The Thursday Thirteen, Map Testing Lobby

Discussion in 'Halo and Forge Discussion' started by Ascend Hyperion, Aug 1, 2016.

  1. KeeLoker

    KeeLoker Legendary
    Wiki Contributor

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    I'm putting two maps on the table: One you're probably sick of seeing and one that will hopefully be interesting to say the least.
    Gamertag: KeeLoker
    Map: Chimera Labs
    Gametype: Project Chimera
    Player Count: 12-16
    Changes: I added 2 new side objectives to both paths to make sure majority of the map isn't just the typical "run here and survive, then move on" sort of thing. So hopefully you can see the new features on both paths.

    My other map is my first real tackle at a core map. It's basically a remake from a game I doubt anyone knows: 007 Nightfire. Although there are slight differences, I'm interested to see how a map from another 10+ year old game is played so it might end up being really interesting, or just very bad...we'll see! :p
    Map: Snow Blind
    Gametype: 4v4 Slayer
     
    #561 KeeLoker, Jul 10, 2017
    Last edited: Jul 13, 2017
  2. L1MN0DR0MUS

    L1MN0DR0MUS Legendary
    Senior Member

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      • GamerTag: L1MN0DR0MUS
      • Gametype: BTB CTF
      • Player Count: 16
     
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  3. HerrMittmann

    HerrMittmann Legendary
    Senior Member

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  4. Egggnog

    Egggnog Game Crashers

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    ExpiredEGGGNOG
    Desolate
    Slayer- 4v4
    A few new elevated pathing options and corners brought in.
     
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  5. Emerald Banks

    Emerald Banks Heroic

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    Gamertag: Emeraldxbanks
    Map Name: Marine_1.0
    Gametype: Big Team Slayer, 8v8
    Description: This symmetrical abandoned seaport is a resting place for the lost that seek refuge.

    Link to Map: NA, sorry

    Hey Ascend! Instead of going asymmetrical, I decided to do a symmetrical design. The map is not quite finished, for it is blocked out and needs some more decor. It would make me extremely happy if you guys tested it. ;)

    Thanks,
    Emerald Banks
     
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  6. Ryouji Gunblade

    Ryouji Gunblade Legendary

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    Nightfire's SNOW BLIND? Hell yeah!

    Me: Ryouji Gunblade
    Map: Ikana Canyon
    Game: Garo

    It's a nostalgic take on 16 player linear infection. 4 rounds of 5 minutes tops. I'm interested in survivor-infected balance tweaks if needed.
     
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  7. Portaleer

    Portaleer THE FORGERUNNER
    Staff Member Forge Critic Senior Member

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    #568 Portaleer, Jul 13, 2017
    Last edited: Jul 13, 2017
  8. Foge

    Foge Staff
    Staff Member Forge Critic Senior Member

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    Gamertag: Foge
    Map Name: Genome
    Gametype Requested and Player Count: Strongholds
    Short description: Man, Who left all this DNA just lying around?
    Link to Map: Genome
     
  9. Pat Sounds

    Pat Sounds Legendary
    Forge Critic Senior Member

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    Gamertag: Pat Sounds
    Map: Tumbleweed
    Game Type: Extermination

    Made many changes to sight lines, adjusted the amount of deterioration all around, made the wood panels destroyable in one hit, and tried to differentiate the buildings from each other a bit more. Hopefully it will be more enjoyable for everyone. :p
     
  10. Egggnog

    Egggnog Game Crashers

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    ExpiredEGGGNOG
    Desolate
    Slayer- 4v4
    Surprise, it's back. Small platform added above central courtyard, blockers over cave removed, new upper pathway added through the wall.
     
  11. TheAmazingE 123

    TheAmazingE 123 Legendary
    Senior Member

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    Gt: TheAmazingE123
    Map. Ground Zero
    Gt. FFA 8 players
     
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  12. KeeLoker

    KeeLoker Legendary
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    I wasn't able to have The Labyrinth playable cause I just didn't have the time since I'm leaving for Punta Cana tomorrow :cool: but the other two are so here ya go.

    Map: Blood
    Gametype: Raining
    Player Count: 12+
    Description: Players will spawn inside of a small playspace surrounded by the smell of blood in the air. Don't get too distracted though because the infected will start to rain down upon you. The infected's goal is to kill all the survivors by ground pounding them. Survivors goal is too obviously survive the Flood. (Aye get it? Two for one joke...*ahem*...anyway..) The catch is that the infected's ground pound speed is INCREDIBLY fast so it's the survivors job to make sure to look up, dodge the infected, and make sure not to get any blood in your eyes.
    (So I haven't tested this map in a while since it's kinda old, but hopefully it works...lol)

    Map: Pong v11
    Gametype: Pong
    Player Count: 2 (1v1 Red vs Blue)
    Description: Does this even need one? First person to 9 points wins. The blue paddle is a little glitchy but it still works. Also, I'm aware that the scoring for blue stops at 8 and doesn't go to 9 but for the most part, the game is playable.
     
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  13. ANEVILSPAR7AN

    ANEVILSPAR7AN Forerunner
    Senior Member

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    Map: Cold Storage
    Gametype: H3 CTF
    Player Count: 4v4

    I still need to get some Objective gameplay on it.
     
  14. qrrby

    qrrby Waggly piece of flesh
    Senior Member

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    Map: Ursa
    Gametype: BTB CTF (ar+mag)
    Player count: 6v6 minimum (btb Optimally)
    Link: https://www.halowaypoint.com/en-us/...brbirbeI_b01de4a7-8ec4-426b-80a8-eb660c49f236

    Summary: Ursa blends an S and a U shape in protest of the Donuts running rampant these days (looking at you galleria). Also went with a traditional Snipe and shotty on each side mentality, it may be too easy to camp a base once a flag is capped so be on the lookout for sneaky beavers. There are multiple trick jumps with the worthogs to take advantage of, as well as a temple ghost to keep the gameplay quick. The vehicles are balanced by the snipes and plasma pistols on each side, as well as 3 plasma grenades (because I'm different!) spawning at each bases prime structure. Central Blood of Suban as a power weapon.
     
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  15. ACTIVATE HALO

    ACTIVATE HALO Heroic

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    Damn if only I could stabilise my Fat Kid Escape Vader map in time for this. Guess next time...
    Scripting is a *****.
     
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  16. HerrMittmann

    HerrMittmann Legendary
    Senior Member

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    GT: HerrMittmann
    Map: Attack on Friendship Bay
    Node: BT CTF AR + Mag
    https://www.halowaypoint.com/de-de/...Mittmann_8e163e0b-835a-4d15-916e-d4438e525c1e

    So I changed the position of Red's flag a little and also build in a way to sneak to the backside of red base.



    Also, only if you have the time (as always, I don't want to block too many slots):
    GT: HerrMittmann
    Map: Gateway to Happieness
    Mode: BT Slayer AR + Mag
    https://www.halowaypoint.com/de-de/...Mittmann_36430d99-0107-4b7b-92cf-d74498069186
     
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  17. FRED lllll

    FRED lllll Legendary
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    GamerTag: FRED LLLLL, Omni42, Portaleer
    Map: Focal Point
    Mode: Standard Free For All Slayer
    [I know its been a while but I would also like to request 1 other test on the same map]
    Map: Focal Point
    Mode: 3v3 Slayer
    Link
     
    #578 FRED lllll, Jul 20, 2017
    Last edited: Jul 20, 2017
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  18. GrayishPoppy210

    GrayishPoppy210 Legendary
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  19. Arpod

    Arpod Legendary
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