The Thursday Thirteen, Map Testing Lobby

Discussion in 'Halo and Forge Discussion' started by Ascend Hyperion, Aug 1, 2016.

  1. a Chunk

    a Chunk Blockout Artist
    Forge Critic Wiki Contributor Senior Member

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    I believe I saw on the Discord server that it’s delayed until Saturday because of poor connection. @Ascend Hyperion ??
     
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  2. Arpod

    Arpod Legendary
    Senior Member

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    It's gonna be on Saturday instead cause he was having streaming issues
     
  3. FRED lllll

    FRED lllll Legendary
    Senior Member

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    HOPE THIS ISNT TO LATE!!
    Gamertag: FRED lllll
    Map: Darkest Depths
    Changes: Added a shotgun, lowered damage on the damage on the pendulum lamp. Added a teleporter from bottom mid to top endpoint by the plasma rifle
     
  4. Ascend Hyperion

    Ascend Hyperion The Homeslice
    Staff Member Forge Critic

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    HERE IS THE GAMEPLAY FOR THIS WEEK
    For the sake of time, I only did the 1v1 maps. All non-1v1's have been backlogged
     
  5. icyhotspartin

    icyhotspartin Legendary

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    thanks for all the help - I changed the weapons, got rid of the BR (I cried a little, but it isn't practical on the map - in the future though!), changed spawns, added a single pylon to the 'gear' section and moved the carbine there
     
  6. FRED lllll

    FRED lllll Legendary
    Senior Member

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    Thanks for the help! I will be doing a map overhaul. I am considering removing that top island altogether and then lowering a few of the high islands. I will also swap the ivy to man cannon based system of sorts. Lastly, there were only 4 spawns on the map at that time, so I will simply increase the number of spawns to 6. Thanks again Ascend Hyperion
     
  7. BeardlessBen

    BeardlessBen Legendary
    Senior Member

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    Yeah thanks a lot Ascend. You've been a vital part of the process of refining my map. I'm now making the lift rooms almost completely open so players can't hide in there. Good job I had a chance to see this was still an issue if players want to play like that, so thanks for testing my map week in, week out!
     
  8. Spaceork02

    Spaceork02 Legendary
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  9. Ryouji Gunblade

    Ryouji Gunblade Legendary

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    I like how no one has maps anymore after the contest.
     
  10. InvokingTexan

    InvokingTexan Legendary

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    Gamertag - InvokingTexan.
    Map name - Tarmac (Extermination).
    Gametype - Extermination.
    Player count - Eight players (i.e. 4 vs 4).
    Short description - Extermination variant of my core competitive map titled, "Tarmac".
    Map link - https://www.halowaypoint.com/en-us/...ingTexan_1cb005a8-880c-46d2-b6ae-d9a9cefd16cb
    Notes: I wish to hear feedback on the scaling, aesthetics, spawning, line of sights, and everything else I did not mention.
     
    #770 InvokingTexan, Oct 22, 2017
    Last edited: Oct 22, 2017
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  11. InvokingTexan

    InvokingTexan Legendary

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    You are mostly right. It seems that everyone was front loaded, and did not plan for anymore maps after the contest. But I am in the mood to revitalize the content again. Are you, friendo? https://www.forgehub.com/maps/tarmac.5828/
     
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  12. Arpod

    Arpod Legendary
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  13. SeanScruffy

    SeanScruffy Heroic

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  14. Spaceork02

    Spaceork02 Legendary
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  15. FRED lllll

    FRED lllll Legendary
    Senior Member

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    Forger: FRED lllll
    Map: Divinity V.5
    Description: Interior to maps added, adding new routes
    Man Cannons Added
    Pistol Added
    Spawns altered from Asym Spawning to a 5 point X based spawning
    Removed upper islands
    Removed lift
     
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  16. NikkoJT

    NikkoJT Legendary
    Forge Critic

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    ayoo

    GT: Nikko B201
    No Man's Ring
    4v4 Slayer

    Do you enjoy bright colours? Well you're gonna learn to.
     
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  17. Ascend Hyperion

    Ascend Hyperion The Homeslice
    Staff Member Forge Critic

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    @NikkoJT We did play your map last night btw. Go about 40 minutes into the stream it should be there.
     
  18. Nivalack

    Nivalack Heroic

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    GT: Nivalack
    Map: Accum (Beta 2.3)
    8v8 with any standard btb game type will do
    Link:https://www.halowaypoint.com/en-us/...Nivalack_5820a091-bee7-4ee0-a269-a7a6b8efa703

    Long time no see, had to get my destiny 2 crave satisfied. It's the same map as before with changes removing places that gave the sniper dominance. I intend to move onto scaling next, and I saw your video of it. However, I'm confused on how to handle scaling for vehicle pathing. Maybe by chance you could another scaling vid about btb? Anyways I still appreciate the testing, last time showed I have come far, but further to go.
     
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  19. L1MN0DR0MUS

    L1MN0DR0MUS Legendary
    Senior Member

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    New Map: Designed as a blood gulch style map, large btb open canyon
    • GamerTag: L1MN0DR0MUS
    • Map: Odin
    • Gametype: BTB Slayer
    • Player Count: 16
     
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  20. CommanderColson

    CommanderColson Forerunner
    Forge Critic Senior Member

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    Just sent a request-to-join to the club, looking forward to join in every now and then. Been out of the Halo loop for some time now
     
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