Yo yo if you guys could look at the redone cliff area from last week it's under " Skatchy" for 4v4 slayer --- Double Post Merged, Aug 3, 2017 --- https://www.halowaypoint.com/en-us/...tspartin_6712d278-4cc5-4616-90e0-a1494f3f7cf4 Here's link
Gamertag: BeardlessBen Map Name: Wayward Alpines Gametype Requested and Player Count: Either doubles, Free For All for up to 4 players, or 1v1 Short description: House based on Frank Lloyd Wright architecture Link to Map: https://www.forgehub.com/maps/wayward-alpines.5519/ Hopefully I can join the lobby but I'm based in the UK and I'm at least 5 hours behind so I'll have to see! Will really appreciate it if you check my map out. I'm no master forger but I've put a lot of time into making maps for about a year and I'm quite happy with this one.
IM BACK BABY! Gamertag: FRED lllll Map: Sunken Gametype: Infection Player Count: 12 Description: A small fast paced infection map on a castle sinking into a swamp Map: Focal Point Gametype: Free For All Player Count: 6 Description: A small Free For All set in sanctuary fortress (spawns have been updated)
Gamer tag: BarrenFatal Map: The Catacombs Link: https://www.halowaypoint.com/en-us/...renFatal_38554423-79e3-4aa2-84a7-ca8f2ee88c0b Game type: ZM Outbreak Link: https://www.halowaypoint.com/en-us/...rub Mask_c03d6296-079c-4476-9036-73ed119a3d5c Player Count: 12 Description: Linear Infection map I would very much appreciate it if you can test this map in one of your lobbies. Thanks.
Map: The Labyrinth Gametype: False Walkers Player Count: 16 Description: Survivors are trapped within a dark and ominous maze with the main objective of surviving from those that lurk within. For the more daring ones, 4 skulls lay scattered throughout the maze. Finding them and bringing them to their rightful altars may restore the order and bring about a way out of this never ending nightmare. The player traits aren't final and will most likely be fine tuned after seeing how it plays. Changes: There are 2 Alphas now and I gave them both corpsemakers. They can also die from an assassination. I also made the lesser infected a little faster. Also last time the waypoints showing the shortcuts for the infected wasn't showing up so I fixed that. Also I was able to randomize the location of all the skulls so the location for every skull will be randomized. And one more random thing that really doesn't matter but I thought was kinda funny and weird. I had the thunder sound effect on the map for the longest time but never bothered to add rain soo...it's raining now If the lobby isn't already full up on maps as well, I'd like to see Snow Blind be tested again. I tried opening up the smaller cramped areas of the map while still maintaining its original layout. It may not be that noticeable but another issue what gameplay filtering to the main center. So hopefully the strongholds will encourage more movement. Map: Snow Blind Gametype: 4v4 Strongholds
Gamertag: Spartan2068 Map: Ablation Gametype(s): Slayer, Strongholds and Breakout Player count: 4v4 (Note: Most of the weapon placements are not final)Ablation is intended to be a 3v3 or 4v4 map, specifically for Slayer, Strongholds and Breakout. What separates it from other 4v4 maps is the multiple methods of attacking the enemy base in objective modes, specifically, the player can use the large gravity slides (Located above both bases) to perform a trick jump to quickly move from one side of the map to the other. The other paths are there for direct assaults, flanking and reaching power weapons. The map does still require more testing atop of what has already been done so getting feedback would be beneficial to improving the map Halo Waypoint link: https://www.halowaypoint.com/en-gb/...gs=&gamertag=Spartan2068&lastmodifiedfilter=0
Removed shield in the middle Added periodic firing of the forerunner device that will destroy anything above it GamerTag: L1MN0DR0MUS Map: Devotion Gametype: BTB Slayer Player Count: 16
Gamertag: CaptainDireWolf Map Name: Treasure Island Gametype Requested and Player Count: Swashbuckler (8v8 best or more the merrier) Short description: You're marooned on an island filled with hidden pirate booty. Find as much treasure as you can in the time limit and stash it in your team's boat, but watch out for other thieving pirates who seek the same prize. Make sure to visit the market in shanty town to purchase improved supplies as you acquire gold. Forgehub link: https://www.forgehub.com/maps/treasure-island.5539/ Link to Map:https://www.halowaypoint.com/en-us/...DireWolf_fe99f2ae-0eb6-4f09-8586-7fc9af2c3af2 Gametype Link: https://www.halowaypoint.com/en-us/...DireWolf_57fa56e9-bbc5-4ffe-a156-b380d196affe
Hey Ascend, it is I, do you remember me? I have a map for your lobby today! Map: Attack on Friendship Bay Mode: BT Strongholds AR + Mag Map: https://www.halowaypoint.com/de-de/...Mittmann_8e163e0b-835a-4d15-916e-d4438e525c1e This is probably the last time you have to play it. I changed the position of one Stronghold, so lets see what happens. Also I have some sort of "Bonus Round" for you, but if you have the time and stuff. It's just a mini game, so you can play it as some sort of "warm up" or whatever. Map: Love will guide you https://www.halowaypoint.com/de-de/...Mittmann_775e7b48-61c5-4764-8dc8-550674c6284e Mode: Follow your Heart (4v4) https://www.halowaypoint.com/de-de/...Mittmann_de3e2f02-83a9-42df-984a-0f4f878d58bd
Map name: Endless Shore Gamertag: Mr Deliciousman Playercount: 4v4 Gamerype: slayer Short description: endless shores is where this alien species go through trials until their god deems them worthy to leave and become a leader to their people. Those who don't succeed will wander its depths for eternity. Halowaypoint link: https://www.halowaypoint.com/en-us/...ciousMan_810d288e-e1af-4e9d-9a89-1f7c6153b017 Notes: so I finally have a new map!!! Yay!!!! I would like the macro paths to be judged and to see if it's scaled to large. I will be adding in micro pathing later but I need to see how the macro plays first.
