Gamertag: Studbeasttank Map: Concourse v1.0 Mode: BTB Slayer or Strongholds Player count: 8v8 Description: WIP map. I just want to get a sense of what it needs or is I should scrap it.
Agent Zero85 Skirmish of Installation 00 https://www.halowaypoint.com/en-us/...t Zero85_f80a0083-de80-4433-be6f-b5b87968e2f6 BTB CTF 8v8
Special treat this week. You get... GT: Nikko B201 Exercise Chiron Gamma R.O.E. Chiron Black 4v4 This map is a constructed training environment in a classified location. It is designed for training UNSC troops in indoor combat, and simulates a building interior in its layout. Under the Chiron Black ruleset, you will be equipped with a Tactical Magnum, infinite ammo, no shields, and one single life. If your team makes the best use of those tools over five 3-minute rounds, you win. Get aced, and ONI might reconsider your participation in the SPARTAN program.
All of these maps have basic lighting and aesthetics. Hoping to get gameplay testing before finalizing the visuals. The maps don't have screenshots attached to them because Microsoft sucks. Gamertag: a Chunk Map Name: Crab Grab Gametype Requested and Player Count: CTF/4v4 (Slayer would be fine if you prefer that) Short description: Symmetrical 2-Base map Link to Map: https://www.halowaypoint.com/en-us/..._a Chunk_8186bf69-c22d-4663-b942-9731cdd94b07 Gamertag: a Chunk Map Name: Winsome Melody Gametype Requested and Player Count: Slayer/2v2 Short description: 2v2 Slayer map where one side is relatively linear while the other side has a lot of overlap. Link to Map: https://www.halowaypoint.com/en-us/..._a Chunk_f0c594af-97c7-4526-b90d-175519bcc061 Gamertag: a Chunk Map Name: Eventide Gametype Requested and Player Count: Slayer/2v2 Short description: A Doughnut. Designed to have the pickups drive the movement. It was originally intended to be for 1v1 but I overscaled it, so let's see how it works for 2v2... Link to Map: https://www.halowaypoint.com/en-us/..._a Chunk_e547a9b2-5465-425e-bff2-f3e877c32ddd
Map: Outpost Gamertag: Tempfirefox00 Gametype: 4v4 NO SCREENSHOTS.. WHAT CHUNK SAID. LOL Link: https://www.halowaypoint.com/en-us/...ireFox00_97d75edf-1604-4695-bcf2-2c1f38e33781
Bromaniac35 Map 1: Cascade Mode: 4v4 Slayer Link: https://www.halowaypoint.com/en-us/...maniac35_17327657-7f70-408f-83b3-b7b1d4be43bd Map 2: Locust Mode: 4v4 Strongholds Link: https://www.halowaypoint.com/en-us/...maniac35_e7fc9682-176c-4bd9-b9d2-3441ff974123
Gamertag: Emberciz Map Name: Frontier Gametype Requested and Player Count: BTB, 8v8 (Strongholds not supported) Short description: BTB map based off of Halo CE's Sidewinder. Link to Map: http://tinyurl.com/firememes Gametype Link (If needed):
Hey Ascend! Map name: Catching Fire Gamertag: CaptainDireWolf Players: 16 (8 teams of 2 best) or (4 teams of 4) whatever you want. Game type: Catching Fire: https://www.halowaypoint.com/en-us/...DireWolf_5410656b-da18-484d-9b38-4899ab19bb04 Description: Fight as tributes in the 75th Annual Hunger Games. The tropical arena is in the shape of a clock, based on the second Hunger Games movie. Everyone starts each round (win 3 rounds) with swords and your goal is to rush the Cornucopia to obtain the best weapons to kill your opponents before they kill you. Otherwise you can escape to the trees and collect powerups to help as well, but don't stay too long or the environment will kill you. Link: https://www.halowaypoint.com/en-us/...DireWolf_713be386-5b10-455b-a74d-6be243e8661d
Map: Overlord Gametype: 2v2 Slayer, 4v4 Slayer, 4v4 Oddball Play whichever gametype you feel like. I need feedback for all of them.
