Map name: StormVeil Gamertag: Mr Deliciousman Player count: 4v4 Game type: slayer and strongholds. Preferred game type: slayer Halowaypoint link: https://www.halowaypoint.com/en-us/...ciousMan_991c783b-e95c-4de8-9f44-572b93109e97 Notes: So more minor changes to elevation and patching. I also patched up some holes in the map and have enhanced lighting. I would like strongholds to be tested.
Mapname: Hallelujah Mountains (Final Form) Gamertag: Wardo29 Playercount: up to 8v8. The more the merrier. Gametype: Hallelujah Mountains (Final Form) Halowaypoint Map: Hallelujah Mountains Halowaypoint Gametype: Hallelujah Mountains Forgehub Post Description: Two teams armed with Grav Hammers (tartarus' gavel), Spnkrs (prime) and grenades, vie for control of Strongholds while traversing floating rocks and shoving opponents to their demise. Currently, there are 3 Strongholds which individually yield points to whichever team possesses them. First to 150 points wins the round. First team to win 2 rounds takes the match. Average game time is 12 minutes (assuming balanced teams). Notes: Looking for general feedback for balancing. Great feedback from last week's session. Made spawns much closer, resulting in more intense gameplay and made whole map usable with 3 stongholds.
GT: HerrMittmann Map: Brothers Mode: BT CTF AR + Mag https://www.halowaypoint.com/de-de/...Mittmann_56330e9a-d41d-4ead-ae89-ed4fc9f4c1c2
GT: ANEVILSPAR7AN Map: Cryo Stasis Gametype: Halo 3 Team Slayer Player Count: 4v4 Side Note: Lighting is a Work in Progress. --- Double Post Merged, May 25, 2017 --- GT: ANEVILSPAR7AN Map: Ares TL 343 Gametype: Extermination Player Count: 4v4 Side Note: Lighting and Aesthetics are a Work in Progress.
Map name: Pyromancer Gamertag: Portaleer Player count: 2v2 Game type: Doubles Preferred gametype: Slayer Waypoint Link: https://www.halowaypoint.com/en-us/...ortaleer_98a44877-f3f3-43fc-a409-05531cb5a01e Comments: Slight atmospheric lighting improvements. Please take note of comfort level with weapon and power-up respawn times.
Map: project Gamertag: Tempfirefox00 Gametype: 4v4 Still in the works... Link: https://www.halowaypoint.com/en-us/...ireFox00_5e9d2dd4-d627-42d4-aed5-aecf7c053b55
StrayMorais Map: Solitude Mode: 4v4 Slayer Link: Solitude PS try to wait for me tonight . I have been MIA lately but I'll be around tonight
Gamertag: Pat Sounds Map: Power Tube Mode: Multi-Team Slayer (2v2v2v2) I know I'm late to the party, so if you're full up this week I'll still be available to play. If we get to it this week I'd love to get some general feedback on this one. I haven't even gotten a full game on it yet. Main questions I have: - Are the power ups too much? - Are there any performance issues? - The map is a bit of a novelty and geared towards a more casual crowd. Is it fun? Or too gimmicky?
GamerTag: Erk x15 Map: Dethrone Gametype: Extermination Player Count: 4v4 Map Link*: https://www.halowaypoint.com/en-us/..._Erk x15_53b2d0ad-c6af-4d86-80a0-b8c61b026e2f Description: Extermination map featuring an open middle/side with natural terrain, a closed castle hallway, and central plasma caster. Each base has some high ground that is exposed. Speed boost on the lower open side. Opened up the spawn areas to circle back into each teams tower.
