One thing I miss is the gametype VIP. I think it had a lot of potential if it were to be played by a coordinated team. If they were to modify it to have it so only one team must make it through a gauntlet consisting of a bunch of checkpoints. While the other team must prevent them. The possibly with the new items in forge would be very interesting.
It's funny how many people seem to miss VIP. That game was hugely unpopular in the playlists it appeared in, and with good reason - one-sided VIP always ended in a 2-2 tie (I must have played it 50 times and only once was the score 2-1 that I can remember); and two-sided VIP was just a boring slog of a game. It had potential but not for the things they used it for, so I can totally understand why it was removed.
Highground Last Resort Narrows Construct Carbine Beam Rifle Equipment Fileshare Layout (Choosing what goes in what block)
I always jumped at the opportunity to play VIP in matchmaking in H3. Maybe I'm the only one. But aside from grenade damage, I have another problem with them; They don't behave the same in Reach. In H3, if I was running from someone I could turn as I walk through a doorway, place a grenade right and the door, and damage them as they walked through. Using that tactic never seems to work in Reach. Destructible grav-lifts were amazing. My prime map of Halo 3 used destructible gravlifts to open a door at the end. I managed to remake it with landmines, but they have a change of blowing up and killing a player. To a certain extent, I miss the complexity of forge. Since everything is easy now, everyone is making sub-par maps, posting them here, and pushing the more deserving maps away. Being an infection fanatic, I definitely miss alpha zombie. I hated the "fat kid" use of it, sure it was fun, but not for the alpha zombie. I miss it because you could make the alpha zombie slightly stronger, so if the humans were doing really good, the alpha zombie could come in and at least separate them. On that topics, I wish they had brought % of zombies into Reach too. I have to choose 4 starting zombies for all of my maps. Sure that works well for larger parties, but if a group of six wants to play then they need to find out the hard way that there's too many infected at the start, and oftentimes that's reason enough to ditch a map. Standoff was great. I liked using stealth in all my games, and that map was great for it. Doesn't seem to be the case anymore. The best two-sided objective map is the only one in Reach: Hemorrhage. Once you get to the bases, the area funnels down into a bottleneck, making it impossible to try to be stealthy.
I have to say, I miss Valhalla a lot more than Standoff, though the latter did have its moments. But as for Hemm being the only two-sided objective map, what about Asylum? That plays CTF beautifully, 2-Flag Pro on Asylum is my favourite default gametype by a long way. Though if you're talking about vehicle inclusive maps then fair enough, there is always Tempest which again plays CTF beautifully (which I honestly don't think is true of Hemm, I don't have a massive amount of love for that map) and has nicely balanced Hogs when anyone cares to use them, though I don't know if you have the Noble Map Pack or not.
Thumbs up to every word of that. Asylum and Tempest are both great, enjoyable two-sided CTF maps. Hemmorhage I could take or leave, but truthfully I wasn't even a Coag fan - the original Gulch was best. I couldn't really even tell you why I liked it so much better than the remakes; maybe it's just the changes in the game made the map less fun for me than it was in CE. Valhalla is my most-missed map from Halo 3. Had so many fun big team battles on that. I also did like Standoff more than a lot of people - yes it was dreadfully easy to get a spawn-rape cycle going, but two evenly matched teams could have intense warfare for hours on that map. It was only really a problem playing with people who didn't understand the key strategies for map control (basically the hogs and the laser, as well as countering those appropriately when the other team had control of them).
Maulers, Dinghies, Longshore, Laptop, Arbiter, Master Chief, Alpha Zombie, Flamethrowers, Hornets, Forerunner Fusion Coils, Flood, Sentinels, Fire Bombs, Foundry, More Human Scenery, SMGs, BRs, Elephants, Sandbox, Avalanche, Carbines, Spike Grenades, Choppers, Prowlers, Missile Pods, Equipment, Brute Shots, Beam Rifles, Troop Transport Warthogs, Civilian Vehicles spawnable in Forge, Scarabs to fight in Campaign, Support Hornets, Rat's Nest, Rogue Armor, Hayabusa Armor, Katana, Elite Armor Customization, VIP... Should i continue on?
Maulers, Dinghies, Longshore, Laptop, Arbiter, Master Chief, Alpha Zombie, Flamethrowers, Hornets, Forerunner Fusion Coils, Flood, Sentinels, Fire Bombs, Foundry, More Human Scenery, SMGs, BRs, Elephants, Sandbox, Avalanche, Carbines, Spike Grenades, Choppers, Prowlers, Missile Pods, Equipment, Brute Shots, Beam Rifles, Troop Transport Warthogs, Civilian Vehicles spawnable in Forge, Scarabs to fight in Campaign, Support Hornets, Rat's Nest, Rogue Armor, Hayabusa Armor, Katana, Elite Armor Customization, VIP... Should i continue on?
