The Thursday Thirteen, Map Testing Lobby

Discussion in 'Halo and Forge Discussion' started by Ascend Hyperion, Aug 1, 2016.

  1. Erk

    Erk Legendary

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    • GamerTag: Erk x15
    Opened up the spawn areas to circle back into each teams tower. This time with less to hide behind in these areas. If it continues slowing the game too much I will remove the whole thing again.
     
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  2. ExTerrestr1al

    ExTerrestr1al Promethean
    Senior Member

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    thanks for the feedback guys. I did watch the stream, though I haven't signed up for an account...

    I have some ideas for changes that will address the things you found. What surprised me is that the flags had no waypoints. All of the tests I've done before had them... will look into that.
     
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  3. GuiltySparkx

    GuiltySparkx Legendary

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    Gamertag: OracleGamerx

    Map Name:
    Brute Force

    Gametype Requested and Player Count:
    Heavy Strongholds (8v8)

    Short description:

    let’s see what kind of galaxy we woke up too. Halo Wars 2 themed battlefield set for new gamemodes like Heavies, Extraction, and more! Map is a large 8v8 big team battle map with 3 blitz hills and a crashed unsc heavy frigate surrounding it. Has an aesthetic mix of the natural terrain of the Halo ARC, Forerunner structures, and Banished themes on top

    Link to Map: https://goo.gl/hjY0zo

    Gametype Link (If needed): https://goo.gl/x2oESB


    msg me back if the links dont work or you want additional information
     
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  4. SeanScruffy

    SeanScruffy Heroic

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  5. Arpod

    Arpod Legendary
    Senior Member

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    Gamertag:Arpod
    Map Name: Burial Grounds
    Gametype Requested and Player Count: Team Slayer or Big team slayer
    Short description: old burial site where ducain23 has been laid to rest. Lol
    Link to Map:https://www.halowaypoint.com/en-us/...nt_ARPOD_f16a2d15-7c2d-4873-8bc1-8da4f834f9a9
    Gametype Link (If needed):
     
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  6. Unfound

    Unfound Art Team
    Forge Critic

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    #506 Unfound, Jun 6, 2017
    Last edited: Jun 7, 2017
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  7. ANEVILSPAR7AN

    ANEVILSPAR7AN Forerunner
    Senior Member

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  8. Emberciz

    Emberciz Legendary

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    Gamertag: Emberciz
    Map: "Centennial"
    Gametype: 4v4 Slayer
    Description: Forerunner Core map with a circular map layout, but also has ways to traverse through the middle. The layout also has players need to be aware of their surroundings because of a full deathpit below. Please note: The art of the map is still WIP, and this is my first ever attempt at Forerunner aesthetics. I tried to make a mix of 343's Forerunner art style and Bungie's Forerunner art style, so I would appreciate some feedback on that as well.
    Link: http://tinyurl.com/yarxdv2c
     
    #508 Emberciz, Jun 7, 2017
    Last edited: Jun 7, 2017
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  9. HerrMittmann

    HerrMittmann Legendary
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  10. Bromaniac35

    Bromaniac35 Legendary
    Senior Member

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  11. Pat Sounds

    Pat Sounds Legendary
    Forge Critic Senior Member

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    Pat Sounds
    Map: Forerunner WIP
    Mode: Extermination
    Link
     
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  12. Dunco

    Dunco Troll Whisperer
    Forge Critic

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    Dunco
    Map: Bandit Island
    Mode: SurvivorZ*

    16 player infection. Fast agile alphas, slow tanky infected. Limited ammo start and only sprint/clamber active

    *First test of this gametype so any feedback on survivor, alpha, and infected traits is welcome :D
     
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  13. CaptainDireWolf

    CaptainDireWolf Forger of the Wild
    Staff Member Forge Critic Senior Member

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    Map: Paradise Lost
    https://www.halowaypoint.com/en-us/...DireWolf_dcdfef56-2516-422f-91c7-53f6c73dc172
    Gametypes supported: Slayer, CTF, Stronghold, Infection (Let me know which you think it would support the best in your professional core opinion)

    [​IMG]

    Short Description:
    Map is loosely based on Bora Bora in the South Pacific, where gameplay takes place on over-the-water bungalows and a little island.

    Could you test for:
    -Gameplay balancing and issues
    -Map Flow/Layout
    -Any other major or minor problems you would like to address

    Thanks!
     
  14. Pat Sounds

    Pat Sounds Legendary
    Forge Critic Senior Member

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    Might as well get this one in early for next time. I got stuck late at work last time and missed the lobby, but I should be there this week.

    Gamertag: Pat Sounds
    Map: Yggdrasil (formerly Installation 420, wip 4.2.0 etc)
    Mode: Extermination

    Changes since you last played it:
    - Reduced twin jewels beam to 2 shots instead of 3
    - swapped in Scattershot in place of Razor's Edge
    - swapped in SMGs in place of silenced Assault rifles
    - adjusted the placement of the lift
    - worked on aesthetics
     
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  15. ANEVILSPAR7AN

    ANEVILSPAR7AN Forerunner
    Senior Member

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    GT: ANEVILSPAR7AN
    Map: Cryo Stasis
    Gametype: Halo 3 Team Slayer
    Player Count: 4v4
    Side Note: Updated Aesthetics since that is the major complaint.
     
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  16. ExTerrestr1al

    ExTerrestr1al Promethean
    Senior Member

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    GamerTag: ExTerrestr1al
    Co-Forgers: n/a
    Map WIP Thread: Castle Wars Reforged
    Gametype: CTF - Use stock settings, but with flag return 30 sec and 3x
    Player Count: 16 (min 8 to test all features)
    Map Link*: Waypoint

    Description: CTF BTB rework of Castle Wars. Vehicles are dependent on player count. Ghost = 4, Goose=6 (because it allows escorting of carrier), Hog = 8. Cannon on both bases has three distance settings.

    ***This map is intended to force players to push through the bridge area and castle entrances in order to retrieve flags. Additional pathing is not desired beyond what is listed below.


    Changes/Notes since last test:
    flag navs fixed
    Flag route alternative (semi) - skilljump (groundpound) lift sends players center bridge
    killtrap "generators" top bases - widened soft kill zone to provide better warning of danger.
    bridge shortened by 2/16ths (blue castle repositioned)
    bridge vertical pathing/structural enhancements
    Pods on bridge moved inward
    Notification system on availability of vehicles in garages (don't have to go inside to find nothing there)
    weapon swaps (many) - sniper removed, caster added.
    Cannon glitches fixed
    some aesthetic improvements

    Warning: Cannon does not kill teammates, but can still kill teammates' vehicles, which kills teammates (working on this)

    Still to come:
    Aesthetic & Lighting improvements
    Notification of unbalanced teams, nudge players to correct

    [​IMG]
     
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  17. MrDeliciousman9

    MrDeliciousman9 Legendary
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  18. Ryouji Gunblade

    Ryouji Gunblade Legendary

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    Map: Latchkey

    Gamertag: Ryouji Gunblade

    Game Mode: 4v4 Extermination

    Description: A Reach-inspired Forerunner donut-hole arena in the same vein as Derelict and Wizard. Blurry camera included.

    Played before? No.
     
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  19. HerrMittmann

    HerrMittmann Legendary
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  20. straymorais

    straymorais Legendary
    Senior Member

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    Map: Solitude
    Mode: 4v4 Slayer
    Link: Solitude

    PS try to wait for me tonight (9).
     
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