GamerTag: Erk x15 Map: Dethrone Gametype: Extermination Player Count: 4v4 Map Link*: https://www.halowaypoint.com/en-us/..._Erk x15_53b2d0ad-c6af-4d86-80a0-b8c61b026e2f Description: Extermination map featuring an open middle/side with natural terrain, a closed castle hallway, and central plasma caster. Each base has some high ground that is exposed. Speed boost on the lower open side. Opened up the spawn areas to circle back into each teams tower. This time with less to hide behind in these areas. If it continues slowing the game too much I will remove the whole thing again.
thanks for the feedback guys. I did watch the stream, though I haven't signed up for an account... I have some ideas for changes that will address the things you found. What surprised me is that the flags had no waypoints. All of the tests I've done before had them... will look into that.
Gamertag: OracleGamerx Map Name: Brute Force Gametype Requested and Player Count: Heavy Strongholds (8v8) Short description: let’s see what kind of galaxy we woke up too. Halo Wars 2 themed battlefield set for new gamemodes like Heavies, Extraction, and more! Map is a large 8v8 big team battle map with 3 blitz hills and a crashed unsc heavy frigate surrounding it. Has an aesthetic mix of the natural terrain of the Halo ARC, Forerunner structures, and Banished themes on top Link to Map: https://goo.gl/hjY0zo Gametype Link (If needed): https://goo.gl/x2oESB msg me back if the links dont work or you want additional information
SacredEulogistX Totem FFA slayer; 8 players Free-for-all cluster cave constructed on the base of a dry water well. The water was lost to time, but life blossomed anew. https://www.halowaypoint.com/en-us/...ulogistX_c2863e6e-3981-4f7e-a24e-d6a623e69e9a
Gamertag:Arpod Map Name: Burial Grounds Gametype Requested and Player Count: Team Slayer or Big team slayer Short description: old burial site where ducain23 has been laid to rest. Lol Link to Map:https://www.halowaypoint.com/en-us/...nt_ARPOD_f16a2d15-7c2d-4873-8bc1-8da4f834f9a9 Gametype Link (If needed):
Gamertag: Emberciz Map: "Centennial" Gametype: 4v4 Slayer Description: Forerunner Core map with a circular map layout, but also has ways to traverse through the middle. The layout also has players need to be aware of their surroundings because of a full deathpit below. Please note: The art of the map is still WIP, and this is my first ever attempt at Forerunner aesthetics. I tried to make a mix of 343's Forerunner art style and Bungie's Forerunner art style, so I would appreciate some feedback on that as well. Link: http://tinyurl.com/yarxdv2c
GT: HerrMittmann Map: Installation 0.something Mode: BT CTF AR + Mag (You can use BRs if you're in a hurry, but I really like to see how CTF works) https://www.halowaypoint.com/de-de/...Mittmann_9f81bab5-6c41-4ff8-aa0d-2bdca59a345d
Bromaniac35 Map: Ambrosia Mode: BTB Slayer Link: https://www.halowaypoint.com/en-us/...maniac35_18cb9c3f-c7a3-4ff0-9218-822d94a2bfc2
Dunco Map: Bandit Island Mode: SurvivorZ* 16 player infection. Fast agile alphas, slow tanky infected. Limited ammo start and only sprint/clamber active *First test of this gametype so any feedback on survivor, alpha, and infected traits is welcome
Map: Paradise Lost https://www.halowaypoint.com/en-us/...DireWolf_dcdfef56-2516-422f-91c7-53f6c73dc172 Gametypes supported: Slayer, CTF, Stronghold, Infection (Let me know which you think it would support the best in your professional core opinion) Short Description: Map is loosely based on Bora Bora in the South Pacific, where gameplay takes place on over-the-water bungalows and a little island. Could you test for: -Gameplay balancing and issues -Map Flow/Layout -Any other major or minor problems you would like to address Thanks!
Might as well get this one in early for next time. I got stuck late at work last time and missed the lobby, but I should be there this week. Gamertag: Pat Sounds Map: Yggdrasil (formerly Installation 420, wip 4.2.0 etc) Mode: Extermination Changes since you last played it: - Reduced twin jewels beam to 2 shots instead of 3 - swapped in Scattershot in place of Razor's Edge - swapped in SMGs in place of silenced Assault rifles - adjusted the placement of the lift - worked on aesthetics
GT: ANEVILSPAR7AN Map: Cryo Stasis Gametype: Halo 3 Team Slayer Player Count: 4v4 Side Note: Updated Aesthetics since that is the major complaint.
GamerTag: ExTerrestr1al Co-Forgers: n/a Map WIP Thread: Castle Wars Reforged Gametype: CTF - Use stock settings, but with flag return 30 sec and 3x Player Count: 16 (min 8 to test all features) Map Link*: Waypoint Description: CTF BTB rework of Castle Wars. Vehicles are dependent on player count. Ghost = 4, Goose=6 (because it allows escorting of carrier), Hog = 8. Cannon on both bases has three distance settings. ***This map is intended to force players to push through the bridge area and castle entrances in order to retrieve flags. Additional pathing is not desired beyond what is listed below. Changes/Notes since last test: flag navs fixed Flag route alternative (semi) - skilljump (groundpound) lift sends players center bridge killtrap "generators" top bases - widened soft kill zone to provide better warning of danger. bridge shortened by 2/16ths (blue castle repositioned) bridge vertical pathing/structural enhancements Pods on bridge moved inward Notification system on availability of vehicles in garages (don't have to go inside to find nothing there) weapon swaps (many) - sniper removed, caster added. Cannon glitches fixed some aesthetic improvements Warning: Cannon does not kill teammates, but can still kill teammates' vehicles, which kills teammates (working on this) Still to come: Aesthetic & Lighting improvements Notification of unbalanced teams, nudge players to correct
Map name: StormVeil Gamertag: Mr Deliciousman Player count: 4v4 Game type: slayer and strongholds. Preferred game type: slayer Halowaypoint link: https://www.halowaypoint.com/en-us/...ciousMan_991c783b-e95c-4de8-9f44-572b93109e97 Notes: Major changes to cave side to help improve flow and encourage more of the map to be played. I would like slayer to be playtested
Map: Latchkey Gamertag: Ryouji Gunblade Game Mode: 4v4 Extermination Description: A Reach-inspired Forerunner donut-hole arena in the same vein as Derelict and Wizard. Blurry camera included. Played before? No.
GT: HerrMittmann Map: Max's Secret Island of Love Mode: BT CTF AR + Mag https://www.halowaypoint.com/de-de/...Mittmann_e64f9ce6-2d9c-476c-a903-60341bc01dc4