Bromaniac35 Map: Ambrosia Mode: Btb CTF Link: https://www.halowaypoint.com/en-us/...maniac35_18cb9c3f-c7a3-4ff0-9218-822d94a2bfc2
]Gamertag: Qrrbrbirbei Map Name: Museum Alpha Gametype Requested and Player Count: Extermination Short description: asymmetric museum using a bunch of community prefabs Link to Map: https://www.halowaypoint.com/en-us/...brbirbeI_22212d4d-b23e-4dc3-b31e-0ba92003a76c
Erk x15 Data Center 4v4 Oddball (any oddball gametype will work) https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/game-variants?lastModifiedFilter=Everything&sortOrder=BookmarkCount&page=1&gamertag=Max Extra#ugc_halo-5-guardians_xbox-one_gamevariant_Max Extra_c3fed6ce-90b8-4770-b957-d8a175107c3c Link: https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/map-variants?lastModifiedFilter=Everything&sortOrder=BookmarkCount&page=1&gamertag=Erk x15#ugc_halo-5-guardians_xbox-one_mapvariant_Erk x15_01746641-e1b1-4559-b3b4-a92048f2a8af
I should have said Pistol AR starts... I did not say BTB, just CTF but I should have been more clear I guess... It is supp;osed to be a few long range weapons that serve more as PWs, rather than starters. But I can see your point about the skill of some players making it hard for others to survive. I'll thin kabout changing that. Also, I have no clue why grabbing the blue flag freezes the map and discos everyone. It happened to me 3 times on my son's xbox lately, and then I just replaced both flags to see if one was glitched. It then seemed fixed and he was grabbing the flag on full matches with others on xb. Then, you guys load it up and it breaks again. Anyone heard of anything like this before? Thanks again.
--- Double Post Merged, Jun 19, 2017 --- Gamertag: maxx426 Map name: da map Game type: slayer Player count: 4v4 Map description: da map Link: https://www.halowaypoint.com/en-us/..._maxx426_4451312f-5ebf-4f5b-9c96-e6b1bbf06c31
Gamertag: Ryilz noble 7 Map name: Demonulate Game type: slayer Player count: 4v4 Link: https://www.halowaypoint.com/en-us/... noble 7_b4b48676-ed77-4da4-a9dc-9ac4ff035ca9
Gamertag: KeeLoker Map: Chimera Labs Gametype: Project Chimera Player Count: 12-16 Description: Linear Infection map set in the initial fall of a Spartan laboratory. Only option is to flee to a saferoom on the opposite side of the facility with two optional paths to take. Note! You and your group can only choose one path per round. Which ever path is chosen first must be progressed through and the other path cannot be accessed until the next round if chosen. I've tested this map before in this lobby (Under the name "The Labs") but recently, after being on a small hiatus from forge, I decided a good way to jump back into it was by revising an old map I created. A lot of the map has been changed in terms of design physically and aesthetically. Feedback on gameplay and aesthetics would be appreciated.
Map: Latchkey Gamertag: Ryouji Gunblade Game Mode: 4v4 Extermination Description: A Reach-inspired Forerunner donut-hole arena in the same vein as Derelict, Wizard, and Midship. Blurry camera included. I got the spawns working now. It was the green brain not being off.
Hey there everyone! This weeks edition of Thursday 13 is going to be special. Why? Well it's @VeeBee 's birthday! In a twist of fates she's actually going to be raffling off some Xbox Gift Cards live on stream! Be there and make sure you follow the channel for a chance to win a gift of your own! And you best wish the the birthday girl happy birthday too! See ya'll Thursday!
