The Slammerss' Forging History

Discussion in 'Halo and Forge Discussion' started by THE SLAMMERSS, May 4, 2016.

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  1. THE SLAMMERSS

    THE SLAMMERSS Creative Force
    Forge Critic Creative Force Senior Member

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    Hey all I just wanted to go down memory lane and see how far ive come as a forger, soooo enjoy!
    Ps will be updating as best as I can!

    Part 1:

    Halo 3

    Yep, I'm a halo 3 kid lol. I have no evidence of my maps from back then. I will try my best to find some pictures but hey I got this?
    http://halo.bungie.net/stats/halo3/fileshare.aspx?player=THE SLAMMERSS

    Halo Reach

    Ugh this game lol Ill come out and say it I hated reach's forge.... not because it was bad but because I hated the fact that every piece was some shitty metal.

    All I could find are these two....."maps"

    Quarantined:
    shit4.jpg
    Video my friends and I made freshmen year of high school


    And this map (totally forgot its name) but it was for some contest back during the reach days
    shit2.jpg

    Moving out of this shitty era of my forging career and into a new one.
    --- Double Post Merged, May 4, 2016 ---
    Part 2:

    Halo 4

    Now in Halo 4 I started getting "serious"

    Limitless:
    Limit.jpg
    4v4 symmetrical map, my entry map into the amazing MK25 kool kids club lol
    Link to map:http://halocustoms.com/maps/limitless.615/

    Concurrence:
    My first map under the MK25 reign


    Assail:
    I teamed up with Auxi Clutch to create Assail, 2v2 of pure fun and sweat.


    Syntax:
    By far my most popular map to date up to this point. A modded canvas outside of vertigo that plays 2v2s and became MK25s second most popular video on their channel


    I also happen to get into a top ten video on the MK25 channel with a ricochet map.
    Around this time I reached out to Squally DaBeanz and learned some basic design stuff
    and then I died (jk just personal life and school became more important to me)
     
  2. THE SLAMMERSS

    THE SLAMMERSS Creative Force
    Forge Critic Creative Force Senior Member

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    part 3:

    Master Chief Collection
    I resurrected from the dead during my freshman year of college to make about 2.5 maps lol

    Havoc:
    Again teaming up with Auxi Clutch to make a 1v1 map for the contest


    Not a good time for me again actually, personal stuff got in the way and I decided it was time to just take a break.

    Now onto my "Golden Age",

    Halo 5
    I wanted to redefine myself and make a splash in the community and get my name out.

    Departed:
    The beginning, I wanted my first map to look killer but have a safe layout. With a lot of love and help from @Demption , @Squally DaBeanz, @Sethiroth , @Eshkii and so many more I learned so much about layouts, a huge part of designing a map that I desperately lack skill in. I still love this map no matter how simple the layout is. This map took 3 months to make


    @Demption challenged me to take my forging to a whole new level with my next map to continue improving with momentum.

    And I think I'm in the right direction

    Sanctum:
    Where to begin, I started working on this map when forge came out, so about ~5-6 months. Currently still in "beta" . Once I'm happy with the map ill create a proper thread. Based off the Sunaion city in the campaign, I wanted the map to feel immersive and straight out of the campaign.

    To quote @Psychoduck , "Wow...That door...sex"

    Designed specifically for Strongholds each stronghold plays differently and should be attacked and defended differently then the other two.


    More to come.....Till next time!!!

    ~Slams
     
    #2 THE SLAMMERSS, May 4, 2016
    Last edited: May 4, 2016
  3. WAR

    WAR Cartographer
    The Creator Forge Critic

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    Sanctum looks like a great addition to your map list. Looking forward to playing that soon:)
     
    THE SLAMMERSS likes this.
  4. xdemption

    xdemption ATN
    Forge Critic Senior Member

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    Cheers to you buddy for coming as far as you have come today. Sanctum is truly a huge step for you as a designer, as each point of the map was designed for both immersion and gameplay in mind. I look forward to seeing what you do next, as it has been a privilege helping you get this far.

    Xdemption
     
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