Is there still room for testing tonight? I can bring my minigame if I can get it cleaned up before start time.
--- Double Post Merged, Aug 18, 2016 --- TheAmazingE 123 Paradise Custom game. King of the Hill Take the structure on the beach.
Thanks for testing Old Salt - played mostly how I expected, though seemed a bit sweatier than I thought it'd be. Definitely making changes based on watching how people traversed the map.
I would like to submit my map. Gamertag: Mr Deliciousman. Map name: CrimsonTower. I would like to test it for slayer or strongholds. The map is set on top of a skyscraper that is buried by sand. It is a 4v4 map.
I'd like Whiteout in the rotation as well. It'll be scaled down slightly, updated, and ready for a game of Big Team Strongholds
GT: MULLERTJE Map: REFINERY Description: symmetrical bio organic fuel plant Playercount:6v6 Gametype: slayer Attending: no
Map: Northern Darkness GTag: SoldatDuChrist GType: Slayer 1v1/2v2 (1v1 primarily, 2v2 also if possible) Preview:http://www.forgehub.com/threads/northern-darkness-map-preview.153646/ Description: A small map taking place on an arctic rig, built for 1v1 with 2v2 support
GT: KeeLoker Map: The Labs Gametype: Project Chimera (Linear Infection) 10-16 players* Description: After an experiment of a genetic mutation titled "Project Chimera" gets out of hand, your team must evacuate the labs through the underground tram system or through the labs itself and reach the other side of the facility to where a supposed cure to the mutation is rumored to be held in the medical wing. Map is WIP so no available link Map Link here Gametype Link here *This map features moving modes of transportation which can be a bit laggy and glitchy at times so be aware of this when deciding the lobby size for this map.
I enjoyed the stream. I'm down for attending next time. Gamertag: Ryouji Gunblade Map Name: Memento Mori (Bookmark) Gametype Requested and Player Count: BTB CTF, 8v8 Short description: A very large Heavies map inspired by Death Island and Infinity with Halo trilogy campaign aesthetics.
GT: studbeasttank Map: Beachfront Mode: BTB slayer (magnum starts) I won't be able to attend or update it, but I'm curious to see how slayer plays on the map.
Map: Dead Covenants Concert Gametype: Mosh Pit Warpath styled mini game 16 players stronghold 8 teams of 2 For added immersion have someone in the party play this youtube video preferably when you hit the match start button
After some feedback from a few tests I'll have Whiteout (Whiteout 1.3) updated and ready for this coming Thursday. Let's play Big Team Strongholds.
GT: CaptainDireWolf Map: Bongo Bongo https://www.halowaypoint.com/en-us/...DireWolf_7c5dd5d6-b713-4389-907a-30ab048e9d88 Description: Minigame Boss Battle against a classic Legend of Zelda Ocarina of Time monster. Survivors have to stay alive for as long as they can in the round by avoiding the shadow demon's hands controlled by the alpha infected. The goal is to shoot all of the barrels in the boss' moving hands (8 of them) in order to spawn barrels in the stumps of his arms and big eye. Once they are all destroyed the beast will be slain. As players are killed they join the shadow realm in trying to kill the rest of the players. Survive the longest to win. Playercount: 8v8 Gametype: custom: Shadow Temple https://www.halowaypoint.com/en-us/...DireWolf_722b95ec-85be-446e-aef8-993202028684 No forgehub link yet. Attending: no too late for my time zone.
GT: TheLast Ravager, Map: Takamikazuchi (BMR), Requested Gametypes: BTB Slayer, and BTB Strongholds, Map Size: 16 players,
Hey I would like to submit Scorch Palace. It's a 4v4 that supports slayer and strongholds. I need to test it for strongholds. I'm hoping the new stronghold placements will play much better. Gamertag is Mr Deliciousman.