Gamertag: The Grim Dealer Map Name: Flipyap Ressurection (temp title) Gametype: 4v4 Capture the Flag Link to Map: Link Had some map ideas floating around in my head lately, so I figured I'd put them to use.
Map : feng 2v2 ARC1T3CTZ LINK : https://www.halowaypoint.com/en-gb/...Order=BookmarkCount&page=1&gamertag=ARC1T3CTZ
Map name: Risen mm 1.1 (updated version of Risen mm) Game type: BTB Slayer, BTB Strongholds, CTF, Oddball, Assault 8v8 Map link: https://www.halowaypoint.com/en-us/..._SARIZON_5cdd9c99-e6c8-4814-9917-2ea812f371a6
Gamertag: The Grim Dealer Map Name: Flipyap Ressurection (temp title) Gametype: 4v4 Capture the Flag Link to Map: Link I felt it was a bit too chaotic last week. I adjusted some sightlines to increase the number of ranged engagements and make some areas not feel as cramped.
Gamertag: IIICLAESSICIII Map: KRAKKEN v11.0 Mode: BTB CTF Player count: 8v8 Gamertag: Loubardeas22 & IIICLAESSICIII Map: Frigid Mode: Slayer Player count: 4v4
Gamertag: ArKer Spectre Map Name: Luxia Umbra Gametype Requested and Player Count: Slayer and Stronghold / From 2v2 to 4v4 Short description: Luxia is a desolate forerunner map, flying in the clouds. Link to Map (forgeHub) : https://www.forgehub.com/maps/luxia-umbra.5958/ Link to Map (Waypoint) : https://www.halowaypoint.com/fr-fr/... Spectre_394f8491-6757-4de3-ad3c-44bbcb6a57a5
Gamertag: DC Valorstrike Map Name: Lich Gametype: Infection 10-12 players Description: In the hills of the Mohács farmlands on Reach, civilians have escaped from a mysterious miasma, known as the "Lich Gas" that has turned some mad and violent. ONI Onesect has sent in Spartan Team "Ember" to investigate the village and investigate any leads that may connect to the mutiny other Spartans have shown on Reach. Link to map FH: https://www.forgehub.com/maps/lich.3477/ Link to Waypoint: https://www.halowaypoint.com/en-us/...=BookmarkCount&page=1&gamertag=DC Valorstrike
Holy **** I DO still forge... Qrrbrbirbei Vizere 2v2 https://www.halowaypoint.com/en-us/...brbirbeI_8ad0fc8c-b72c-4f01-9c2c-b9857fbff276
GT: KeeLoker Map: Operation: Tidal Wave Gametype: Standoff Players: 12 Description: Old school linear infection map set on Riptide. I know that there's a spawning issue with round 2 for some reason so hopefully that doesn't happen again. I just elevated the spawn points and added more initial and actual respawn points. There's also a script that'll automatically end the round if there are no remaining survivors on the map. If that doesn't prevent that issue then I don't know what will. If it does sadly occur, can you ask the lobby if they have a solution to this?
Ryouji Gunblade The Arbiter Heretic Race 8 Players, teams of 4 or not Relive the early Arbiter days with a Forerunner gas mine race environment. Fly through randomized rings and shoot down enemies. 10 minutes. 50 points to win. Happy Halodays!
Nivalack Accum (beta 2.3) Btb Ctf 8v8 https://www.halowaypoint.com/en-us/...Nivalack_5820a091-bee7-4ee0-a269-a7a6b8efa703
Gamertag: The Grim Dealer Map Name: Flipyap Ressurection (temp title) Gametype: 4v4 Capture the Flag Link to Map: Link I wasn't present for the last playtest and not much was said feedback-wise, so I only made some small adjustments based on some things I noticed in the film clip I bookmarked. -Added line-of-sight blockers in each base to make pushing in/out a bit more pleasant -Added some more space to move around on the second level walkways at each bases back corner -Added Location Volumes -Swapped BR and SMG spawns -Added and moved some respawns
Gamertag: For Chub Map Name: Operation Dog Pound (Operation DogPound T1) Gametype: BTB Strongholds (16 Players Please) Link: https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/map-variants?lastModifiedFilter=Everything&sortOrder=BookmarkCount&page=1&gamertag=For Chub#ugc_halo-5-guardians_xbox-one_mapvariant_For Chub_d86622e0-1e21-4390-81fe-a6c7067fcf0d Description: Halo 5's Version of Operation Locker from Bf4. Get ready to become dog meat.
Gamertag:Arpod Map Name:Environments Gametype Requested and Player Count:race mongoose set to 15 points Short description: race through different environments Link to Map:https://www.halowaypoint.com/en-us/...nt_ARPOD_f82e535e-f9bf-46fb-81c5-849b3d200645 Gametype Link (If needed):https://www.halowaypoint.com/en-us/...nt_ARPOD_239249f3-1868-4708-bb00-f02987acd126
YO MY INTERNET DIED WENS MORNING LOL ...so I couldn't make the updated version visable .. PEEK. Lol peace
Gamertag: The Grim Dealer Map Name: Flipyap Ressurection (temp title) Gametype: 4v4 Capture the Flag Link to Map: Link After watching the game in theater mode, it was made clear to me that the top path was much too safe for flag carriers, so I made some changes to make it a bit more risky to take that path during a flag run. I also adjusted some pathing and sight lines to restrict movement around the map a bit more. So far the biggest issues I can see are quick flag caps and players getting into fights too quickly off spawn. I'll be carefully watching how the above changes affect these problems in the coming playtests.
If you are looking for feedback on your maps, my feedback form was maxed out. https://www.twitch.tv/videos/215489770##