Gamertag: lneedmorebleach Map Name: not plaza Gametype Requested: 4v4 capture and secure Short description: idk if this has been done before but oh well Link to Map: modified plaza. not plaza so this is a game type i saw in a game and made ages ago but never got to play. it may not be to interesting since im using plaza as a control test and the mode is a standardized like game mode. quick rundown. its a single center stronghold (slightly larger) multi round 50 points to win best out of 3. the point rate is faster and you only need to hold the point for 2 minutes. there is a maximum of 3 rounds 5 minutes long. idk if you count this as a double submit since crossbow is a carry over but if you dont get to may people or if you feel like playing both ill just leave this here.
Hey Ascend, I'd like to get a map in for this Thursday if I'm not too late, or next week if I am. Map: Hourglass Style: Symmetrical 4v4 Modes: CTF & Strongholds (Pref CTF) Link: https://www.halowaypoint.com/en-us/...Sn1p3r C_b18e0fbe-f87e-44f8-a73a-db6b9bc67082 Blockout stage, and first playtest - Geometry's on the rough side, but shouldn't lead to any suicides. I am especially looking for feedback on player flow, and what areas felt strong and weak. Weapon set is a secondary concern, but also of interest.
I have two BTB maps I'd like to get tested this thursday and at any following lobbies this weekend Map: 5 Layer Dip Style: Asym Big Team Battle, early mass out phase Modes: Strongholds Link: https://www.halowaypoint.com/en-us/...rder=Modified&page=1&gamertag=CommanderColson Map: CC SYM NEW Style: Symmetrical forerunner cove for CTF Modes: CTF Link: https://www.halowaypoint.com/en-us/...rder=Modified&page=1&gamertag=CommanderColson
Gamertag: Foge Map Name: Russet Gametype Requested and Player Count: 4v4 Slayer to see how the sniper plays on the map. Link to Map: https://www.halowaypoint.com/en-us/...ant_Foge_3b3afca8-1003-4a04-ae6c-ecf6cbd88729
Updates: Swapped OS for Shotty, Object and Light optimization for improved framerate, closed off "Tree House" locations, Center Bridge thickened for sightline blocking, Small geometry tweaks for better flow. Gamertag: The 0micron Map Name: Analogue.03 Gametype Requested and Player Count: 4v4 5-Flag CTF, Slayer Link to Map: https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/map-variants?lastModifiedFilter=Everything&sortOrder=Created&page=1&gamertag=The 0micron#ugc_halo-5-guardians_xbox-one_mapvariant_The 0micron_ac184b90-b64a-4479-83ea-6be608c3fa39
4v4 Slayer Map name...c block Map...link 4v4 block out , would like feed back on flow of the map, sight lines, strong points
Gamertag: Big Talon256 Map Name: Reclamation V3 Link: https://www.halowaypoint.com/en-us/...er=BookmarkCount&page=2&gamertag=Big Talon256 Gametype: Big Team Battle Player Count: 12-16 *Now fixed so you can actually download the map lol
Gamertag: Daeklaw Map Name: Sacrifice Gametype: CTF Player Count: BTB / 16 Short description: Sym. BTB Forerunner Map Link to Map: https://www.halowaypoint.com/de-de/..._DaekLaw_7923aad0-d82f-49e5-a83e-b27a6c1e8429
Hopefully it's not too late to post a map. Gamertag: The S0UL FLAME ("O" is a zero) Gametype: Doubles (No radar plz) Player Count: 4 players Short Description: Guardian/Lockout hybrid that supports more aggressive play. Map Link: https://www.halowaypoint.com/en-us/...UL FLAME_4e187a67-9f7f-4066-96ff-e06feb25e9e6
GT: Soldat DuChrist Map: Bloodlet Throne (No Key) Description: A varient of BT without the Key mechanic, for a more traditional H5 experience GType: 2v2 Slayer Link: https://www.halowaypoint.com/en-us/...rder=Modified&page=1&gamertag=Soldat DuChrist
GT: Ryilz Noble 7 Map: Verteplex Gametype: 4v4 Slayer Link:https://www.halowaypoint.com/en-us/... noble 7_a8349d68-b71e-42ae-bb61-23cb82d94ba1
Gamertag: Erk x15 Map Name: Data Center Bases Gametype Requested and Player Count: 4v4 Oddball Short description: Update for Data Center following recent feedback. Trying to improve the size and spawning issues by adding a base area on both initial spawn locations. Nothing fancy or easy to hold down, just a little extra space on each end. I want to make sure these don't create easy camp areas for oddball. Other small updates with weapon placements as well. Link to Map: https://www.halowaypoint.com/en-us/..._Erk x15_5b5c9cac-eb28-4092-b9d5-9f244f8f4ae8
GamerTag : ArKer Spectre Map Name : Hexa GameType Requested : Slayer Player Count : 1v1 Hexa is a small map made of black and red colors, I hope you are not colour-blind. Link to the map [ForgeHub] : https://www.forgehub.com/maps/hexa.6583/ Link to the map [Halo Waypoint] : https://www.halowaypoint.com/fr-fr/... Spectre_84a28658-03bf-44fb-99fd-2dfcebe9ac34