The Thursday Thirteen, Map Testing Lobby

Discussion in 'Halo and Forge Discussion' started by Ascend Hyperion, Aug 1, 2016.

  1. FRED lllll

    FRED lllll Legendary
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  2. BigTalon256

    BigTalon256 Legendary

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  3. Skyward Shoe

    Skyward Shoe BTB Legend
    Forge Critic Senior Member

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  4. Flippant Solutions

    Flippant Solutions Legendary
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    Gamertag: - - - Flippant Sol
    Map Name:- - - Star Spanglers ver. 1.2
    Map Link:- - - - https://www.halowaypoint.com/en-us/...pant Sol_a57b69de-b75e-4412-888a-d4f20ea90cd1
    Gametype Name: Star Spanglers ver. 1.2
    Gametype Link:- https://www.halowaypoint.com/en-us/...pant Sol_53fb08dc-397d-4976-9cf8-0c30da39cca6
    Player Count:- - 16 players
    Teams: - - - - - 8v8, red versus blue
    Abstract: - - - - Minigame; "Take the hill using hair-trigger explosives!"
    Note: - - - - - - Incorporated feedback from Max Extra's lobby.
    :- - - - - - - - - Looking to fine-tune gameplay aspects

    I hate ThemeHouse for not knowing what an indent is. :mad:
     
    #885 Flippant Solutions, Feb 24, 2018
    Last edited: Feb 28, 2018
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  5. FRED lllll

    FRED lllll Legendary
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    @Ascend Hyperion will this week Thursday 13 include the maps from last week that were not tested
     
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  6. Ascend Hyperion

    Ascend Hyperion The Homeslice
    Staff Member Forge Critic

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    @Spirit in Black @Chronmeister @FRED lllll @PharmaGangsta1

    As you may have seen already, I ran out of time on Thursday before I got to play your maps on stream. My goal was to play them this weekend but that too did not pan out. My plan is to play them on stream either Monday or Tuesday. Ill keep you guys posted.

    Sorry about that.
     
  7. brusky0086

    brusky0086 HSFN/iForge
    Forge Critic Senior Member

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    Thursday Thirteen Submission:
    Lestat (Beta V17.4.2)
    Core Map 2v2-4v4 Slayer.
    By Whos Blaze and Brusky0086
    Contributions by: Malevolution ,INFINUT, and Kawecki 22.
    Help with final layout,weapons and placement and spawning.
    Stronghold placement ideas would be rad.a little FR from spawns but is in final art and light passes now and will be fixed.This is a 1.5 year Creative Force and iForge Project That was once called “Gulag” .Any and all valuable feedback is welcome by both teams and Blaze and myself we are big boys:)
    Thanks man:
    Map Link:
    https://www.halowaypoint.com/en-us/...USKY0086_2d9ee98f-51a2-4163-bc27-5dd8103bfa89
     
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  8. Studbeasttank

    Studbeasttank Legendary

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    Gamertag: Studbeasttank
    Map Name: Carbide Test 4
    Gametype Requested and Player Count: BTB Strongholds, 16 players
    Short description: A WIP BTB map set in a mine or refinery or something.
    Link to Map:
     
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  9. Arpod

    Arpod Legendary
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  10. IIICLAESSICIII

    IIICLAESSICIII Legendary

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    • GamerTag: IIIClaessicIII
    • Map: Ossuarium
    • Gametype: BTB CTF
    • Player Count: 16
     
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  11. CANADIAN ECHO

    CANADIAN ECHO Promethean
    Forge Critic Senior Member

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    GamerTag: CANADIAN ECHO
    Map: Veil Test
    Gametype: Unity 2v2 (My files)
    Player Count: 4

    Map probably still has lots of bugs, All I care about is the gameplay for feedback. Spawning.. Sightlines.. Map Control..
     
  12. FRED lllll

    FRED lllll Legendary
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    @Ascend Hyperion, will you be streaming the maps that did not get played today?
     
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  13. The Grim Dealer

    The Grim Dealer Forerunner
    Senior Member

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    Gamertag: The Grim Dealer
    Map Name: Flipyap Ressurection (temp title)
    Gametype: 4v4 Assault
    Link to Map: Link


    Let's do something different this week.
     
    #894 The Grim Dealer, Feb 28, 2018
    Last edited: Mar 6, 2018
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  14. TimeDipper

    TimeDipper Legendary
    Forge Critic Senior Member

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    Gamertag: TimeDipper
    Map Name: Descendant
    Gametype: Big Team Slayer, 16 Players
    Link to Map: HaloWaypoint

    Description: BTB Heavies map. Looking for feedback on how it plays, weapon set, spawns, vehicles, geometry/layout and flow of gameplay. This map is still a work in progress and so there is temporary lighting to see in dark areas, z-fighting and WIP aesthetics.
     
  15. ARC1T3CTZ

    ARC1T3CTZ Heroic

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  16. FRED lllll

    FRED lllll Legendary
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    Gamertag: FRED lllll
    Map Name: Abyss
    Co-Forge: ZombieDyer5
    Gametype: FFA (Free For All)
    Player Count: 6 Players
    Map Description: an old co-forge by me and ZombieDyer, designed for all core game types. ( only play this if you have time )

    Map Name: Abyss Remastered
    Player Count: 6 Players
    Gametype: FFA
    Map Description: A Remake of an old co-forge between myself and ZombieDyer5.


    Differences: I Re-Scaled the original in multiple different ways to make it play better, for instance, the long hallway that leads to the bridge was shrunk, the bridge by main room is lowered down and has a shorter length. The main room was shrunk. An extra hallway was added up to the sniper platform. The wrap around between the two rooms was added. More lighting was added. Spider room was rehauled. I opened up the bend around the long hall with the DMR and added a small crouch walkway. Hope you enjoy!

    Original:
    [​IMG]

    Remastered:
    [​IMG]

    Final Statement: Please play both in the order from top to bottom. So play a full FFA on the classic and then play a full FFA on the remaster. Thank you.
     
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  17. Nivalack

    Nivalack Heroic

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    Gt: Nivalack
    Map: Accum (beta 2.4.3)
    Gametype: Btb Slayer, 16 players
    Link: https://www.halowaypoint.com/en-us/...Nivalack_1af1e6f4-add4-4ec5-b079-2d47b7902b48

    After the last test, I felt that the changes I wanted to make made the map feel to shoehorned so I decided to start fresh on the tidal canvas. The map obviously reverted to a block out form since I probably jumped the gun on aesthetics. The most notable changes are that the map has had been scale down, removed or trimmed low use areas, vehicle paths added behind each base, and banshees have been added as well. I hope the new map version proves to be a improvement over the last.
     
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  18. D4rkDeath

    D4rkDeath Legendary
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