Hey everyone! As you know, Thursday 13 is tonight and it's gonna be action packed! We have 8, 16 player maps tonight, so I am going to ask directly that those with a map submitted please attend. Retaining 16 people for that long will prove challenging so any and all support is appreciated. See you tonight fellow Forgers!
Gamertag: Morslupus Map: Flyswatter Mode: Whack-A-Fly Note: THIS IS RAW. Like I'm still messing with everything.
Thanks again for the extensive feedback. For next time: Gamertag: Ryouji Gunblade Map Name: Memento Mori (Bookmark) Gametype Requested and Player Count: BTB Strongholds, 8v8 Short description: A very large Heavies map, now with feedback-based updates.
Hey I would like my map to be tested again if there is room. Gamer Tag: Mr Deliciousman Map name: Scorch Palace Gametype to be tested: 4v4 strongholds Halowaypoint link:https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/map-variants?lastModifiedFilter=Everything&sortOrder=BookmarkCount&page=1&gamertag=Mr DeliciousMan#ugc_halo-5-guardians_xbox-one_mapvariant_Mr DeliciousMan_e259f124-0c9a-443a-9643-820e091e8946
GTag: SoldatDuChrist Map: Northern Darkness http://www.forgehub.com/maps/northern-darkness.3609/ GType: 1v1 Slayer, (2v2 also if possible)
Map: Beachfront Mode: BTB strongholds(magnum starts) A plasma pistol and grenades are at each starting spawn, and I changed some spawns. I'll try to attend.
If you don't mind trying this again after a major overhaul in design: GT: CaptainDireWolf Map: Bongo Bongo http://www.forgehub.com/maps/bongo-bongo.3618/ Gamemode: ShadowTemple https://www.halowaypoint.com/en-us/...DireWolf_722b95ec-85be-446e-aef8-993202028684 Players: 16 It's a challenging "boss battle" best with lots of people, but it makes winning it that much sweeter
Gamertag: Max Extra Map Name: Breached (not Breached 2.0) Gametype Requested and Player Count: 4v4 Strongholds or Slayer or Oddball, 8 Short description: Forerunner base with some flood influences, an older map but it checks out. looking to remodel and reforge Forgehub Link to Map: on its way Gametype Link (If needed): if you choose odd ball i have UCC oddball in my files
Gamertag: Morslupus Map Name: Incoming!!! Gametype: Incoming!!! Desc: Humans are placed on a large platform while zombies take their time shooting at humans with a plethora of tanks, rocket hogs, and a small arsenal of weapons. If you want an even shorter version of what the humans need to do, I shall reference Team Four Star, one of Piccolo's lines to be precise: DOOOOOOOOOOOOOODGE!!!!! Map Name: Fly Swatter Gametype: Swat-de-Flies Desc: Still trying to balance everything here, but I feel like I'm getting closer. Humans fly around, trying to kill zombies, while dodging their AA fire. I will not be available to play this Thursday (9/8), but if you play next Thursday (9/15), I can be there to talk about the maps and gametypes. Edit: So for whatever reason, Fly swatter has decided to break itself so only I can spawn in custom games. Not sure if it's the update or what, but I'm gonna try to rebuild it and see what happens.
GT: MULLERTJE MAP: PEARLESCENT Players: 2v2 Gametype: slayer Description: floating Forerunnner 2v2 map in a lightning storm
Hey everyone! Thursday 13 starts soon and we have a bunch of 16 player maps yet again! Like before, I would prefer those that submitted please attend. Hope to see you all tonight!
Hey, I know it couldn't get around to being tested this week but if it could be next week that would be much appreciated. Map: Beachfront Mode: BTB strongholds(magnum starts) Players: 8 Attending: Hopefully. At the time of this post, the changes have been placing plasma pistols and grenades at each base to counter warthogs, and removing what I believe to be some problem spawns. Hopefully I will have time to edit some textures.
Unfortunately, I had to end the lobby very early due to a huge number drop. I will attempt a make-up stream on Saturday, the 10th for the maps not played. Like I mentioned before, with so many of the submissions being 16 player based, attendance from those who have submitted is strongly encouraged and I am slightly disappointed that those who regularly submit by large do not participate. In the future I would indeed like to see this change. Thank you to those that do/have helped. Your participation is what makes the lobby possible.