Gamertag: GrayishPoppy210 Map: Misty depths Gametype: wasp race Map link: https://www.halowaypoint.com/en-gb/...Poppy210_4c467d43-97e4-4bb5-8156-b619d4b4aa83 Gametype link: https://www.halowaypoint.com/en-gb/...Poppy210_78ef8840-3f8c-4c78-894a-91e8f9f496f8
This time Sketchy is under "Sketched" Please try 2v2 and 4v4, lemme know how that goes, thanks! Link here https://www.halowaypoint.com/en-us/...tspartin_6ed2ece7-0787-42a3-ab02-15f93960ea3c
Dear Ascend, Thanks for testing my map bud. You and the rest of your lobby rock. Arrrrrr That is all. Sincerely, CDW
I noticed there's too much movement potential at the damage boost spawn on mine I think I'll drop it down to the bottom level, either the short jetty or where the gunfighter spawns, maybe put that all the way up at the top definitely going to chop some of the blocks leading up on the right side, soooooo easy to just hide there from the rest of the map... maybe offer a way to counter that or just cut them back a bit I don't think anyone ever got up to the Fury spawn on the tower, did anyone take the lift up there?
You can still submit a map for the next lobby. We had a full 13 last night however so whatever you had originally put down would still have been played next stream.
i corrupted the file(i felt like crying lol) , i have an old file thats missing scripts, so once i rescript, i will put it back up. In a way im kinda glad it broke as i figured out a problem i was having with the minigame mode. I no longer have to use the slayer mode,now I can give certain players traits to make the mode that more special.
Map name: Endless Shore Gamertag: Mr Deliciousman Playercount: 4v4 Gamerype: slayer Short description: endless shores is where this alien species go through trials until their god deems them worthy to leave and become a leader to their people. Those who don't succeed will wander its depths for eternity. Halowaypoint link: https://www.halowaypoint.com/en-us/...ciousMan_be11e85a-33ef-4a80-a519-1f627220c7bd Notes: major changes to clean up art and to lighting. Also cave side has been reworked to promote better flow and changes to weapon placement.
*edit* sorry for the super long comment! Hey Ascend, thank you very much for testing my map the other night. Really appreciate it and I'm glad you enjoyed playing on it. I've made changes based on your suggestions (cleaning up some edges and taking the gunfighter off a weapon pad - lol! You all hated that so much haha.) Is it cool to resubmit the map for testing this week too? Since it's suitable for doubles I'm really keen to see how that would play out, considering it should be a much more tactical game than FFA. Map: Wayward Alpines Gamertag: BeardlessBen Gametype: if it's alright, try doubles this time since that's the other gametype the map is set up for. Short description: small house map equipped for doubles or FFA up to 4 people Waypoint link: https://www.halowaypoint.com/en-gb/...hing&sortOrder=Modified&gamertag=BeardlessBen Notes: on the stream I noticed that people played in a pretty linear fashion. They'd generally use the lift, the stairs or the top of the shed to get between floors, but there's like four other less obvious routes between floors that make the map pretty manouverable: - If you stabilise/crouch jump you can use the cabinet in the kitchen to get up onto the next floor. - There's also a hall lamp down stairs that you can clamber on and then get onto the next floor. - Below the hole in the upstairs corridor there's a cabinet you can use to clamber on top of and then stabilise/clamber through the hole - The most difficult route in is a skill jump off the stairs on the hot tub through the window If you can master these routes, I guarantee you're likely to pwn the other team. Plus it adds so much to the gameplay on the map that it's a shame people didn't see the jumps! Also, and I'm hope I'm not pushing it here (lol), but maybe try 25 kills - totally up to you though. Since it's such a small map I know that FFAs on 20 kills are really, really short (think your game was about 6 mins). Thank you once again for testing my map and giving me feedback in the first place - I'd be super, super grateful if you tested it again with a doubles game. Again I probably won't be able to play with you guys. I figured out that it was about 5:30 AM over by the time you played the 4 player maps, so unfortunately I can't join.
Removed some power weapons Patched Hole in barrier GamerTag: L1MN0DR0MUS Map: Devotion Gametype: BTB CTF Player Count: 16