The Thursday Thirteen, Map Testing Lobby

Discussion in 'Halo and Forge Discussion' started by Ascend Hyperion, Aug 1, 2016.

  1. MrDeliciousman9

    MrDeliciousman9 Legendary
    Senior Member

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  2. NikkoJT

    NikkoJT Legendary
    Forge Critic

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    GT: Nikko B201

    Lost Light
    6v6 Slayer

    Someone in Max's lobby last week thought 8v8 would be better...I'm not convinced, so one more test with 6v6 on an updated map to confirm whether it needs to go that high.
    Key changes since last Thursday test:
    + Banshee
    + Plasma Pistols
    + Grav Lifts in Red Base
    + Expanded platform below centre dock
     
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  3. ravenking91

    ravenking91 Legendary
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    Gt: OverlordRaven91

    Map: Malachite (file name Malachite 1)

    Gametype: Extermination

    Players: 4v4

    Notes: full aesthetics in affect, no longer a block out. Changes have been made to weapons. No named locations yet.
    --- Double Post Merged, Feb 8, 2017 ---
    If you have time for a second map of mine.....

    GT: OverlordRaven91

    Map: Obsidian

    Gametype: Extermination

    Players: 4v4

    Notes: this map is in blockout form
     
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  4. Tempfirefox00

    Tempfirefox00 Legendary

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    Gamertag: Tempfirefox00
    Map: Outskirts
    2v2 slayer

    Intended for infection but I think I'd like to try 2v2 for the test.

    This map has a urban setting including a semi open courtyard and mostly close quarter combat. If anything else is needed please let me know! Very excited for the feedback and constructive criticism! Lol
     
    #344 Tempfirefox00, Feb 8, 2017
    Last edited: Feb 8, 2017
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  5. Sikamikanico

    Sikamikanico Video Team #corruptstaff
    Forge Critic

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    GT: Sikamikanico
    Map: Dead on Arrival
    Gametype: Strongholds & Slayer (If possible)
    Players: 4v4

    Particularly looking for feedback on spawns/thoughts on weapon placement, and if players feel a second weapon pad power weapon is needed. :)
     
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  6. The Grim Dealer

    The Grim Dealer Forerunner
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    Extermination on Atlas

    - Added some minor cover in each base
     
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  7. straymorais

    straymorais Legendary
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  8. MrDeliciousman9

    MrDeliciousman9 Legendary
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  9. Tempfirefox00

    Tempfirefox00 Legendary

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    Map: Outskirts
    Gamertag: Tempfirefox00
    Game type: 2v2 slayer
    Description: l would like to check out the game play due to the changes I made.
    Power weapon: rockets (0 spare clips)
    - CE pistol along with small estitic fixes etc.
     
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  10. KeeLoker

    KeeLoker Legendary
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    GT: KeeLoker
    Map: The Labs 2.0
    Map Link
    Gametype: Project Chimera (Linear Infection)
    Game Link
    Player count: Can you try 16? My only fear is crashing so on the off chance it does just play it with 12
    Can you try going to both paths equally? So I can see how gameplay is for both?
     
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  11. NikkoJT

    NikkoJT Legendary
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    GT: Nikko B201

    Lost Light
    6v6 Slayer (CTF if you're feeling brave)

    Notes: added BRs, highlighted plasma pistols, added Hydra. I had a look at the grav launchers, and while they are scary they're safe to use unless you do something stupid, and, like...that's on you. It's a long hop, I can't account for everything you do in flight.
    The map has supported CTF for a while, but I'm not sure how well it will play with those grav launchers being capable of putting the flag carrier straight into the other base. It could be an interesting "opposing castles" dynamic, or it could be shite. So it's your call on whether you wanna refine Slayer or take a risk on CTF.
     
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  12. ravenking91

    ravenking91 Legendary
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    Gt: OverlordRaven91

    Map: Malachite

    Gametype: Extermination

    Players: 4v4

    Notes: changes have been made to weapons
     
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  13. Ryouji Gunblade

    Ryouji Gunblade Legendary

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  14. ReinaStorm

    ReinaStorm Nostalgia never dies
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  15. The Grim Dealer

    The Grim Dealer Forerunner
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    Extermination on Atlas

    - Increased spare ammo in the Grenade Launcher from 1 to 2
    - Increased energy in the Storm Rifle from 30% to 40%
    - Moved initial spawns to give players a better sense of direction off spawn
     
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  16. MrDeliciousman9

    MrDeliciousman9 Legendary
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    I have 2 submissions. Gamertag is Mr Deliciousman.
    First map is:
    Name: firewall
    Players: 4
    Notes: I have made changes to weapon layout and have adjusted spawn and power weapon locations.
    Game type: extermination
    Halowaypoint link: https://www.halowaypoint.com/en-us/...ciousMan_42d90610-df07-4ae9-ac10-d84262a66015
    2nd map
    Map name: protocol
    Players 4v4
    Game type: slayer
    Description: this is actually a 4v4 slayer, stronghold version of firewall. Built for true 4v4s.
    Halowaypoint link: https://www.halowaypoint.com/en-us/...ciousMan_36566c07-9e46-45f2-aa4a-7fb99c91bf72
    Please play test my maps ascend. I think you didn't see my post last week.
     
  17. ravenking91

    ravenking91 Legendary
    Senior Member

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    GT: OverlordRaven91 (co-forged by xMalevolution)
    Map: Obsidian
    Gametype: Extermination
    Players: 4v4
    Notes: no longer a block out, full aesthetics in effect. Slight changes made to layout and spawns. Active camouflage is replaced by damage boost upon respawn.

    Also...

    Map: Malachite
    Gametype: Extermination
    Players:4v4
    Notes: replaced rail gun for sniper. Added an extra clip to hydra
     
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  18. Spaceork02

    Spaceork02 Legendary
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    map 1:
    parallax
    (Blockout)
    gametype: 4v4 Extermination
    map-variants

    map 2:
    1.5(Blockout)
    gametype: 4v4 Extermination
    map-variants
     
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  19. KeeLoker

    KeeLoker Legendary
    Wiki Contributor

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    GT: KeeLoker
    Map: The Labs 2.0
    Map Link
    Gametype: Project Chimera (Linear Infection)
    Game Link
    Player count: 16 (Stress Test)
    Overall I reduced the ammo players have as well as ammo on the map as a whole and I hopefully fixed the interaction on the top path. I'm not sure if I'll be able to script it in in time but I'm going to try also adding powerups to the infected.

    *Edit I'm not able to add the powerup thing to my map cause my live literally just ran out today :( Oh well hope it plays okay
     
    #360 KeeLoker, Feb 22, 2017
    Last edited: Feb 23, 2017
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