Well, in that case, I made a map just for her! (which is a lie) GT: HerrMittmann Map: Attack on Friendship Bay Node: BT Slayer AR + Mag https://www.halowaypoint.com/de-de/...Mittmann_8e163e0b-835a-4d15-916e-d4438e525c1e Additionally, only if you have the time and want to (I really don't want to block too many slots): Map: Max's Secret Island of Love Mode: BT Strongholds AR + Mag https://www.halowaypoint.com/de-de/...Mittmann_e64f9ce6-2d9c-476c-a903-60341bc01dc4 Btw, I thought you were planning on giving away some Pornhub Memberships. Who cares about Xbox Gift Cards...?
GT: CaptainDireWolf Gametype: BTB Slayer 8v8 Map: Imperial City Bookmark: https://www.halowaypoint.com/en-us/...DireWolf_305d7029-0ee7-4510-843d-021f309f7c76 Description: Rebuilt the Imperial City from the Elder Scrolls (Oblivion) game and have made some major updates. Please see how it plays and if you think any other modes might work for it. Yes, it's a big-ass map. P.S. I'm also down to play tonight if you need another. Cheers!
Gamertag: Pat Sounds Map: Yggdrasil Mode: Extermination I'll be around to play too, but I'm sick as hell today so I might not be able to make it through the whole lobby.
Map name: StormVeil Gamertag: Mr Deliciousman Player count: 4v4 Game type: slayer and strongholds. Preferred game type: slayer Halowaypoint link: https://www.halowaypoint.com/en-us/...ciousMan_991c783b-e95c-4de8-9f44-572b93109e97 Notes: I would like strongholds to be played and tested. I have also made adjustments to spawn more specifically to blue spawn and have adjusted lighting.
Finally have a new map to bring to the table. Map: The Labyrinth Gametype: False Walkers Player Count: 12-16 Description: A horror survival map set in a dark and spoopy maze. Alpha Traits: There will be 2 alphas every round. They cannot be killed and are equipped with a energy sword and gravity hammer. Human Traits: Humans can sprint away from the infected but have no radar at all and cannot regenerate their health. Last Man Standing Traits: The LMS can move quicker than before and now has a radar available to them, but it cannot see very far. They also can regenerate health but rather slowly. The twist to this map is that the infected have secret shortcuts that the humans cannot access making every dark corner that much more dangerous and risky to traverse through. Humans aren't left to mindlessly wander the maze, however. A side objective of finding 4 skulls (A Red, Blue, Yellow, and Orange skull) and bringing them to their rightful altars where the humans spawn might please those who look over. You can only look for one skull at a time and the way to look for it is by activating its specific altar making it spawn into the map. Beware as you scour The Labyrinth however...My advice to the humans: Stay away from the darkness This would be my first time testing this map so feedback on gameplay as well as the actual traits of the players would be much appreciated. The map itself isn't final as I plan to add more aesthetics to it but the general layout is finalized.
*ice cream van jingle* GT: Nikko B201 (such a bad memory ascend) Kuiper Pass 4v4 Slayer Barrens. Sangheili pieces. Energy Swords. It's 6 months ago all over again!
Map: Outcast Gamertag: Tempfirefox00 Gametype: 2v2 Link: https://www.halowaypoint.com/en-us/...ireFox00_62a7f5d2-b6d6-4287-8a7a-ebeae76bae35
I've got another exterm map to throw in the mix: Map: Circuit Breaker EX Gametype: Extermination And if there's extra space, I've reduced the beam ammo and added tracker SMGs to help identify the camo: Map: Yggdrasil Gametype: Extermination EDIT: I've got a bit of a emergency going on IRL tonight. Nothing terrible but it doesn't look like I'm gonna make it tonight. Sorry guys
GT: HerrMittmann Map: Attack on Friendship Bay Mode: BT CTF AR + Mag https://www.halowaypoint.com/de-de/...Mittmann_8e163e0b-835a-4d15-916e-d4438e525c1e
Gamertag: Foge Map Name: Genome WIP Gametype Requested and Player Count: Exterm 4v4 Short description: Asymmetrical Exterm map. Set in a gene testing lab. Map is still half in blockout, so only half the map has art on it. Link to Map: Genome WIP Exterm Foge