Bromaniac35 Map: Threshold Mode: 4v4 Strongholds Link: https://www.halowaypoint.com/en-us/...maniac35_71073455-6670-49a8-b861-f5b7dd83108f
Gamertag: GrayishPoppy210 Map: dreg heap Gametypes: strongholds and slayer (please test strongholds) Player count: 4v4 Link: https://www.halowaypoint.com/en-gb/...Poppy210_ac24a74e-d79e-4425-8de6-81fea5eb7514
Gamertag: Ryilz noble 7 Map: Hagore Gametype: Slayer Player count: 4v4 Link: https://www.halowaypoint.com/en-us/... noble 7_173bdbfa-0062-4185-ad5f-3845cf935eac
Gamertag: el Dunco Map: Bandit Island Gametype: Battle Royale Player count: 16 player (8 teams of 2)* OR 12 player (4 teams of 3) *is 8 teams a thing? Forgehub map link: https://www.forgehub.com/maps/bandit-island.5265/
Map name: StormVeil Gamertag: Mr Deliciousman Player count: 4v4 Game type: slayer and strongholds. Preferred game type: slayer Halowaypoint link: https://www.halowaypoint.com/en-us/...ciousMan_991c783b-e95c-4de8-9f44-572b93109e97 Notes: So more minor changes to elevation and patching. I also patched up some holes in the map and have enhanced lighting. I would like strongholds to be tested. Additional lighting enhancements!!!!
Please test! Thank you in advance GamerTag: ExTerrestr1al Co-Forgers: n/a Map WIP Thread: Castle Wars Reforged Gametype: CTF Player Count: 16 or as many as you can Map Link*: Waypoint GameType Link: not necessary. Though, I do recommend using a basic CTF with slightly longer duration - at least 20min. This will provide a moment for players to get acquainted and then figure out the best way to push across the bridge. See below. RED V BLUE ONLY, so you may also want to try to prevent that by choosing "balancing only". Description: Remake of the popular Castle Wars, but better. Maybe a lot better? I'll let you decide. It has been completely reforged revamped, rather than most of what you see out there, which is someone just taking the map and "modding" it by adding a few pieces or something. There is of course a large castle on either end of a large bridge, which forces players to push across and carry the flag back. Key things to note: This map employs new "technology" i've designed, which hopefully will be used in other maps. Not only is there a working cannon, which is an adaptation of "Cup of Joe's" youtube demonstration seen here, but it also utilizes a technique for doing player count-based releasing of vehicles. That will help BTB map forgers tailor their experience for those moments when a 2v2 is ensuing as you wait for others, and keeping that asshole from grabbing the tank and continuously mowing you down! Another thing worth mentioning. This is for Red v Blue only, and also employs a trick to continuously punish players for switching to anything but. It puts up a navpoint marker that (hopefully) makes it clear they should "Go To" Red or Blue. <-actually, if you want to test this in the map and give me your feedback, that'd also be good. Questions I'd like answered include: When you have the appropriate number of players, is it really too large? Or, does the way it's designed help to alleviate that? Is the Hydra OP? I have that Echidna version in each base (window), but with not a ton of ammo and not respawning very quickly, but still. Or, does that help to balance a hog carrying a flag back to cap? does it crash (the map/game) for anyone? Do players relatively quickly catch on to the new "tech" and features?
GT: HerrMittmann Map: Desert of Joy Mode: BT Slayer (yes, you can use BRs this time) https://www.halowaypoint.com/de-de/...Mittmann_a455328b-c28d-441e-af41-57165a99ab06 I don't know if I'll have the time to fix it, but I haven't placed the cameras yet and perhaps 1-2 effects don't work perfectly.
Gamertag: Uncommon future Map: Heritage Gametype: Extermination 4v4 Description: Open courtyard set on Delta Halo. Map link: https://www.halowaypoint.com/en-us/...n future_26f7d157-cd00-4b22-a06f-6ce299321b7a Game link: https://www.halowaypoint.com/en-us/..._HaloATN_9cb4ed0f-7bcb-4326-a4fb-2bf240a66ee5
I have an extermination blockout / WIP I would appreciate some feedback on. It's in very early stages, so this will be the first game on it. Map File: Installation 420 WIP Game Type: Extermination Obviously, the name is temporary
Bromaniac35 Map 1: Threshold Mode: 4v4 Slayer Link: https://www.halowaypoint.com/en-us/...maniac35_71073455-6670-49a8-b861-f5b7dd83108f Map 2: Dynasty Mode: 4v4 Strongholds Link: https://www.halowaypoint.com/en-us/...maniac35_3ac2c184-5c86-4292-855e-bd5580199a89