Gamertag: KeeLoker Map: PC: The Labs Gametype: Project Chimera Player Count: 12-16 Added powerups for the infected to use as the humans progress making the infected more powerful as the game continues. The infected who are able to use a powerup will be visible to the humans via waypoints saying danger with different colors applying to which powerup the zombie has: Purple = Speed Boost Green = Overshield Red = Damage Boost Also overall some aesthetic and layout changes. Hope it plays well.
Shrunk the overall play area Added lights in the bottom level Removed nooks and cranies in the bottom bridge area GamerTag: L1MN0DR0MUS Map: Abridged Gametype: Extermination Player Count: 8 Description: This used to lead somewhere
Gamertag: Emberciz Map Name: Blackhawk Gametype Requested and Player Count: 4v4 Slayer (CTF & Strongholds not supported yet) Short description: A medieval style Core map that is inspired by the maps "White Cell" and "Mercy." Link to Map: https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/map-variants?lastModifiedFilter=Everything&sortOrder=BookmarkCount&page=1&gamertag=Emberciz#ugc_halo-5-guardians_xbox-one_mapvariant_Emberciz_030ff72b-51cb-4aa1-8e78-54f0b65b9d79 Gametype Link (If needed): N/A
Map: Outcast Gamertag: Tempfirefox00 Gametype: 4v4 Link: https://www.halowaypoint.com/en-us/...ireFox00_97d75edf-1604-4695-bcf2-2c1f38e33781
Hey everyone! I've had a really busy week and it continues to be busy busy busy. Unfortunately, I'm going to have to postpone this week's Thursday 13 to Saturday the 22nd. Sorry! I'll see ya'll on Saturday!
GT: HerrMittmann Map: Installation 0.something mode: BT slayer with AR and Mag please https://www.halowaypoint.com/de-de/...Mittmann_9f81bab5-6c41-4ff8-aa0d-2bdca59a345d well, you're the very first to play on it and my submission is a little spontanious, but...who cares...
Map name: storm beta Gamertag: Mr Deliciousman Player count: 4v4 Game type: slayer Map link: https://www.halowaypoint.com/en-us/...ciousMan_f6d7281a-24a0-4b72-8599-60efca0c135f Description: so this is my own artwork again. It's meant to be an alien outpost but to look unique different than in the halo universe. 4v4 pseudo asymmetrical. This is about 80 percent complete so forging can be cleaner.
Gamertag: Emberciz Map Name: Blackhawk (Refreshed) Gametype Requested and Player Count: 4v4 Slayer Short description: The map has been changed based on feedback from the last TT13. Link to Map: https://www.halowaypoint.com/en-us/...Emberciz_030ff72b-51cb-4aa1-8e78-54f0b65b9d79 Gametype Link (If needed): N/A Edits: -Ramps added to Lift that go up to Red and Blue Window, and Mid Platform -Removed terrain from above Red and Blue Streets -Improved/Added Art (Still not 100% complete) -Tweaked weapon placements -Added support for CTF, Strongholds, FFA, and Assault -Skybox changed to improve base color visibility -Made it more obvious which base was which by removing torches and roofs.
Gamertag: mang0 c0mmand0 Map Name: Red Garden https://www.forgehub.com/maps/red-garden.5083/ Gametype Requested: Big team ctf Player Count: 8v8 Short description: "The bodies of fallen warriors make excellent fertilizer for the local plant life". Large vehicle base map that introduces the wilderness to big team battle with the aims of setting pacing to something you would see from Halo 3 Link to Map: https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/map-variants?lastModifiedFilter=Everything&sortOrder=BookmarkCount&page=1&gamertag=Mang0 c0mmand0#ugc_halo-5-guardians_xbox-one_mapvariant_Mang0 c0mmand0_8989fea4-7d55-49c1-86a7-d23fc5c44a7a
GT: HerrMittmann Map: Max's Secret Island of Love Mode: BT Slayer AR + Magnum, please https://www.halowaypoint.com/de-de/...Mittmann_e64f9ce6-2d9c-476c-a903-60341bc01dc4