Map: Galleria Mode: Extermination Summary: lighting is in beta (some really cool dude is gonna help me with that ), but otherwise I want to test how well the target dmrs affect gameplay, as well as see if more spawns need to be dropped. Link: https://www.halowaypoint.com/en-us/...brbirbeI_26d5dcdf-fecd-4a48-a236-1febaff6d997
Gamertag: SloppyBottom Map Name: Last Rites Gametype Requested and Player Count: 4v4 Slayer Short description: Similar to Zanzibar with a little Hang 'em (camo is 90sec and OS is 150) Link to Map: https://www.halowaypoint.com/en-us/...pyBottom_0554df43-9bfb-4bb4-b253-eda2f3b999a3 I won't be able to attend the lobby and this is last minute so no biggie if you can't get to it. i'd settle for 2v2.
I have a thread for this map now, if you participated in the lobby and have more in depth feedback feel free to leave a reply! Player containment has been solved. I was very tired that night so I know I might have missed something. WIP thread. I remember someone start about the competitive merits and then stopped. I'm happy to hear more! @Ascend Hyperion I suck at long jumps. Can you remind me how you jumped from rocket spawn to OS so I can practice and decide if I need to edit the map? Thanks!
Map: Vespine Download: https://www.halowaypoint.com/en-us/...t1veZer0_68bc78b7-9848-4602-9dd7-fb3b089bae9b 4v4 slayer / strongholds asym with a wasp on it
@SloppyBottom Here's a highlight of the exact jump I did. You slide, jump, boost and at the height of your jump, you stabilize while crouching/uncrouching very fast. This gives you extra height and distance. Right before the stabilize runs out, you charge your ground pound. Right before the pound fires you boost again. **The first video I posted was wrong
Gamertag- fireskullsmash2 Map name- Commandos Paradise https://www.forgehub.com/maps/commandos-paradise.5393/ Gametype- BTB About map- Oni plans an invasion on the planet sanghelios, the fist wave the unsc lanched ends in failure, that leaves us the second wave to finish the Job. Ps- I alway feel like my maps are bad so any advice would be handy.
Erk x15 Data Center 4v4 Oddball Visuals are at the point I am happy with them. Still working on eliminating any little bits of framerate. Any feedback or suggestions are welcome. Link: https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/map-variants?lastModifiedFilter=Everything&sortOrder=BookmarkCount&page=1&gamertag=Erk x15#ugc_halo-5-guardians_xbox-one_mapvariant_Erk x15_01746641-e1b1-4559-b3b4-a92048f2a8af
Gamertag: Foge Map Name: Genome WIP Gametype Requested and Player Count: Exterm 4v4 Short description: Asymmetrical Exterm map. Set in a gene testing lab. Map art is mostly done, just need to tweak lighting a bit and remove some minor dips. Link to Map: Genome WIP
GT: HerrMittmann Map: Attack on Friendship Bay Node: BT CTF AR + Mag https://www.halowaypoint.com/de-de/...Mittmann_8e163e0b-835a-4d15-916e-d4438e525c1e I put some team blockers in front of the teleporters so let's see if this works better. (Also I removed the vehicle blockers in front of the center man canon) Additionally, only if you have the time and want to (I really don't want to block too many slots): Map: Room in my Heart Mode: 4v4 Slay0r https://www.halowaypoint.com/de-de/...Mittmann_ffcc8857-b4ed-41c9-92c8-0e881beb97e2
Kuiper Pass 4v4 Slayer This version incorporates a number of changes (notably brighter lighting and more environmental detailing) from your lobby and Max Extra's. Since the underlying design was apparently not fatally flawed, this may be the last test this map needs to be considered Done.
Gamertag: Pat Sounds Map: Tumbleweed 2.0 Game Type: Extermination This is another older map of mine that I've revamped significantly. I haven't posted it on forgehub yet so chances are it's new to you...I've opened up several buildings and made the map a lot larger than it originally was, so I'd like to get an idea of if it's too large and easy to hide in. I also wanna eliminate frame rate problems if there are any, since I'm pushing the piece count pretty far.
First played this on max's stream last friday but always good to get a different set of eyes GamerTag: L1MN0DR0MUS Map: Devotion Gametype: BTB Slayer, BTB CTF Player Count: 16
GamerTag: ExTerrestr1al Map WIP Thread: Castle Wars Reforged 95% completed Gametype: Capture the Flag (Custom) Uses 30sec, 3x return with AR Longbarrel and Pistol Player Count: 16 (min 8 to test all features) Map Link*: Waypoint *Warning - if this map loads without BOTH flag nav markers visible, please restart. This is an occasional bug. Also, cannon does not kill teammates, but can still kill teammates in stolen enemy vehicles. Description: CTF BTB rework of Castle Wars. Vehicles are dependent on player count. Ghost = 4, Goose=6 (because it allows escorting of carrier), Hog = 8. Cannon on both bases has three distance settings. ***This map is intended to force players to push through the bridge area and castle entrances in order to retrieve flags. Additional pathing is not desired beyond what is already present Changes/Notes since last test: weapon rework - very limited long range weapons. Longbarrel AR added. More stickies lighting and cubemap improvements architectural improvements near top of bases - temp blockout pieces reworked Still to come: fine tuning spawns, placement and consolidation of pieces
Map name: stormveil Gamertag: Me Deliciousman Player count: 4v4 Game type: slayer and strongholds Halowaypoint link: https://www.halowaypoint.com/en-us/...ciousMan_991c783b-e95c-4de8-9f44-572b93109e97 Notes. Changes to cave side to promote more of the map to be played.i would like slayer to be tested and thanks for putting up with all my submissions
Gamertag: SloppyBottom Map Name: Last Rites Gametype Requested and Player Count: 4v4 Slayer (or Strongholds if you want to cringe) Short description: Same as last time. Added 4 recon DMRs. Altered the Seawall side a bit. (((( NEW! )))) Link to Map: LINK
Gamertag:ARPOD Map Name:Temple of 'Them Vadam Gametype Requested and Player Count:team or big team slayer up to 12 players Short description:re-imagination of rats nest from halo 3 Link to Map:https://www.halowaypoint.com/en-us/...nt_ARPOD_5933775c-fd44-4c69-9548-5782d88f5dc3
Gamertag: Pleas Sir69 Map Name: Survive The School Gametype Requested and Player Count: 16 players, gametype in forgehub link Short description: Linear Infection taking place in a school. Link to map: https://www.forgehub.com/maps/survive-the-school.5417/