Hi, I've made a new map called The sewers. I have researched everywhere and there isn't a toilet based map made on halo 3 forge like this one. I have used cannon mans for a good flushing effect which lead into the drainage pipe and into the sewers. Inside the sewers there is two bases. If you are using the infection game variant for this map the zombies choose which base to defend or use to kill the humans. Base 1 This half of the sewers has a sniper, a grav hammer, a sentinal beam and other decent weapons. There are lots of spike grenades scattered about everywhere in the sewers and also a few plasma and fire bomb grenades. Also there are regenerators, trip mines, deployable covers, and more. In this base there is a good hiding spot incase you need to regenerate and a good sniping spot. Base 2 The weapons, grenades and pick ups are the same on this side to the other but this base offers extra coverage and a better snipe spot Extra features Here is a really good spot to place a trip mine as it is where humans land as they exit the pipe. This will give you a extra advantage And on the first picture you will notice a toilet brush kind of object (this is where humans respawn, there is a sender sending you into the toilet). Zombies spawn with a magnum Humans spawn with a SMG (but there are energy swords in the pipe to pick up) Download the Map and variant here! Map variant Bungie.net : Community : Forum Topic Listing : Forum Reply Listing Game variant Bungie.net : Community : Forum Topic Listing : Forum Reply Listing
Well there is this map thats featured on Forgehub called "Porcelin Pony". thats a giant toilet, but its a KotH map and this one, you actually go through the toilet so i like that. some questions though: Is the inside of the toilet bowl nice looking? the outiside looks rough, but if thats cause the inside needs the walls like that to make it look good thats ok. or, do you start in the bowl and go down the drain or outside on foundry floor? is it an armoury inside the sewers? and is it alot of spaw.....er......flush killing? if so does the gameplay become the waiting zombie kills falling spartan poop and then boring in five (5) seconds? is there a "Flush handle" or "button" that makes you go down, or do you just hop in the drain? I'll dl this when i get hom and let you know more of what i think.
Ok to answer some questions. The toilet inside looks is decent looking and has a nice water effect with shield doors. The zombies can pick up weapons to keep out the intruders (humans) with the different weapons labeled above. There is no switch humans just go through a tele into the toilet and it doesn't really get that boring as the rounds are over fairly quick. There are ways to escape but it really is pointless unless you are sad and want to be traped outside. Hope ive answered the questions
i love the old toilet map it is so good i need more pics of the game being played i can see how it is a toilet and i like the sewers
wow, this map had me laughing out loud. i love the toilet, and i love the chute that people go down. the brush looks good too, although i didn't know what it was until you mentioned it in the thread 4.5/5
Watch the double posts guys This is the most fun looking map I have ever seen. This will be a must DL.
You need to change the title of your thread to just your map name. Edit the first post you've made. Rules only allow just the name of your map as you thread title, so go change that before you get infractions.
Why don't you make it so the Zombies go down the toilet? If you leave it so that the humans have to they can stay up top and never come down, but if you're a zombie up there to infect humans you have to "get flushed" to end a round. It would be campy, but it makes more sense.
thanks for all the post people keep them coming please (Ive changed the spawn points so previous DLers download the game variant and map again)
It looks good and is very original you might wan't to wrk on the infeection version though if there over so quickly.
there is another toilet, but it is mainly for aesthetics. good job on making one good for gameplay, but the two bases are really close to each other. Maybe that's a good thing...?