The Thursday Thirteen, Map Testing Lobby

Discussion in 'Halo and Forge Discussion' started by Ascend Hyperion, Aug 1, 2016.

  1. qrrby

    qrrby Waggly piece of flesh
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  2. SloppyBottom

    SloppyBottom Recruit

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    #542 SloppyBottom, Jun 29, 2017
    Last edited: Jun 29, 2017
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  3. SloppyBottom

    SloppyBottom Recruit

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    I have a thread for this map now, if you participated in the lobby and have more in depth feedback feel free to leave a reply! Player containment has been solved. I was very tired that night so I know I might have missed something.

    WIP thread.

    I remember someone start about the competitive merits and then stopped. I'm happy to hear more!

    @Ascend Hyperion I suck at long jumps. Can you remind me how you jumped from rocket spawn to OS so I can practice and decide if I need to edit the map? Thanks!
     
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  4. N3gat1veZer0

    N3gat1veZer0 Legendary
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    #544 N3gat1veZer0, Jul 2, 2017
    Last edited: Jul 6, 2017
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  5. Ascend Hyperion

    Ascend Hyperion The Homeslice
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    @SloppyBottom Here's a highlight of the exact jump I did.



    You slide, jump, boost and at the height of your jump, you stabilize while crouching/uncrouching very fast. This gives you extra height and distance. Right before the stabilize runs out, you charge your ground pound. Right before the pound fires you boost again.

    **The first video I posted was wrong
     
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  6. Egggnog

    Egggnog Game Crashers

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    ExpiredEGGGNOG
    Desolate
    Slayer- 4v4
     
  7. fireskullsmash2

    fireskullsmash2 Legendary
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    Gamertag- fireskullsmash2

    Map name- Commandos Paradise
    https://www.forgehub.com/maps/commandos-paradise.5393/

    Gametype- BTB

    About map- Oni plans an invasion on the planet sanghelios, the fist wave the unsc lanched ends in failure, that leaves us the second wave to finish the Job.

    Ps- I alway feel like my maps are bad so any advice would be handy.
     
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  8. Erk

    Erk Legendary

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  9. Foge

    Foge Staff
    Staff Member Forge Critic Senior Member

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    Gamertag: Foge
    Map Name: Genome WIP
    Gametype Requested and Player Count: Exterm 4v4
    Short description: Asymmetrical Exterm map. Set in a gene testing lab. Map art is mostly done, just need to tweak lighting a bit and remove some minor dips.
    Link to Map: Genome WIP
     
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  10. HerrMittmann

    HerrMittmann Legendary
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    GT: HerrMittmann
    Map: Attack on Friendship Bay
    Node: BT CTF AR + Mag
    https://www.halowaypoint.com/de-de/...Mittmann_8e163e0b-835a-4d15-916e-d4438e525c1e

    I put some team blockers in front of the teleporters so let's see if this works better.

    (Also I removed the vehicle blockers in front of the center man canon)



    Additionally, only if you have the time and want to (I really don't want to block too many slots):
    Map: Room in my Heart
    Mode: 4v4 Slay0r
    https://www.halowaypoint.com/de-de/...Mittmann_ffcc8857-b4ed-41c9-92c8-0e881beb97e2
     
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  11. NikkoJT

    NikkoJT Legendary
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    Kuiper Pass
    4v4 Slayer

    This version incorporates a number of changes (notably brighter lighting and more environmental detailing) from your lobby and Max Extra's. Since the underlying design was apparently not fatally flawed, this may be the last test this map needs to be considered Done.
     
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  12. Pat Sounds

    Pat Sounds Legendary
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    Gamertag: Pat Sounds
    Map: Tumbleweed 2.0
    Game Type: Extermination

    This is another older map of mine that I've revamped significantly. I haven't posted it on forgehub yet so chances are it's new to you...I've opened up several buildings and made the map a lot larger than it originally was, so I'd like to get an idea of if it's too large and easy to hide in. I also wanna eliminate frame rate problems if there are any, since I'm pushing the piece count pretty far.
     
  13. L1MN0DR0MUS

    L1MN0DR0MUS Legendary
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    First played this on max's stream last friday but always good to get a different set of eyes


      • GamerTag: L1MN0DR0MUS
      • Gametype: BTB Slayer, BTB CTF
      • Player Count: 16
     
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  14. ExTerrestr1al

    ExTerrestr1al Promethean
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    GamerTag: ExTerrestr1al
    Map WIP Thread: Castle Wars Reforged 95% completed
    Gametype: Capture the Flag (Custom) Uses 30sec, 3x return with AR Longbarrel and Pistol
    Player Count: 16 (min 8 to test all features)
    Map Link*: Waypoint

    *Warning - if this map loads without BOTH flag nav markers visible, please restart. This is an occasional bug. Also, cannon does not kill teammates, but can still kill teammates in stolen enemy vehicles.

    Description: CTF BTB rework of Castle Wars. Vehicles are dependent on player count. Ghost = 4, Goose=6 (because it allows escorting of carrier), Hog = 8. Cannon on both bases has three distance settings. ***This map is intended to force players to push through the bridge area and castle entrances in order to retrieve flags. Additional pathing is not desired beyond what is already present

    Changes/Notes since last test:
    • weapon rework - very limited long range weapons. Longbarrel AR added. More stickies
    • lighting and cubemap improvements
    • architectural improvements near top of bases - temp blockout pieces reworked

    Still to come:
    fine tuning spawns, placement and consolidation of pieces
     
    #554 ExTerrestr1al, Jul 6, 2017
    Last edited: Jul 6, 2017
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  15. MrDeliciousman9

    MrDeliciousman9 Legendary
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  16. SloppyBottom

    SloppyBottom Recruit

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    Gamertag: SloppyBottom
    Map Name: Last Rites
    Gametype Requested and Player Count: 4v4 Slayer (or Strongholds if you want to cringe)
    Short description: Same as last time. Added 4 recon DMRs. Altered the Seawall side a bit.
    (((( NEW! )))) Link to Map: LINK
     
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  17. Arpod

    Arpod Legendary
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  18. Ascend Hyperion

    Ascend Hyperion The Homeslice
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  19. Arpod

    Arpod Legendary
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  20. Pleas Sir69

    Pleas Sir69 Legendary

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