Gametype:GSCDoodles Map:Blockkin Gametype:2v2 Descrption: really don't have a description because is a block out Link: https://www.halowaypoint.com/en-us/...SDoodles_ecc251ae-975f-496f-9e76-9143c1b1d9ec
Gamertag: The S0UL FLAME ("O" is a zero) Map: Hoodlum Gametype: Evolved Strongholds Player Count: 4v4 Description: Helping out Champ with his new updates being tested. Map Link: https://www.halowaypoint.com/en-us/...iedChamp_a7a162af-ba62-4627-ab5f-ef8f4551c968 Gametype Link: https://www.halowaypoint.com/en-us/...UL FLAME_96764c45-dab3-4795-b205-700a9b69dfa9
Gamertag: Erk x15 Map Name: Data Center Gametype Requested and Player Count: Slayer 4v4 Short description: Some updates to bases. Need input on if framerate is still an issue with a full lobby. Link to Map: https://www.halowaypoint.com/en-us/..._Erk x15_7b019edd-bc31-4b10-9284-8458bc1f8117
Gamertag: Arpod Map Name: Utopia Gametype Requested and Player Count: Slayer 4v4 Short description: remake of the rig Link to Map: https://www.halowaypoint.com/en-us/...nt_ARPOD_c87250c7-aa36-41e0-987c-e171a2f5cebf
Gamertag: Studbeasttank Map Name: Coldsym Gametype: BTB Slayer Player Count: 16 Map Link: Coldsym I may be able to join, but I can't be certain.
Is this only for Halo 5 or will we be able to get some lobbies for testing in MCC for the H2A competition?
GT: IMAROLLINGSTONE Map Name: TF RE2 Gametype: BTB Slayer Player Count: 16 Description: Large bowl with occasional wonders (I am really looking at spawns for this, as I am using a comprehensive, tiered system this time around). Map Link: Here
Gamertag: I MetaBreaker I Map Name: Icarus (blockout) Gametype Requested and Player Count: Territories (3 Plot), 4v4 Short description: A blockout of a 4v4 map for the H2A contest Link to Map: This part is a bit more tricky. Because this is a H2A map, one has to access it through file share in MCC itself. If you don't know how to do this, just pull up the roster in game, select any player, scroll down to "FIND PLAYER," type in my GT, and go to map variants. If you don't do MCC maps, that's alright. But I really need to work out the layout and fix any bugs. Thanks!
We can play H2A stuff since it's the contest period but it depends on how many people have MCC/want to play it
GT: ASEC Zero Name: Battle of Instll 00 Link: https://www.halowaypoint.com/en-us/...SEC Zero_8d8763d6-ae80-4cb9-ba6f-21b77ad378ba Playercount: 16 Game type: Strongholds
GamerTag : ArKer Spectre Map : Aria Noir Gametype : Slayer (4v4) link [ForgeHub] : https://www.forgehub.com/maps/aria-noir.6506/ link [HWaypoint] : https://www.halowaypoint.com/fr-fr/games/halo-5-guardians/xbox-one/map-variants?lastModifiedFilter=Everything&sortOrder=BookmarkCount&page=1&gamertag=ArKer Spectre#ugc_halo-5-guardians_xbox-one_mapvariant_ArKer Spectre_5cfa5639-1285-4a1e-9d22-e7668a0697f1
map:keyes https://www.halowaypoint.com/en-us/...E ORK 02_1d992078-5bcf-4c50-a689-a036fe6bf1e1 players: 12 gametype: infection
Map: Lineage (in my bookmarks, i cant link waypoint on my phone for some reason) Gametype: 2v2 Slayer If your list isnt full, maybe run a game of 4v4 too. Im still determining the optimal player count.
Do you think we can get an H2A lobby going this Thursday (June 7th)? Would love to get some playtests in before the contest deadline. I'll have my map ready for 4v4 Neutral Bomb and CTF Classic! EDIT: I can also probably schedule a couple friends to help out if we need some folks.