contest. Link: https://www.halowaypoint.com/en-ca/...erColson_b7a4e102-76d6-4aec-8371-6b2f20c06fce
GamerTag: Fiipyn Co-Forgers: ii Sega USA ii Map: Seclusion Link: https://www.halowaypoint.com/en-us/...t_FIipyn_143289e1-4c63-46f4-9bcf-91e6d76f94b1 Gametype - 4v4 Oddball
Gamertag: LogicaObtinet Mapname: Sepulchre Gametype: Slayer 8-12 Description: "Sepulchre - A small room or monument, cut in rock or built of stone, in which a dead person is laid or buried." Built on Barrens with a Sangheili theme. Layout is inspired by Foundation from Halo 2. Link: https://www.halowaypoint.com/en-us/...aObtinet_ab1eaf13-daa6-4802-b41c-5eacd4771080