Map name: Firewall Gamertag: Mr Deliciousman Players: 4v4 Game type: extermination Description: a mainframe system in a cave with my own art. Halowaypoint link: https://www.halowaypoint.com/en-us/...ciousMan_42d90610-df07-4ae9-ac10-d84262a66015 Notes: map name may revert to exterm beta 2
GT: Nikko B201 Lost Light 6v6 Slayer Someone in Max's lobby last week thought 8v8 would be better...I'm not convinced, so one more test with 6v6 on an updated map to confirm whether it needs to go that high. Key changes since last Thursday test: + Banshee + Plasma Pistols + Grav Lifts in Red Base + Expanded platform below centre dock
Gt: OverlordRaven91 Map: Malachite (file name Malachite 1) Gametype: Extermination Players: 4v4 Notes: full aesthetics in affect, no longer a block out. Changes have been made to weapons. No named locations yet. --- Double Post Merged, Feb 8, 2017 --- If you have time for a second map of mine..... GT: OverlordRaven91 Map: Obsidian Gametype: Extermination Players: 4v4 Notes: this map is in blockout form
Gamertag: Tempfirefox00 Map: Outskirts 2v2 slayer Intended for infection but I think I'd like to try 2v2 for the test. This map has a urban setting including a semi open courtyard and mostly close quarter combat. If anything else is needed please let me know! Very excited for the feedback and constructive criticism! Lol
GT: Sikamikanico Map: Dead on Arrival Gametype: Strongholds & Slayer (If possible) Players: 4v4 Particularly looking for feedback on spawns/thoughts on weapon placement, and if players feel a second weapon pad power weapon is needed.
Map name: Firewall Gamertag: Mr Deliciousman Players: 4v4 Game type: elimination Description: an asymmetrical extermination map that take place in an artificial world meant to mimic life. Notes: I have made major geometry changes. https://www.halowaypoint.com/en-us/...ciousMan_42d90610-df07-4ae9-ac10-d84262a66015
Map: Outskirts Gamertag: Tempfirefox00 Game type: 2v2 slayer Description: l would like to check out the game play due to the changes I made. Power weapon: rockets (0 spare clips) - CE pistol along with small estitic fixes etc.
GT: KeeLoker Map: The Labs 2.0 Map Link Gametype: Project Chimera (Linear Infection) Game Link Player count: Can you try 16? My only fear is crashing so on the off chance it does just play it with 12 Can you try going to both paths equally? So I can see how gameplay is for both?
GT: Nikko B201 Lost Light 6v6 Slayer (CTF if you're feeling brave) Notes: added BRs, highlighted plasma pistols, added Hydra. I had a look at the grav launchers, and while they are scary they're safe to use unless you do something stupid, and, like...that's on you. It's a long hop, I can't account for everything you do in flight. The map has supported CTF for a while, but I'm not sure how well it will play with those grav launchers being capable of putting the flag carrier straight into the other base. It could be an interesting "opposing castles" dynamic, or it could be shite. So it's your call on whether you wanna refine Slayer or take a risk on CTF.
Gt: OverlordRaven91 Map: Malachite Gametype: Extermination Players: 4v4 Notes: changes have been made to weapons
GT: Ryouji Gunblade Map: Shield of Onyx Gametype: Extermination Player Count: 8 Link: https://www.halowaypoint.com/en-us/...Gunblade_564da26e-f26e-439e-98c7-d8c80313114a Shield world hologram moved higher up. Extra emphasis on the teleporter switch.
Map: TRIGUN-V GT: Uncommon future Gametype: Extermination Player count: 8, 4v4 Link: https://www.halowaypoint.com/en-us/...n future_89b83731-24a9-4d75-b688-21bd064b21d7 I'm really hoping that for once, round 3 works right...
Gamertag: SPACE ORK 02 Map Name: Coastal Highway Gametype: just keep driving (Coastal Highway) Player Count 16 infection https://www.halowaypoint.com/en-ca/games/halo-5-guardians/xbox-one/map-variants?lastModifiedFilter=Everything&sortOrder=BookmarkCount&page=1&gamertag=SPACE ORK 02#ugc_halo-5-guardians_xbox-one_mapvariant_SPACE ORK 02_a168e9c2-f8fd-4513-afc1-a04100e51ffd
Extermination on Atlas - Increased spare ammo in the Grenade Launcher from 1 to 2 - Increased energy in the Storm Rifle from 30% to 40% - Moved initial spawns to give players a better sense of direction off spawn
I have 2 submissions. Gamertag is Mr Deliciousman. First map is: Name: firewall Players: 4 Notes: I have made changes to weapon layout and have adjusted spawn and power weapon locations. Game type: extermination Halowaypoint link: https://www.halowaypoint.com/en-us/...ciousMan_42d90610-df07-4ae9-ac10-d84262a66015 2nd map Map name: protocol Players 4v4 Game type: slayer Description: this is actually a 4v4 slayer, stronghold version of firewall. Built for true 4v4s. Halowaypoint link: https://www.halowaypoint.com/en-us/...ciousMan_36566c07-9e46-45f2-aa4a-7fb99c91bf72 Please play test my maps ascend. I think you didn't see my post last week.
GT: OverlordRaven91 (co-forged by xMalevolution) Map: Obsidian Gametype: Extermination Players: 4v4 Notes: no longer a block out, full aesthetics in effect. Slight changes made to layout and spawns. Active camouflage is replaced by damage boost upon respawn. Also... Map: Malachite Gametype: Extermination Players:4v4 Notes: replaced rail gun for sniper. Added an extra clip to hydra
map 1: parallax (Blockout) gametype: 4v4 Extermination map-variants map 2: 1.5(Blockout) gametype: 4v4 Extermination map-variants
GT: KeeLoker Map: The Labs 2.0 Map Link Gametype: Project Chimera (Linear Infection) Game Link Player count: 16 (Stress Test) Overall I reduced the ammo players have as well as ammo on the map as a whole and I hopefully fixed the interaction on the top path. I'm not sure if I'll be able to script it in in time but I'm going to try also adding powerups to the infected. *Edit I'm not able to add the powerup thing to my map cause my live literally just ran out today Oh well hope it plays okay