I was so disappointed when i found out they took out the Battle Rifle.. And no deployable covers?? come on now!! Those were so fun for random hate cornering in custom games!! lol
can i mention the super bounce from H2?!?! only when not used in matchmaking! since i said that i would also like to mention older H2 with the rocket/sword glitch to get out of maps...and since i mentioned that i would like to get back on topic with the OP and say custom games in general from both H2 and H3...i dont see as much custom games on reach as i did from past halo games
SMG, and the fact that you could pick up bubble shields and other items like that rather than having armor abilities, it just works better for me for some reason. Outside of that, I don't really miss anything from it because I can still play Halo 3, it's not like it's dead in the water. Something I don't get is why people are always so shocked when a Halo game is really different from it's predecessor. They'd been doing this even before Halo Combat Evolved came out (see: 2 different versions of Halo before it actually came out).
Infection in MM where the humans and zombies didn't have armour abilities, and the map variants were different, with rubble and barricades lying about The Flood. I know Cortana (the flood-infected High Charity level) on Halo 3 was a badly designed map, with many places to get lost, and I know the flood pure forms were annoying as hell when they turned into those things that shot spikes at you, but the next mission (Halo) COMPLETELY made up for that mission Most of all I miss the Vidmaster Annual achievement. I remember doing that achievement with people at least 11 times. I loved it. Driving round in a Mongoose and running people over with it. Stupid armour abilities stopped all that... Good forge objects, like the ones on Foundry. The brilliant cutscenes, which were always miles better than every game succeeding it. Reach was an improvement, but it wasn't enough. There was still some terrible voice acting mixed in and I never really got 'attached' to any of Noble Team The way the game actually followed canon. How do armour abilities fit in? Are they in MJOLNIR armour even though they're SPARTAN IIIs? What happened to the MAC cannons surrounding Reach in the book? When did The Pillar Of Autumn go anywhere near Reach in the books? As I recall, they saw the fight, fought a bit, then ran. What was MC doing during all this? He's not one to sit around... The Arbiter and guilty spark. Sergeant Johnson. Sergeant Stacker (I know he doesn't follow canon, but where's his cameo?). Yes, it'd make no sense to see any of these characters, but I'm not complaining about Reach (anymore). I just miss them The Brute Chopper, and the Banshee where the Banshee Bomb was survivable. The over-powered splaser. People hiding in Team Doubles games on Construct etc. File Shares that worked in the pre-game lobby No fall damage. I played a game of Valhalla on Halo 3 the other day and the main mancannons out of the bases would probably be impossible to accurately remake mainly because you'd die (or get seriously hurt) from fall damage upon landing. Same for Narrows. How everyone hated Isolation but it was actually quite a good map Grenades on Sandtrap (and Elephants sort of), guns on Snowbound, Lasers on Sandbox. How everyone was absolutely fascinated by Sandtrap The crypt. Vehicles not blowing up until you had no shields Cortana. Hey, don't judge Being able to kill the scarab, then having to run away from the explosion that'd totally kill you if you hung about The mancannons on Avalanche being the main feature in hundreds of fail montages etc. Things I don't miss: Bungie making half the playlists exclusive to ODST owners (All DLC req.) for several months after Halo 3: ODST was released; Halo 3: ODST itself; people bitching about Trueskill; the flood pure forms and the level Cortana on solo legendary; how Bungie insisted on keeping Sandbox in 8v8 Social Big Team just so it required Mythic DLC to play; "restarting search"; certain things about the forge, but it was still amazing overall. This is all I can think of right now
The BR No Reticle Bloom The Maps Lack of Armor Abilities (with a balanced game when this happens) People didn't keep talking about armor like they are playing with Barbie Dolls Faster pace in gameplay More people played Halo 3 (well...my friends)
Custom game settings. Brute weapons and vehicles. A sniper rifle that wasn't so overpowered. Lack of glass (no framerate lag)
The old FH.... nuff said...moving on BR better maps ( except snowbound) difficulty of FOrge comroderry ( spelt right?<<<<)
Foundry, the music, And most of all... The innocent, funny, stupid, and non-aggressive Elites. The sounds they made when they were getting shot at or killed makes me crack up every time..! "yarhg!!"