I believe I saw on the Discord server that it’s delayed until Saturday because of poor connection. @Ascend Hyperion ??
HOPE THIS ISNT TO LATE!! Gamertag: FRED lllll Map: Darkest Depths Changes: Added a shotgun, lowered damage on the damage on the pendulum lamp. Added a teleporter from bottom mid to top endpoint by the plasma rifle
HERE IS THE GAMEPLAY FOR THIS WEEK For the sake of time, I only did the 1v1 maps. All non-1v1's have been backlogged
thanks for all the help - I changed the weapons, got rid of the BR (I cried a little, but it isn't practical on the map - in the future though!), changed spawns, added a single pylon to the 'gear' section and moved the carbine there
Thanks for the help! I will be doing a map overhaul. I am considering removing that top island altogether and then lowering a few of the high islands. I will also swap the ivy to man cannon based system of sorts. Lastly, there were only 4 spawns on the map at that time, so I will simply increase the number of spawns to 6. Thanks again Ascend Hyperion
Yeah thanks a lot Ascend. You've been a vital part of the process of refining my map. I'm now making the lift rooms almost completely open so players can't hide in there. Good job I had a chance to see this was still an issue if players want to play like that, so thanks for testing my map week in, week out!
map:tidal (Blockout) game type: CTF HCS (haha) and Slayer HCS players:4v4 link: https://www.halowaypoint.com/en-ca/...E ORK 02_4984c544-0f30-48b5-966d-1f7dd3ded296
Gamertag - InvokingTexan. Map name - Tarmac (Extermination). Gametype - Extermination. Player count - Eight players (i.e. 4 vs 4). Short description - Extermination variant of my core competitive map titled, "Tarmac". Map link - https://www.halowaypoint.com/en-us/...ingTexan_1cb005a8-880c-46d2-b6ae-d9a9cefd16cb Notes: I wish to hear feedback on the scaling, aesthetics, spawning, line of sights, and everything else I did not mention.
You are mostly right. It seems that everyone was front loaded, and did not plan for anymore maps after the contest. But I am in the mood to revitalize the content again. Are you, friendo? https://www.forgehub.com/maps/tarmac.5828/
Gamertag: Arpod Map Name: Tropic Gametype Requested and Player Count: Slayer 4v4 Short description: hidden secret island used for unsc training Link to Map: https://www.halowaypoint.com/en-us/...nt_ARPOD_5f1f3e53-ebba-43d1-b6f7-a6f35f34111a Gametype Link (If needed):
SacredEulogistX The Firebird Slayer 4v4 "Funny, how her death is usually her own fault -- old, stubborn heart ... Time will tell if these vessels can handle the flame" (Jarl p2). https://www.halowaypoint.com/en-us/...ulogistX_d181a737-724f-420f-9b48-70edaef48802
map:tidal (Blockout) game type: CTF HCS and Slayer HCS players:4v4 link: https://www.halowaypoint.com/en-ca/...E ORK 02_4984c544-0f30-48b5-966d-1f7dd3ded296 if possible play HCS CTF and HCS Slayer both
Forger: FRED lllll Map: Divinity V.5 Description: Interior to maps added, adding new routes Man Cannons Added Pistol Added Spawns altered from Asym Spawning to a 5 point X based spawning Removed upper islands Removed lift
ayoo GT: Nikko B201 No Man's Ring 4v4 Slayer Do you enjoy bright colours? Well you're gonna learn to.
@NikkoJT We did play your map last night btw. Go about 40 minutes into the stream it should be there.
GT: Nivalack Map: Accum (Beta 2.3) 8v8 with any standard btb game type will do Link:https://www.halowaypoint.com/en-us/...Nivalack_5820a091-bee7-4ee0-a269-a7a6b8efa703 Long time no see, had to get my destiny 2 crave satisfied. It's the same map as before with changes removing places that gave the sniper dominance. I intend to move onto scaling next, and I saw your video of it. However, I'm confused on how to handle scaling for vehicle pathing. Maybe by chance you could another scaling vid about btb? Anyways I still appreciate the testing, last time showed I have come far, but further to go.
New Map: Designed as a blood gulch style map, large btb open canyon GamerTag: L1MN0DR0MUS Map: Odin Gametype: BTB Slayer Player Count: 16
Just sent a request-to-join to the club, looking forward to join in every now and then. Been out of the Halo loop for some time now